Beispiel #1
0
        // Sending a Payload from server to client expecting an answer, server initiated the request
        public NewPayLoad SendPayLoad(Guid sessionID, NewPayLoad pL)
        {
            GingerSocketInfo c = (from x in Clients where x.SessionID == sessionID select x).SingleOrDefault();

            if (c == null)
            {
                throw new InvalidOperationException("SendPayLoad, SessionId not found: " + sessionID);
            }
            pL.PaylodType = NewPayLoad.ePaylodType.RequestPayload;
            return(c.SendRequest(pL));
        }
Beispiel #2
0
        // Internal socket communication is handled here
        private void SocketRequestHandler(GingerSocketInfo gingerSocketInfo)
        {
            NewPayLoad Req = gingerSocketInfo.DataAsPayload;

            if (Req.Name == "GetSession")
            {
                gingerSocketInfo.Response            = new NewPayLoad("SessionID", SessionID);
                gingerSocketInfo.Response.PaylodType = NewPayLoad.ePaylodType.SocketResponse;
                return;
            }

            throw new Exception("SocketRequestHandler - Unknown Request: " + Req.Name);
        }
Beispiel #3
0
        public void Connect(string IP, int port)
        {
            try
            {
                //Local host
                IPAddress  ipAddress = IPAddress.Parse(IP);
                IPEndPoint remoteEP  = new IPEndPoint(ipAddress, port);
                Socket     socket    = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

                // Connect to Ginger Server async
                socket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), socket);
                mConnectDone.WaitOne();

                //start waiting for incoming data async - non blocking

                // Create the state object.
                mGingerSocketInfo                = new GingerSocketInfo();
                mGingerSocketInfo.Socket         = socket;
                mGingerSocketInfo.MessageHandler = MessageHandler;
                mGingerSocketInfo.Receive();

                // Now Ginger client is ready for incoming data

                mConnected = true;
                // if there is code here it will run - no wait

                //TODO: handshake: version, security, encryption
                NewPayLoad HandShake1 = new NewPayLoad("GetSession", "v1");
                HandShake1.PaylodType = NewPayLoad.ePaylodType.SocketRequest;
                NewPayLoad RC = SendSocketPayLoad(HandShake1);
                if (RC.Name == "SessionID")
                {
                    mGingerSocketInfo.SessionID = RC.GetGuid();
                }
                else
                {
                    throw new Exception("Error in connecting to GingerSocketServer invalid Session");
                }
            }
            catch (Exception e)
            {
                Console.WriteLine("Error: " + e.Message);
                throw e;
            }
        }
Beispiel #4
0
        // New incoming Ginger Client
        public void AcceptCallback(IAsyncResult ar)
        {
            // Signal the main thread to continue.
            allDone.Set();

            // Get the socket that handles the client request.
            Socket listener = (Socket)ar.AsyncState;
            Socket socket   = listener.EndAccept(ar);

            // Create the state object - one per Ginger client
            GingerSocketInfo gingerSocketInfo = new GingerSocketInfo();

            gingerSocketInfo.Socket         = socket;
            gingerSocketInfo.SessionID      = Guid.NewGuid(); // Create new session id
            gingerSocketInfo.MessageHandler = MessageHandler;
            gingerSocketInfo.Receive();
            Clients.Add(gingerSocketInfo);
        }
Beispiel #5
0
        // Internal socket communication is handled here
        private void SocketRequestHandler(GingerSocketInfo gingerSocketInfo)
        {
            NewPayLoad Req = gingerSocketInfo.DataAsPayload;

            if (Req.Name == "GetSession")
            {
                gingerSocketInfo.Response            = new NewPayLoad("SessionID", SessionID);
                gingerSocketInfo.Response.PaylodType = NewPayLoad.ePaylodType.SocketResponse;
                return;
            }
            if (Req.Name == "NodeClosing")
            {
                gingerSocketInfo.Response            = new NewPayLoad("OK", "Bye");
                gingerSocketInfo.Response.PaylodType = NewPayLoad.ePaylodType.SocketResponse;
                // TODO: close...
                return;
            }

