public override void morirse() { base.morirse(); explo = new Explosion(); explo.posicion = getPosicionActual(); explo.init(); }
public override void Update(float elapsedTime) { hitDelay -= elapsedTime; if (hitDelay <= 0 && fired) { explosion = new Explosion(); explosion.posicion = target; explosion.init(); explosion.Explotar(); fired = false; } base.Update(elapsedTime); }