Beispiel #1
0
 public void LoadCard()
 {
     if (currentCard.value != null)
     {
         currentCard.value.gameObject.SetActive(false);
         cardViz.LoadCard(currentCard.value.viz.card);
         cardViz.gameObject.SetActive(true);
     }
 }
Beispiel #2
0
        void creatingStartingCards()
        {
            ResourcesManager rm = Settings.GetResourcesManager();

            for (int i = 0; i < currentPlayer.startingCards.Length; i++)
            {
                GameObject go = Instantiate(cardPrefab) as GameObject;
                CardViz    v  = go.GetComponent <CardViz>();
                v.LoadCard(rm.GetCardInstance(currentPlayer.startingCards[i]));
                CardInstance inst = go.GetComponent <CardInstance>();
                inst.currentLogic = currentPlayer.handLogic;
                Settings.SetParentForCard(go.transform, currentPlayer.handGrid.value);
            }
        }