Beispiel #1
0
        static void Main(string[] args)
        {
            Stopwatch stopWatch = new Stopwatch();

            Console.SetWindowSize(Console.LargestWindowWidth, Console.LargestWindowHeight);
            IRenderer      renderer   = new ConsoleRenderer(WorldRows, WorldCols);
            IUserInterface keyboard   = new KeyboardInterface();
            Engine         gameEngine = new Engine(renderer, keyboard);
            Random         random     = new Random();

            Spaceship theSpace = new Spaceship(new MatrixCoordinates(WorldRows - 3, WorldCols / 2 - 1), RacketLength);

            gameEngine.AddObject(theSpace);

            keyboard.OnActionPressed += (sender, eventInfo) =>
            {
                Bullet newBullet = new Bullet(new MatrixCoordinates(theSpace.TopLeft.Row + 4, theSpace.TopLeft.Col + 3), new MatrixCoordinates(-5, 0));
                gameEngine.AddObject(newBullet);
                int randomNumber = random.Next(0, 3);
                if (randomNumber % 3 == 0)
                {
                    AlienBullet theAlienBullet = new AlienBullet(new MatrixCoordinates(0, random.Next(2, 75)));
                    gameEngine.AddObject(theAlienBullet);
                }
            };

            keyboard.OnLeftPressed += (sender, eventInfo) =>
            {
                //startCol
                gameEngine.MovePlayerSpaceshipLeft(5);
                int randomNumber = random.Next(0, 3);
                if (randomNumber % 3 == 0)
                {
                    AlienBullet theAlienBullet = new AlienBullet(new MatrixCoordinates(0, random.Next(2, 75)));
                    gameEngine.AddObject(theAlienBullet);
                }
            };

            keyboard.OnRightPressed += (sender, eventInfo) =>
            {
                //worldCols
                gameEngine.MovePlayerSpaceshipRight(WorldCols);
                int randomNumber = random.Next(0, 3);
                if (randomNumber % 3 == 0)
                {
                    AlienBullet theAlienBullet = new AlienBullet(new MatrixCoordinates(0, random.Next(2, 75)));
                    gameEngine.AddObject(theAlienBullet);
                }
            };

            keyboard.OnStartPressed += (sender, eventInfo) =>
            {
                stopWatch.Start();
                Bullet newBullet = new Bullet(new MatrixCoordinates(theSpace.TopLeft.Row + 4, theSpace.TopLeft.Col + 3), new MatrixCoordinates(-5, 0));
                gameEngine.AddObject(newBullet);

                //gameEngine.CalculatePoints();
            };

            //Stopwatch timer = new Stopwatch();
            //timer.Start();
            //if (timer.Elapsed.Seconds == 20)
            //{
            //    AlienBullet theAlienBullet = new AlienBullet(new MatrixCoordinates(0, 30));
            //    gameEngine.AddObject(theAlienBullet);
            //
            //    timer.Restart();
            //}

            Initialize(gameEngine);


            gameEngine.Run(stopWatch, false);
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            Stopwatch stopWatch = new Stopwatch();
            Console.SetWindowSize(Console.LargestWindowWidth, Console.LargestWindowHeight);
            IRenderer renderer = new ConsoleRenderer(WorldRows, WorldCols);
            IUserInterface keyboard = new KeyboardInterface();
            Engine gameEngine = new Engine(renderer, keyboard);
            Random random = new Random();

            Spaceship theSpace = new Spaceship(new MatrixCoordinates(WorldRows - 3, WorldCols / 2 - 1), RacketLength);

            gameEngine.AddObject(theSpace);

            keyboard.OnActionPressed += (sender, eventInfo) =>
            {
                Bullet newBullet = new Bullet(new MatrixCoordinates(theSpace.TopLeft.Row + 4, theSpace.TopLeft.Col + 3), new MatrixCoordinates(-5, 0));
                gameEngine.AddObject(newBullet);
                int randomNumber = random.Next(0, 3);
                if (randomNumber % 3 == 0)
                {
                    AlienBullet theAlienBullet = new AlienBullet(new MatrixCoordinates(0, random.Next(2,75)));
                    gameEngine.AddObject(theAlienBullet);
                }
            };

            keyboard.OnLeftPressed += (sender, eventInfo) =>
            {
                //startCol
                gameEngine.MovePlayerSpaceshipLeft(5);
                int randomNumber = random.Next(0, 3);
                if (randomNumber % 3 == 0)
                {
                    AlienBullet theAlienBullet = new AlienBullet(new MatrixCoordinates(0, random.Next(2, 75)));
                    gameEngine.AddObject(theAlienBullet);
                }
            };

            keyboard.OnRightPressed += (sender, eventInfo) =>
            {
                //worldCols
                gameEngine.MovePlayerSpaceshipRight(WorldCols);
                int randomNumber = random.Next(0, 3);
                if (randomNumber % 3 == 0)
                {
                    AlienBullet theAlienBullet = new AlienBullet(new MatrixCoordinates(0, random.Next(2, 75)));
                    gameEngine.AddObject(theAlienBullet);
                }
            };

            keyboard.OnStartPressed += (sender, eventInfo) =>
            {
                stopWatch.Start();
                Bullet newBullet = new Bullet(new MatrixCoordinates(theSpace.TopLeft.Row + 4, theSpace.TopLeft.Col + 3), new MatrixCoordinates(-5, 0));
                gameEngine.AddObject(newBullet);

                //gameEngine.CalculatePoints();

            };

            //Stopwatch timer = new Stopwatch();
            //timer.Start();
            //if (timer.Elapsed.Seconds == 20)
            //{
            //    AlienBullet theAlienBullet = new AlienBullet(new MatrixCoordinates(0, 30));
            //    gameEngine.AddObject(theAlienBullet);
            //
            //    timer.Restart();
            //}

            Initialize(gameEngine);

            gameEngine.Run(stopWatch, false);
        }