private readonly Collections.Stack<Integer> _path; // Eulerian path; null if no suh path

        #endregion Fields

        #region Constructors

        /// <summary>
        /// Computes an Eulerian path in the specified digraph, if one exists.
        /// </summary>
        /// <param name="g">g the digraph</param>
        public DirectedEulerianPath(Digraph g)
        {
            // find vertex from which to start potential Eulerian path:
            // a vertex v with outdegree(v) > indegree(v) if it exits;
            // otherwise a vertex with outdegree(v) > 0
            var deficit = 0;
            var s = NonIsolatedVertex(g);
            for (var v = 0; v < g.V; v++)
            {
                if (g.Outdegree(v) > g.Indegree(v))
                {
                    deficit += (g.Outdegree(v) - g.Indegree(v));
                    s = v;
                }
            }

            // digraph can't have an Eulerian path
            // (this condition is needed)
            if (deficit > 1) return;

            // special case for digraph with zero edges (has a degenerate Eulerian path)
            if (s == -1) s = 0;

            // create local view of adjacency lists, to iterate one vertex at a time
            var adj = new IEnumerator<Integer>[g.V];
            for (var v = 0; v < g.V; v++)
                adj[v] = g.Adj(v).GetEnumerator();

            // greedily add to cycle, depth-first search style
            var stack = new Collections.Stack<Integer>();
            stack.Push(s);
            _path = new Collections.Stack<Integer>();
            while (!stack.IsEmpty())
            {
                int v = stack.Pop();
                while (adj[v].MoveNext())
                {
                    stack.Push(v);
                    v = adj[v].Current;
                }
                // push vertex with no more available edges to path
                _path.Push(v);
            }

            // check if all edges have been used
            if (_path.Size() != g.E + 1)
                _path = null;

            //assert check(G);
        }
Beispiel #2
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        /// <summary>
        /// Determines whether a digraph has an Eulerian path using necessary
        /// and sufficient conditions (without computing the path itself):
        ///    - indegree(v) = outdegree(v) for every vertex,
        ///      except one vertex v may have outdegree(v) = indegree(v) + 1
        ///      (and one vertex v may have indegree(v) = outdegree(v) + 1)
        ///    - the graph is connected, when viewed as an undirected graph
        ///      (ignoring isolated vertices)
        /// This method is solely for unit testing.
        /// </summary>
        /// <param name="g"></param>
        /// <returns></returns>
        private static bool HasEulerianPath(Digraph g)
        {
            if (g.E == 0)
            {
                return(true);
            }

            // Condition 1: indegree(v) == outdegree(v) for every vertex,
            // except one vertex may have outdegree(v) = indegree(v) + 1
            var deficit = 0;

            for (var v = 0; v < g.V; v++)
            {
                if (g.Outdegree(v) > g.Indegree(v))
                {
                    deficit += (g.Outdegree(v) - g.Indegree(v));
                }
            }
            if (deficit > 1)
            {
                return(false);
            }

            // Condition 2: graph is connected, ignoring isolated vertices
            var h = new Graph(g.V);

            for (var v = 0; v < g.V; v++)
            {
                foreach (int w in g.Adj(v))
                {
                    h.AddEdge(v, w);
                }
            }

            // check that all non-isolated vertices are connected
            var s   = NonIsolatedVertex(g);
            var bfs = new BreadthFirstPaths(h, s);

            for (var v = 0; v < g.V; v++)
            {
                if (h.Degree(v) > 0 && !bfs.HasPathTo(v))
                {
                    return(false);
                }
            }

            return(true);
        }
Beispiel #3
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        private readonly Collections.Stack <Integer> _cycle;  // Eulerian cycle; null if no such cylce

        /// <summary>
        /// Computes an Eulerian cycle in the specified digraph, if one exists.
        /// </summary>
        /// <param name="g">g the digraph</param>
        public DirectedEulerianCycle(Digraph g)
        {
            // must have at least one edge
            if (g.E == 0)
            {
                return;
            }

            // necessary condition: indegree(v) = outdegree(v) for each vertex v
            // (without this check, DFS might return a path instead of a cycle)
            for (var v = 0; v < g.V; v++)
            {
                if (g.Outdegree(v) != g.Indegree(v))
                {
                    return;
                }
            }

            // create local view of adjacency lists, to iterate one vertex at a time
            var adj = new IEnumerator <Integer> [g.V];

            for (var v = 0; v < g.V; v++)
            {
                adj[v] = g.Adj(v).GetEnumerator();
            }

            // initialize stack with any non-isolated vertex
            var s     = NonIsolatedVertex(g);
            var stack = new Collections.Stack <Integer>();

            stack.Push(s);

            // greedily add to putative cycle, depth-first search style
            _cycle = new Collections.Stack <Integer>();
            while (!stack.IsEmpty())
            {
                int v = stack.Pop();
                while (adj[v].MoveNext())
                {
                    stack.Push(v);
                    v = adj[v].Current;
                }
                // add vertex with no more leaving edges to cycle
                _cycle.Push(v);
            }

            // check if all edges have been used
            // (in case there are two or more vertex-disjoint Eulerian cycles)
            if (_cycle.Size() != g.E + 1)
            {
                _cycle = null;
            }

