Beispiel #1
0
        }                                                          //Only used in tournament so quick solve a bug when changing slots

        public PreGame(IPeer admin, PreGameSpecs specs, AlbotSpectatorModule specModule)
        {
            this.specs = specs; this.admin = admin; this.specModule = specModule;
            initPlayerslots(specs.maxPlayers);
            storedInfoMsg = new RunningGameInfoMsg()
            {
                status = PreGameState.Lobby
            };
        }
Beispiel #2
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 private void addIconNumbersToInfoMsg(RunningGameInfoMsg infoMsg)
 {
     for (int i = 0; i < infoMsg.players.Length; i++)
     {
         infoMsg.players[i].iconNumber = playerSlots.First(p => p.info.playerInfo.username == infoMsg.players[i].username).info.playerInfo.iconNumber;
     }
     storedInfoMsg        = infoMsg;
     storedInfoMsg.status = state;
 }
Beispiel #3
0
 public void onGameStarted(RunningGameInfoMsg infoMsg, IIncommingMessage rawMsg)
 {
     updateState(PreGameState.Running);
     currentRound++;
     addIconNumbersToInfoMsg(infoMsg);
     specModule.preGameStarted(this, storedInfoMsg);
     runningGameConnection = rawMsg.Peer;
     resetPlayerReady();
     runOnGameStartedFuncs();
 }
        private void handleRunningGamesInfoMsg(IIncommingMessage rawMsg)
        {
            RunningGameInfoMsg infoMsg = rawMsg.Deserialize <RunningGameInfoMsg>();

            if (activeGames.ContainsKey(infoMsg.gameID) == false)
            {
                Debug.LogError("Game " + infoMsg.gameID + " started, but no such game was located in ActiveGames");
            }
            else
            {
                activeGames[infoMsg.gameID].onGameStarted(infoMsg, rawMsg);
            }
        }