public bool IsHostileTo(WowInterface wowInterface, WowPlayer player) { return(wowInterface.HookManager.WowGetUnitReaction(this, player) == WowUnitReaction.Hostile); }
public bool IsNeutralTo(WowInterface wowInterface, WowPlayer player) { return(wowInterface.HookManager.WowGetUnitReaction(this, player) == WowUnitReaction.Neutral); }
public bool IsFriendyTo(WowInterface wowInterface, WowPlayer player) { return(wowInterface.HookManager.WowGetUnitReaction(this, player) == WowUnitReaction.Friendly); }