            //assert certifySolution(G);
        }
Beispiel #4
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 /// <summary>
 /// returns any non-isolated vertex; -1 if no such vertex
 /// </summary>
 /// <param name="g"></param>
 /// <returns></returns>
 private static int NonIsolatedVertex(Digraph g)
 {
     for (var v = 0; v < g.V; v++)
     {
         if (g.Outdegree(v) > 0)
         {
             return(v);
         }
     }
     return(-1);
 }
Beispiel #5
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        /// <summary>
        /// Determines whether a digraph has an Eulerian cycle using necessary
        /// and sufficient conditions (without computing the cycle itself):
        ///    - at least one edge
        ///    - indegree(v) = outdegree(v) for every vertex
        ///    - the graph is connected, when viewed as an undirected graph
        ///      (ignoring isolated vertices)
        /// </summary>
        /// <param name="g"></param>
        /// <returns></returns>
        private static bool HasEulerianCycle(Digraph g)
        {
            // Condition 0: at least 1 edge
            if (g.E == 0)
            {
                return(false);
            }

            // Condition 1: indegree(v) == outdegree(v) for every vertex
            for (var v = 0; v < g.V; v++)
            {
                if (g.Outdegree(v) != g.Indegree(v))
                {
                    return(false);
                }
            }

            // Condition 2: graph is connected, ignoring isolated vertices
            var h = new Graph(g.V);

            for (var v = 0; v < g.V; v++)
            {
                foreach (int w in g.Adj(v))
                {
                    h.AddEdge(v, w);
                }
            }

            // check that all non-isolated vertices are conneted
            var s   = NonIsolatedVertex(g);
            var bfs = new BreadthFirstPaths(h, s);

            for (var v = 0; v < g.V; v++)
            {
                if (h.Degree(v) > 0 && !bfs.HasPathTo(v))
                {
                    return(false);
                }
            }

            return(true);
        }
 /// <summary>
 /// returns any non-isolated vertex; -1 if no such vertex
 /// </summary>
 /// <param name="g"></param>
 /// <returns></returns>
 private static int NonIsolatedVertex(Digraph g)
 {
     for (var v = 0; v < g.V; v++)
         if (g.Outdegree(v) > 0)
             return v;
     return -1;
 }
        /// <summary>
        /// Determines whether a digraph has an Eulerian path using necessary
        /// and sufficient conditions (without computing the path itself):
        ///    - indegree(v) = outdegree(v) for every vertex,
        ///      except one vertex v may have outdegree(v) = indegree(v) + 1
        ///      (and one vertex v may have indegree(v) = outdegree(v) + 1)
        ///    - the graph is connected, when viewed as an undirected graph
        ///      (ignoring isolated vertices)
        /// This method is solely for unit testing.
        /// </summary>
        /// <param name="g"></param>
        /// <returns></returns>
        private static bool HasEulerianPath(Digraph g)
        {
            if (g.E == 0) return true;

            // Condition 1: indegree(v) == outdegree(v) for every vertex,
            // except one vertex may have outdegree(v) = indegree(v) + 1
            var deficit = 0;
            for (var v = 0; v < g.V; v++)
                if (g.Outdegree(v) > g.Indegree(v))
                    deficit += (g.Outdegree(v) - g.Indegree(v));
            if (deficit > 1) return false;

            // Condition 2: graph is connected, ignoring isolated vertices
            var h = new Graph(g.V);
            for (var v = 0; v < g.V; v++)
                foreach (int w in g.Adj(v))
                    h.AddEdge(v, w);

            // check that all non-isolated vertices are connected
            var s = NonIsolatedVertex(g);
            var bfs = new BreadthFirstPaths(h, s);
            for (var v = 0; v < g.V; v++)
                if (h.Degree(v) > 0 && !bfs.HasPathTo(v))
                    return false;

            return true;
        }
Beispiel #8
0
        private readonly Collections.Stack <Integer> _path;   // Eulerian path; null if no suh path

        /// <summary>
        /// Computes an Eulerian path in the specified digraph, if one exists.
        /// </summary>
        /// <param name="g">g the digraph</param>
        public DirectedEulerianPath(Digraph g)
        {
            // find vertex from which to start potential Eulerian path:
            // a vertex v with outdegree(v) > indegree(v) if it exits;
            // otherwise a vertex with outdegree(v) > 0
            var deficit = 0;
            var s       = NonIsolatedVertex(g);

            for (var v = 0; v < g.V; v++)
            {
                if (g.Outdegree(v) > g.Indegree(v))
                {
                    deficit += (g.Outdegree(v) - g.Indegree(v));
                    s        = v;
                }
            }

            // digraph can't have an Eulerian path
            // (this condition is needed)
            if (deficit > 1)
            {
                return;
            }

            // special case for digraph with zero edges (has a degenerate Eulerian path)
            if (s == -1)
            {
                s = 0;
            }

            // create local view of adjacency lists, to iterate one vertex at a time
            var adj = new IEnumerator <Integer> [g.V];

            for (var v = 0; v < g.V; v++)
            {
                adj[v] = g.Adj(v).GetEnumerator();
            }

            // greedily add to cycle, depth-first search style
            var stack = new Collections.Stack <Integer>();

            stack.Push(s);
            _path = new Collections.Stack <Integer>();
            while (!stack.IsEmpty())
            {
                int v = stack.Pop();
                while (adj[v].MoveNext())
                {
                    stack.Push(v);
                    v = adj[v].Current;
                }
                // push vertex with no more available edges to path
                _path.Push(v);
            }

            // check if all edges have been used
            if (_path.Size() != g.E + 1)
            {
                _path = null;
            }

            //assert check(G);
        }