Beispiel #1
0
        public override void Load()
        {
            Config.Load();
            ModTranslation text = CreateTranslation("DC1");

            text.SetDefault("Damage type changed to Magic");
            text.AddTranslation(GameCulture.Russian, "Тип урона изменён на Магический");
            AddTranslation(text);
            text = CreateTranslation("DC2");
            text.SetDefault("Damage type changed to Melee");
            text.AddTranslation(GameCulture.Russian, "Тип урона изменён на Ближний");
            AddTranslation(text);
            LampLight = RegisterHotKey("Lamp Light Toggle", "L");
            if (!Main.dedServ)
            {
                AddEquipTexture(null, EquipType.Legs, "somebody0214Robe_Legs", "AlchemistNPC/Items/Armor/somebody0214Robe_Legs");
            }
            ReversivityCoinTier1ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier1Data(ItemType <Items.ReversivityCoinTier1>(), 999L));
            ReversivityCoinTier2ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier2Data(ItemType <Items.ReversivityCoinTier2>(), 999L));
            ReversivityCoinTier3ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier3Data(ItemType <Items.ReversivityCoinTier3>(), 999L));
            ReversivityCoinTier4ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier4Data(ItemType <Items.ReversivityCoinTier4>(), 999L));
            ReversivityCoinTier5ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier5Data(ItemType <Items.ReversivityCoinTier5>(), 999L));
            ReversivityCoinTier6ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier6Data(ItemType <Items.ReversivityCoinTier6>(), 999L));
            instance = this;
        }
Beispiel #2
0
        public override void Load()
        {
            Instance = this;
            Config.Load();
            //SBMW:Try to add translation for hotkey, seems worked, but requires to reload mod if change game language, first load after build mod may not work
            string LampLightToggle          = Language.GetTextValue("Lamp Light Toggle");
            string DiscordBuffTeleportation = Language.GetTextValue("Discord Buff Teleportation");
            string PipBoy = Language.GetTextValue("Pip-Boy Teleportation Menu");

            LampLight   = RegisterHotKey(LampLightToggle, "L");
            DiscordBuff = RegisterHotKey(DiscordBuffTeleportation, "Q");
            PipBoyTP    = RegisterHotKey(PipBoy, "P");
            if (!Main.dedServ)
            {
                AddEquipTexture(null, EquipType.Legs, "somebody0214Robe_Legs", "AlchemistNPC/Items/Armor/somebody0214Robe_Legs");
            }
            ReversivityCoinTier1ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier1Data(ItemType <Items.Misc.ReversivityCoinTier1>(), 999L));
            ReversivityCoinTier2ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier2Data(ItemType <Items.Misc.ReversivityCoinTier2>(), 999L));
            ReversivityCoinTier3ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier3Data(ItemType <Items.Misc.ReversivityCoinTier3>(), 999L));
            ReversivityCoinTier4ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier4Data(ItemType <Items.Misc.ReversivityCoinTier4>(), 999L));
            ReversivityCoinTier5ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier5Data(ItemType <Items.Misc.ReversivityCoinTier5>(), 999L));
            ReversivityCoinTier6ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier6Data(ItemType <Items.Misc.ReversivityCoinTier6>(), 999L));
            instance = this;

            SetTranslation();

            if (!Main.dedServ)
            {
                AddMusicBox(GetSoundSlot(SoundType.Music, "Sounds/Music/Deltarune OST - Chaos King"), ItemType("ChaosKingMusicBox"), TileType("ChaosKingMusicBox"));
                AddMusicBox(GetSoundSlot(SoundType.Music, "Sounds/Music/Deltarune OST - Field of Hopes And Dreams"), ItemType("FieldsMusicBox"), TileType("FieldsMusicBox"));
                AddMusicBox(GetSoundSlot(SoundType.Music, "Sounds/Music/Deltarune OST - Lantern"), ItemType("SheamMusicBox"), TileType("SheamMusicBox"));
                AddMusicBox(GetSoundSlot(SoundType.Music, "Sounds/Music/Deltarune OST - The World Revolving"), ItemType("TheWorldRevolvingMusicBox"), TileType("TheWorldRevolvingMusicBox"));

                alchemistUI = new ShopChangeUI();
                alchemistUI.Activate();
                alchemistUserInterface = new UserInterface();
                alchemistUserInterface.SetState(alchemistUI);

                alchemistUIA = new ShopChangeUIA();
                alchemistUIA.Activate();
                alchemistUserInterfaceA = new UserInterface();
                alchemistUserInterfaceA.SetState(alchemistUIA);

                alchemistUIO = new ShopChangeUIO();
                alchemistUIO.Activate();
                alchemistUserInterfaceO = new UserInterface();
                alchemistUserInterfaceO.SetState(alchemistUIO);

                pipboyUI = new PipBoyTPMenu();
                pipboyUI.Activate();
                alchemistUserInterfaceP = new UserInterface();
                alchemistUserInterfaceP.SetState(pipboyUI);
            }
        }
Beispiel #3
0
 public override void Unload()
 {
     instance = null;
 }