override public void OnEnterState()
        {
            MapModel      map        = AmbitionApp.GetModel <MapModel>();
            UController   controller = _machine._uflow.GetController(_machine);
            GuestVO       guest      = map.Room.Guests[controller.transform.GetSiblingIndex()];
            PartyModel    model      = AmbitionApp.GetModel <PartyModel>();
            GuestActionVO action     = AmbitionApp.Create <string, GuestActionVO>("Interest");

            action.Tags = new string[] { guest.Like, "" };
            int index = Util.RNG.Generate(1, model.Interests.Length);

            if (guest.Like == model.Interests[index])
            {
                index = 0;
            }
            guest.Like     = model.Interests[index];
            guest.Dislike  = model.Interests[(index + 1) % model.Interests.Length];
            action.Tags[1] = guest.Like;
            guest.Action   = action;
            AmbitionApp.SendMessage(guest);
        }