Beispiel #1
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.OnCell));

            Toil extractStack = Toils_General.Wait(120, 0);

            ToilEffects.WithProgressBarToilDelay(extractStack, TargetIndex.A, false, -0.5f);
            ToilFailConditions.FailOnDespawnedNullOrForbidden <Toil>(extractStack, TargetIndex.A);
            ToilFailConditions.FailOnCannotTouch <Toil>(extractStack, TargetIndex.A, PathEndMode.OnCell);
            yield return(extractStack);

            yield return(new Toil
            {
                initAction = delegate()
                {
                    Corpse corpse = (Corpse)TargetThingA;
                    Hediff_CorticalStack hediff = corpse.InnerPawn.health.hediffSet.hediffs.FirstOrDefault((Hediff x) =>
                                                                                                           x.def.defName == "AC_CorticalStack") as Hediff_CorticalStack;
                    if (hediff != null)
                    {
                        if (hediff.def.spawnThingOnRemoved != null)
                        {
                            var corticalStack = ThingMaker.MakeThing(hediff.def.spawnThingOnRemoved) as CorticalStack;
                            if (hediff.hasPawn)
                            {
                                corticalStack.SavePawnFromHediff(hediff);
                            }
                            else
                            {
                                corticalStack.SavePawnToCorticalStack(corpse.InnerPawn);
                            }
                            GenPlace.TryPlaceThing(corticalStack, TargetThingA.Position, GetActor().Map, ThingPlaceMode.Near);
                            ACUtils.ACTracker.RegisterStack(corticalStack);
                            ACUtils.ACTracker.RegisterSleeve(corpse.InnerPawn, corticalStack.stackGroupID);
                        }
                        var head = corpse.InnerPawn.health.hediffSet.GetNotMissingParts().FirstOrDefault((BodyPartRecord x) => x.def == BodyPartDefOf.Head);
                        if (head != null)
                        {
                            Hediff_MissingPart hediff_MissingPart = (Hediff_MissingPart)HediffMaker.MakeHediff(HediffDefOf.MissingBodyPart, corpse.InnerPawn, head);
                            hediff_MissingPart.lastInjury = HediffDefOf.SurgicalCut;
                            hediff_MissingPart.IsFresh = true;
                            corpse.InnerPawn.health.AddHediff(hediff_MissingPart);
                        }
                        corpse.InnerPawn.health.RemoveHediff(hediff);
                        if (pawn.Map.designationManager.DesignationOn(corpse).def == AlteredCarbonDefOf.AC_ExtractStackDesignation)
                        {
                            pawn.Map.designationManager.TryRemoveDesignationOn(corpse, AlteredCarbonDefOf.AC_ExtractStackDesignation);
                        }
                    }
                }
            });
        }
        public void SavePawnFromHediff(Hediff_CorticalStack hediff)
        {
            this.name                  = hediff.name;
            this.origPawn              = hediff.origPawn;
            this.hostilityMode         = hediff.hostilityMode;
            this.areaRestriction       = hediff.areaRestriction;
            this.ageChronologicalTicks = hediff.ageChronologicalTicks;
            this.medicalCareCategory   = hediff.medicalCareCategory;
            this.selfTend              = hediff.selfTend;
            this.foodRestriction       = hediff.foodRestriction;
            this.outfit                = hediff.outfit;
            this.drugPolicy            = hediff.drugPolicy;
            this.times                 = hediff.times;
            this.thoughts              = hediff.thoughts;
            this.faction               = hediff.faction;
            this.isFactionLeader       = hediff.isFactionLeader;
            this.traits                = hediff.traits;
            this.relations             = hediff.relations;
            this.relatedPawns          = hediff.relatedPawns;
            this.skills                = hediff.skills;
            this.childhood             = hediff.childhood;
            this.adulthood             = hediff.adulthood;
            this.priorities            = hediff.priorities;
            this.hasPawn               = true;

            if (this.gender == Gender.None)
            {
                this.gender = hediff.gender;
            }


            this.pawnID = hediff.pawnID;

            if (ModLister.RoyaltyInstalled)
            {
                this.royalTitles  = hediff.royalTitles;
                this.favor        = hediff.favor;
                this.heirs        = hediff.heirs;
                this.bondedThings = hediff.bondedThings;
            }
            this.isCopied     = hediff.isCopied;
            this.stackGroupID = hediff.stackGroupID;
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.OnCell));

            Toil extractStack = Toils_General.Wait(120, 0);

