Beispiel #1
0
        public ChunkManager(IServiceProvider serviceProvider, GraphicsDevice graphics, World world)
        {
            Graphics = graphics;
            World    = world;

            Options   = serviceProvider.GetRequiredService <IOptionsProvider>().AlexOptions;
            Resources = serviceProvider.GetRequiredService <ResourceManager>();

            var stillAtlas = Resources.Atlas.GetStillAtlas();

            var fogStart = 0;

            Shaders = new RenderingShaders(Graphics);
            Shaders.SetTextures(stillAtlas);
            Shaders.SetAnimatedTextures(Resources.Atlas.GetAtlas(0));

            RenderDistance = Options.VideoOptions.RenderDistance;

            Options.VideoOptions.RenderDistance.Bind(
                (value, newValue) =>
            {
                RenderDistance = newValue;
            });

            Chunks            = new ConcurrentDictionary <ChunkCoordinates, ChunkColumn>();
            CancellationToken = new CancellationTokenSource();

            BlockLightCalculations = new BlockLightCalculations((World)world);
            SkyLightCalculator     = new SkyLightCalculations();

            Func <ChunkCoordinates, ChunkCoordinates, int> orderingTool = (a, b) =>
            {
                var pos       = new ChunkCoordinates(World.Camera.Position);
                var aDistance = a.DistanceTo(pos);
                var bDistance = b.DistanceTo(pos);

                if (aDistance < bDistance)
                {
                    return(-1);
                }

                if (bDistance > aDistance)
                {
                    return(1);
                }

                return(0);
            };

            UpdateQueue       = new FancyQueue <ChunkCoordinates>();
            UpdateBorderQueue = new FancyQueue <ChunkCoordinates>();
            FastUpdateQueue   = new FancyQueue <ChunkCoordinates>();
        }
Beispiel #2
0
        public ChunkManager(IServiceProvider serviceProvider, GraphicsDevice graphics, World world)
        {
            Graphics = graphics;
            World    = world;

            Options   = serviceProvider.GetRequiredService <IOptionsProvider>().AlexOptions;
            Resources = serviceProvider.GetRequiredService <ResourceManager>();

            var stillAtlas = Resources.Atlas.GetStillAtlas();

            var fogStart = 0;

            Shaders = new RenderingShaders(Graphics);
            Shaders.SetTextures(stillAtlas);
            Shaders.SetAnimatedTextures(Resources.Atlas.GetAtlas(0));

            _renderSampler.MaxMipLevel = stillAtlas.LevelCount;

            RenderDistance = Options.VideoOptions.RenderDistance;

            Options.VideoOptions.RenderDistance.Bind(
                (value, newValue) =>
            {
                RenderDistance = newValue;
            });

            Chunks            = new ConcurrentDictionary <ChunkCoordinates, ChunkColumn>();
            CancellationToken = new CancellationTokenSource();

            BlockLightCalculations = new BlockLightCalculations(world, CancellationToken.Token);
            SkyLightCalculator     = new SkyLightCalculations(CancellationToken.Token);

            UpdateQueue       = new FancyQueue <ChunkCoordinates>();
            UpdateBorderQueue = new FancyQueue <ChunkCoordinates>();
            FastUpdateQueue   = new FancyQueue <ChunkCoordinates>();
        }