Beispiel #1
0
        /// <summary>
        /// Try to connect with next server in config
        /// </summary>
        /// <returns>new connection</returns>
        private void TryNextServer()
        {
            bool connected = false;
            OperationNotSupportedException exceptionThrown = null;
            int retries = this._connectionRetries;
            try
            {
                _lock.AcquireWriterLock(_connectionMutexTimeout);
            }
            catch (Exception)
            {
                return; //lock could not be granted before the timeout expires.
            }

            try
            {
                CheckRetryConnectionDelay(); //[ Checking if retry connection Interval is over or not]
                if (!_retryConnection)
                    return;

                while (retries-- > 0 && !_isDisposing)
                {
                    try
                    {
                        if (_connection.IsConnected)
                            connected = true;
                        else
                        {
                            this._connection.StatusLatch.SetStatusBit(ConnectionStatus.Connecting, ConnectionStatus.Connected | ConnectionStatus.Disconnected);

                            if (_clientConfig == null)
                                _clientConfig = new ClientConfiguration(_cacheId);

                            int nretries = 3;
                            while (true)
                            {
                                try
                                {
                                    _clientConfig.LoadConfiguration();
                                    break;
                                }
                                catch (IOException)
                                {
                                    if (--nretries == 0) throw;
                                    Thread.Sleep(500);
                                }
                            }

                            if (_clientConfig.ServerCount > 0)
                            {
                                RemoteServer nextServer = _clientConfig.NextServer;
                                RemoteServer startingServer = nextServer;

                                while (!connected)
                                {
                                    if (nextServer == null) break;
                                    if (nextServer.IP != null)
                                    {
                                        for (int i = 0; i < nextServer.PortRange; i++)
                                        {
                                            try
                                            {
                                                if (!connected)
                                                {
                                                    Exception exception = null;
                                                    connected = ConnectRemoteServer(this._connection, nextServer.IP, nextServer.Port + i, this._balanceNode, this._importHashmap, true, ref exception);
                                                }
                                                if (connected) break;
                                            }
                                            catch (OperationNotSupportedException operationException)
                                            {
                                                exceptionThrown = operationException;
                                            }
                                        }
                                    }
                                    if (!connected)
                                    {
                                        nextServer = _clientConfig.NextServer;
                                        if (startingServer.Equals(nextServer)) break;
                                    }
                                }

                                //if the connection is established, exit the outer loop.
                                //otherwise sleep for the sleep interval and retry.
                                if (connected) break;
                                Thread.Sleep(_retryInterval);
                                continue;
                            }
                            else
                            {
                                throw new ConfigurationException("'client.ncconf' not found or does not contain server information");
                            }
                        }
                    }
                    catch (Exception)
                    {
                        throw;
                    }
                }
            }
            catch (Exception)
            {
                throw;
            }
            finally
            {
                //set the connection status
                byte setStatus = connected ? ConnectionStatus.Connected : ConnectionStatus.Disconnected;
                byte unsetStatus = (byte) ((!connected ? ConnectionStatus.Connected : ConnectionStatus.Disconnected) | ConnectionStatus.Connecting);
                _connection.StatusLatch.SetStatusBit(setStatus, unsetStatus);

                _retryConnection = connected;
                //release the lock
                _lock.ReleaseWriterLock();

                if (!connected)
                {
                    if (exceptionThrown != null)
                        throw exceptionThrown;
                }
            }
        }
Beispiel #2
0
        private Connection TryPool()
        {
            Connection connection = null;

            if (_clientConfig == null)
                _clientConfig = new ClientConfiguration(_cacheId);

            int retries = 3;
            while (true && !_isDisposing)
            {
                try
                {
                    _clientConfig.LoadConfiguration();
                    break;
                }
                catch (System.IO.IOException ie)
                {
                    if (--retries == 0) throw ie;
                    System.Threading.Thread.Sleep(500);
                }
            }

            RemoteServer nextServer = _clientConfig.NextServer;
            RemoteServer startingServer = nextServer;

            while (true && !_isDisposing)
            {
                if (_clientConfig.ServerCount > 0)
                {
                    connection = this._pool[new Address(nextServer.IP.ToString(), nextServer.Port)];

                    if (connection != null && connection.IsConnected) break;
                    else
                    {
                        nextServer = _clientConfig.NextServer;
                        if (startingServer.Equals(nextServer)) break;
                    }
                }
                else break;
            }

            if (connection == null)
            {
                while (true && !_isDisposing)
                {
                    if (_clientConfig.ServerCount > 0)
                    {
                        if (this._pool.Contains(new Address(nextServer.IP.ToString(), nextServer.Port)))
                        {
                            connection = this._pool[new Address(nextServer.IP.ToString(), nextServer.Port)];
                        }
                        else
                        {

                            connection = new Connection(this._commandReieved, this._serverLost, this._logger,
                                _perfStatsColl, _responseIntegrator, _clientConfig.BindIP);

                        }

                        if (!connection.IsConnected)
                        {
                            connection = ReconnectServer(connection, nextServer);

                            if (connection.IsConnected)
                            {
                                if (!this._pool.Contains(new Address(nextServer.IP.ToString(), nextServer.Port)))
                                    this._pool[new Address(nextServer.IP.ToString(), nextServer.Port)] = connection;
                                break;
                            }
                            else
                            {
                                nextServer = _clientConfig.NextServer;
                                if (startingServer.Equals(nextServer)) break;
                            }
                        }
                        else
                            break;
                    }
                    else break;
                }
            }

            return connection;
        }
Beispiel #3
0
        private Broker(RemoteCache cache, bool importHashMap, PerfStatsCollector2 perfStatsColl,
            CacheInitParams initParams)
        {
            _bulkEventCallback = new WaitCallback(RaiseBulkEvent);
            this._clientConfig = new ClientConfiguration(cache.CacheId, initParams);
            this._cache = cache;
            this._balanceNode = _clientConfig.BalanceNodes;
            this._importHashmap = _clientConfig.ImportHashmap;

            this._operationTimeout = _clientConfig.Timeout;
            this._connectionTimeout = _clientConfig.ConnectionTimeout;
            this._connectionRetries = _clientConfig.ConnectionRetries;
            this._retryInterval = _clientConfig.RetryInterval;

            this._retryConnnectionDelay = _clientConfig.RetryConnectionDelay;
            this._retryConnectionDelayInMinutes = Convert.ToDouble(_retryConnnectionDelay)/60000;
                //Conversion to minutes from milliseconds;
            _perfStatsColl2 = perfStatsColl;

            int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
            string instanceName = "Client." + cache.CacheId + "." + pid;

            if (_perfStatsColl == null || !_perfStatsColl.InstanceName.Equals(instanceName))
            {
                _perfStatsColl = new PerfStatsCollector(instanceName, 0);
            }

            this._commandReieved = new OnCommandRecieved(CommandReceived);
            this._serverLost = new OnServerLost(ServerLost);
            this._requestTable = Hashtable.Synchronized(new Hashtable(10000, 0.75f));
            this._pool = new ConnectionPool();
        }