            ToilEffects.WithProgressBarToilDelay(extractStack, TargetIndex.A, false, -0.5f);
            ToilFailConditions.FailOnDespawnedNullOrForbidden <Toil>(extractStack, TargetIndex.A);
            ToilFailConditions.FailOnCannotTouch <Toil>(extractStack, TargetIndex.A, PathEndMode.OnCell);
            yield return(extractStack);

            yield return(new Toil
            {
                initAction = delegate()
                {
                    Corpse corpse = (Corpse)TargetThingA;
                    Hediff_CorticalStack hediff = corpse.InnerPawn.health.hediffSet.hediffs.FirstOrDefault((Hediff x) =>
                                                                                                           x.def.defName == "AC_CorticalStack") as Hediff_CorticalStack;
                    if (hediff != null)
                    {
                        if (hediff.def.spawnThingOnRemoved != null)
                        {
                            var corticalStack = ThingMaker.MakeThing(hediff.def.spawnThingOnRemoved) as CorticalStack;
                            if (hediff.hasPawn)
                            {
                                corticalStack.SavePawnFromHediff(hediff);
                            }
                            else
                            {
                                corticalStack.SavePawnToCorticalStack(corpse.InnerPawn);
                            }
                            GenPlace.TryPlaceThing(corticalStack, TargetThingA.Position, GetActor().Map, ThingPlaceMode.Near);
                            ACUtils.ACTracker.RegisterStack(corticalStack);
                            ACUtils.ACTracker.RegisterSleeve(corpse.InnerPawn);
                        }
                        corpse.InnerPawn.health.RemoveHediff(hediff);
                    }
                }
            });
        }
Beispiel #4
0
        public void SavePawnFromHediff(Hediff_CorticalStack hediff)
        {
            this.name                  = hediff.name;
            this.origPawn              = hediff.origPawn;
            this.hostilityMode         = hediff.hostilityMode;
            this.areaRestriction       = hediff.areaRestriction;
            this.ageChronologicalTicks = hediff.ageChronologicalTicks;
            this.medicalCareCategory   = hediff.medicalCareCategory;
            this.selfTend              = hediff.selfTend;
            this.foodRestriction       = hediff.foodRestriction;
            this.outfit                = hediff.outfit;
            this.drugPolicy            = hediff.drugPolicy;
            this.times                 = hediff.times;
            this.thoughts              = hediff.thoughts;
            this.faction               = hediff.faction;
            this.isFactionLeader       = hediff.isFactionLeader;
            this.traits                = hediff.traits;
            this.relations             = hediff.relations;
            this.relatedPawns          = hediff.relatedPawns;
            this.skills                = hediff.skills;
            if (hediff.negativeSkillsOffsets != null)
            {
                foreach (var negativeOffset in hediff.negativeSkillsOffsets)
                {
                    var skill = this.skills.Where(x => x.def == negativeOffset.skill).FirstOrDefault();
                    if (skill != null)
                    {
                        skill.Level += negativeOffset.offset;
                    }
                }
            }
            if (hediff.negativeSkillPassionsOffsets != null)
            {
                foreach (var negativeOffset in hediff.negativeSkillPassionsOffsets)
                {
                    var skill = this.skills.Where(x => x.def == negativeOffset.skill).FirstOrDefault();
                    if (skill != null)
                    {
                        var finalValue = (int)skill.passion + negativeOffset.offset + 1;
                        //Log.Message("finalValue: " + finalValue, true);
                        if (finalValue <= 2)
                        {
                            switch (finalValue)
                            {
                            case 0:
                                skill.passion = Passion.None;
                                //Log.Message(skill.def + " - finalValue: " + finalValue + " - skill.passion = Passion.None");
                                break;

                            case 1:
                                skill.passion = Passion.Minor;
                                //Log.Message(skill.def + " - finalValue: " + finalValue + " - skill.passion = Passion.Minor");
                                break;

                            case 2:
                                skill.passion = Passion.Major;
                                //Log.Message(skill.def + " - finalValue: " + finalValue + " - skill.passion = Passion.Major");
                                break;

                            default:
                                skill.passion = Passion.None;
                                //Log.Message("default: " + skill.def + " - finalValue: " + finalValue + " - skill.passion = Passion.None");
                                break;
                            }
                        }
                        else
                        {
                            skill.passion = Passion.None;
                            //Log.Message("2 default: " + skill.def + " - finalValue: " + finalValue + " - skill.passion = Passion.None");
                        }
                    }
                }
            }

            this.childhood  = hediff.childhood;
            this.adulthood  = hediff.adulthood;
            this.priorities = hediff.priorities;
            this.hasPawn    = true;

            if (this.gender == Gender.None)
            {
                this.gender = hediff.gender;
            }
            if (this.race == null)
            {
                this.race = hediff.race;
            }


            this.pawnID = hediff.pawnID;

            if (ModLister.RoyaltyInstalled)
            {
                this.royalTitles    = hediff.royalTitles;
                this.favor          = hediff.favor;
                this.heirs          = hediff.heirs;
                this.bondedThings   = hediff.bondedThings;
                this.permitPoints   = hediff.permitPoints;
                this.factionPermits = hediff.factionPermits;
            }
            this.isCopied     = hediff.isCopied;
            this.stackGroupID = hediff.stackGroupID;

            this.sexuality     = hediff.sexuality;
            this.romanceFactor = hediff.romanceFactor;

            this.psychologyData = hediff.psychologyData;
        }