/// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        public void AddScreen(GameScreen screen)
        {
            screen.ScreenManager = this;
            screen.IsExiting = false;

            // If we have a graphics device, tell the screen to load content.
            if (isInitialized)
            {
                screen.LoadContent();
            }

            screens.Add(screen);
        }
        /// <summary>
        /// Removes a screen from the screen manager. You should normally
        /// use GameScreen.ExitScreen instead of calling this directly, so
        /// the screen can gradually transition off rather than just being
        /// instantly removed.
        /// </summary>
        public void RemoveScreen(GameScreen screen)
        {
            // If we have a graphics device, tell the screen to unload content.
            if (isInitialized)
            {
                screen.UnloadContent();
            }

            screens.Remove(screen);
            screensToUpdate.Remove(screen);
        }
Beispiel #3
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        /// <summary>
        /// Draws the button
        /// </summary>
        /// <param name="screen">The screen drawing the button</param>
        public void Draw(GameScreen screen)
        {
            // Grab some common items from the ScreenManager
            SpriteBatch spriteBatch = screen.ScreenManager.SpriteBatch;
            //SpriteFont font = screen.ScreenManager.Font;
            SpriteFont font = LoadingScreen.cont.Load<SpriteFont>("dobarFontJe");
            Texture2D  blank= screen.ScreenManager.BlankTexture;

            // Compute the button's rectangle
            Rectangle r = new Rectangle(

                (int)Position.X + 15,
                (int)Position.Y,
                (int)Size.X,
                (int)Size.Y);
            // Fill the button
            //spriteBatch.Draw(blank, r, FillColor * Alpha);

            Texture2D texture = LoadingScreen.cont.Load<Texture2D>(Path);
            spriteBatch.Draw(texture,r, Color.White);

            // Draw the text centered in the button
            Vector2 textSize = font.MeasureString(Text);
            Vector2 textPosition = new Vector2(r.Center.X, r.Center.Y);
            textPosition.X = (int)textPosition.X - 110;
            textPosition.Y = (int)textPosition.Y;
            //spriteBatch.DrawString(font, Text, textPosition, TextColor * Alpha);
            spriteBatch.DrawString(font, Text, textPosition, Color.White, 0f, Vector2.Zero, 2f, SpriteEffects.None, 0f);
        }