Beispiel #1
0
        public override void WrtieBodyToStream(CTextWriter writer)
        {
            base.WrtieBodyToStream(writer);

            if (Clusters.Count > 0)
            {
                writer.WriteKeyVal("num_visible_clusters", Clusters.Count);
                writer.BeginWriteLine();
                writer.Write("visible_clusters");
                foreach (var l in Clusters)
                {
                    writer.Write(string.Format(" {0}", l));
                }
                writer.EndWriteLine();
            }
            if (VisibleLeaves.Count > 0)
            {
                writer.WriteKeyVal("num_visible_leaves", VisibleLeaves.Count);
                writer.BeginWriteLine();
                writer.Write("visible_leaves");
                foreach (var l in VisibleLeaves)
                {
                    writer.Write(string.Format(" {0}", l));
                }
                writer.EndWriteLine();
            }
            foreach (var l in Colliders)
            {
                ((CIwParseable)l).WrtieToStream(writer);
            }
        }
 internal void WrtieBodyToStream(CTextWriter writer)
 {
     writer.BeginWriteLine();
     writer.Write("vertWeights {");
     writer.Write(Vertex.ToString());
     foreach (var w in Weights)
         writer.Write(string.Format(CultureInfo.InvariantCulture, ",{0}", w));
     writer.Write("}");
     writer.EndWriteLine();
 }
 internal void WrtieBodyToStream(CTextWriter writer)
 {
     writer.BeginWriteLine();
     writer.Write("useBones { ");
     if (Bones != null)
     {
         foreach (var w in Bones)
             writer.Write(string.Format(CultureInfo.InvariantCulture, "{0} ", w));
     }
     writer.Write("}");
     writer.EndWriteLine();
 }