            throw new InvalidOperationException("SocketRequestHandler - Unknown Request: " + Req.Name);
        }
 private void MessageHandler(GingerSocketInfo obj)
 {
     //TODO: handle request from server
     throw new NotImplementedException();
 }
Beispiel #7
0
        // Each time new data arrive we get callback
        private void ReceiveCallback(IAsyncResult ar)
        {
            Console.WriteLine("ReceiveCallback");
            while (mProcessingStatus == eProcessingStatus.SendingRequest)
            {
                Thread.Sleep(1);
            }

            try
            {
                // Retrieve the state object and the  socket
                // from the asynchronous state object.
                GingerSocketInfo gingerSocketInfo = (GingerSocketInfo)ar.AsyncState;
                Socket           socket           = gingerSocketInfo.Socket;

                // Read data from the socket
                int bytesRead = socket.EndReceive(ar);
                BytesIn += bytesRead;
                if (bytesRead > 0)
                {
                    if (gingerSocketInfo.BufferPOS == 0) // do only once per Payload
                    {
                        //TODO: There might be more data, so store the data received so far - need to veruf completion, create TC !!
                        byte[] rcvLenBytesBB = gingerSocketInfo.buffer; // TODO: !!!!!!!!!!!!!temp do work direct - avoid creating a new byte array
                        PayloadLen = ((rcvLenBytesBB[0]) << 24) + (rcvLenBytesBB[1] << 16) + (rcvLenBytesBB[2] << 8) + rcvLenBytesBB[3];


                        if (PayloadLen > gingerSocketInfo.buffer.Length)
                        {
                            Array.Resize(ref gingerSocketInfo.buffer, PayloadLen + 4); // Make sure we will have enough space  // Add 1024 !!!
                            // TODO: check if buffer is more than x size release it back....
                        }
                    }

                    gingerSocketInfo.BufferPOS += bytesRead;

                    if (gingerSocketInfo.BufferPOS == PayloadLen + 4)
                    {
                        NewPayLoad Resp = new NewPayLoad(gingerSocketInfo.buffer, true);

                        // We got the full packet, convert to Payload and process
                        if (Resp.PaylodType == NewPayLoad.ePaylodType.ResponsePayload || Resp.PaylodType == NewPayLoad.ePaylodType.SocketResponse)
                        {
                            mProcessingStatus = eProcessingStatus.ResponseStarted;
                            // Create new Payload from the buffer, ignoring the extra space at the end
                            Response = new NewPayLoad(gingerSocketInfo.buffer, true);

                            mProcessingStatus = eProcessingStatus.ResponseCompleted;
                            // we are done with pair of Req/Resp - good job - mission completed
                            // signal receive is complete so ready for processing
                            mRequestProcessingDone.Set(); // !!!
                        }
                        else  // this is new request, we need to process and respond
                        {
                            IncomingRequetsesCounter++;
                            mProcessingStatus = eProcessingStatus.ProcessingRequest;
                            // This is a request  need to respond

                            switch (Resp.PaylodType)
                            {
                            case NewPayLoad.ePaylodType.RequestPayload:
                                MessageHandler(gingerSocketInfo);
                                gingerSocketInfo.Response.PaylodType = NewPayLoad.ePaylodType.ResponsePayload;
                                break;

                            case NewPayLoad.ePaylodType.SocketRequest:
                                SocketRequestHandler(gingerSocketInfo);
                                break;

                            default:
                                throw new Exception("Unknown Payload Type, Payload.Name: " + Resp.Name);
                            }

                            mProcessingStatus = eProcessingStatus.SendingResponse;
                            byte[] bb = gingerSocketInfo.Response.GetPackage();
                            bytesOut += bb.Length;
                            mSocket.BeginSend(bb, 0, bb.Length, SocketFlags.None, SendCallback, this);
                            mSendDone.WaitOne();
                        }

