public void AddCollisionManager(TileCollisionManager manager)
 {
     _managers.Add(manager);
 }
 public void RemoveCollisionManager(TileCollisionManager manager)
 {
     _managers.Remove(manager);
 }
 public BackgroundCollisionSystem(TileCollisionManager tileMan)
     : this()
 {
     //_tileMan = tileMan;
     _managers.Add(tileMan);
 }