public ChestbursterPawn()
        {
            SpawnXenoAtTick = Find.TickManager.TicksGame +
                              overrideXenoSpawnDelay ?? GameTime.RandomTickNextNight(Find.TickManager.TicksGame, GenLocalDate.HourOfDay(this));

            Log.Message("Will spawn xeno at " + SpawnXenoAtTick + " (now its " + Find.TickManager.TicksGame + ")");

            XenoLifecycle.Instance().Register(this);
        }
Beispiel #2
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        public override void Notify_PawnDied()
        {
            base.Notify_PawnDied();

            XenoLifecycle.Instance().SpawnChestburster(pawn);
        }