                        gingerSocketInfo.BufferPOS = 0;

                        // be ready to accept more new request or incoming data
                        socket.BeginReceive(gingerSocketInfo.buffer, 0, gingerSocketInfo.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), gingerSocketInfo);

                        mProcessingStatus = eProcessingStatus.Ready;
                    }
                    else
                    {
                        // we got a big package more than 1024, starting collecting the bytes until all received
                        socket.BeginReceive(gingerSocketInfo.buffer, gingerSocketInfo.BufferPOS, gingerSocketInfo.buffer.Length - gingerSocketInfo.BufferPOS, SocketFlags.None, new AsyncCallback(ReceiveCallback), gingerSocketInfo);
                    }
                }
                else
                {
                    // All the data has arrived; put it in response.
                    // ????????????????????????????????????????????????????????????????????
                    // Signal that all bytes have been received.
                    mRequestProcessingDone.Set();    //move up like server ???
                }
            }
            catch (SocketException e)
            {
                if (e.SocketErrorCode == SocketError.ConnectionReset)
                {
                    Console.WriteLine("SocketException: " + e.Message);
                    //TODO: raise event

                    // other side closed connection - mark socket as dead TODO !!!!!!!!!!!!!!!!!!!!!!!
                    return;
                }
                throw e;
            }
            catch (Exception ex)
            {
                throw ex;
            }
        }
Beispiel #8
0
        /// <summary>
        /// Connect to Services Grid
        /// Retry mechanism will retry every 5 seconds up to total 30 seconds
        /// </summary>
        /// <param name="IP"></param>
        /// <param name="port"></param>
        public void Connect(string IP, int port)
        {
            try
            {
                //Local host
                IPAddress  ipAddress = IPAddress.Parse(IP);
                IPEndPoint remoteIP  = new IPEndPoint(ipAddress, port);
                Socket     socket    = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

                Console.WriteLine("Connecting to: " + remoteIP + ":" + port);
                // Connect to Ginger Server async, retry max 30 seconds
                Stopwatch stopwatch  = Stopwatch.StartNew();
                int       retrycount = 0;
                while (!socket.Connected && stopwatch.ElapsedMilliseconds < 30000)
                {
                    socket.BeginConnect(remoteIP, new AsyncCallback(ConnectCallback), socket);
                    mConnectDone.WaitOne();
                    if (!socket.Connected)
                    {
                        retrycount++;
                        Console.WriteLine("Connect retry #" + retrycount);
                        Thread.Sleep(5000);
                    }
                }

                if (socket.Connected)
                {
                    // Now Ginger client is ready for incoming data
                    mConnected = true;
                }
                else
                {
                    Console.WriteLine("Failed to connect, exiting");
                    mConnected = false;
                    return;
                }

                //start waiting for incoming data async - non blocking

                // Create the state object.
                mGingerSocketInfo                = new GingerSocketInfo();
                mGingerSocketInfo.Socket         = socket;
                mGingerSocketInfo.MessageHandler = MessageHandler;
                mGingerSocketInfo.Receive();   // not blocking


                // if there is code here it will run - no wait

                //TODO: handshake: version, security, encryption
                NewPayLoad HandShake1 = new NewPayLoad("GetSession", "v1");
                HandShake1.PaylodType = NewPayLoad.ePaylodType.SocketRequest;
                NewPayLoad RC = SendSocketPayLoad(HandShake1);
                if (RC.Name == "SessionID")
                {
                    mGingerSocketInfo.SessionID = RC.GetGuid();
                }
                else
                {
                    throw new Exception("Error in connecting to GingerSocketServer invalid Session");
                }
            }
            catch (Exception e)
            {
                Console.WriteLine("Error: " + e.Message);
                throw e;
            }
        }
Beispiel #9
0
        private void MessageHandler(GingerSocketInfo gingerSocketInfo)
        {
            NewPayLoad PLRC = HandlePayLoad(gingerSocketInfo.DataAsPayload);

            gingerSocketInfo.Response = PLRC;
        }