Beispiel #1
0
        int t; //Turn status

        public MainBoard(GameSetup game)
        {
            g              = game;
            u              = new Utilities();
            harvest        = false;
            harvestCounter = 0;
            harvestOver    = false;
            t              = 0;

            g.initializePlayers(this);
            s = new ScoreBoard(g);
            InitializeComponent();
        }
Beispiel #2
0
        static void Main()
        {
            int[] nPlayers;
            nPlayers    = new int[1];
            nPlayers[0] = 0;

            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Application.Run(new SetupForm(nPlayers));
            GameSetup game = new GameSetup(nPlayers[0]);

            //Application.Run(new Form1(game));
            //PlayerBoard board = new PlayerBoard(2, game);
            Application.Run(new MainBoard(game));
            Application.Run(new ScoreBoard(game));
        }
Beispiel #3
0
        public void enableCardText(MainBoard m, GameSetup g)
        {
            int card = g.roundCardOrder[g.round - 1] + 1;

            switch (g.round)
            {
            case 14:
                m.bRound14.Text = roundCardText(card);
                break;

            case 13:
                m.bRound13.Text = roundCardText(card);
                break;

            case 12:
                m.bRound12.Text = roundCardText(card);
                break;

            case 11:
                m.bRound11.Text = roundCardText(card);
                break;

            case 10:
                m.bRound10.Text = roundCardText(card);
                break;

            case 9:
                m.bRound9.Text = roundCardText(card);
                break;

            case 8:
                m.bRound8.Text = roundCardText(card);
                break;

            case 7:
                m.bRound7.Text = roundCardText(card);
                break;

            case 6:
                m.bRound6.Text = roundCardText(card);
                break;

            case 5:
                m.bRound5.Text = roundCardText(card);
                break;

            case 4:
                m.bRound4.Text = roundCardText(card);
                break;

            case 3:
                m.bRound3.Text = roundCardText(card);
                break;

            case 2:
                m.bRound2.Text = roundCardText(card);
                break;

            case 1:
                m.bRound1.Text = roundCardText(card);
                break;

            default:
                break;
            }
        }
Beispiel #4
0
        public bool actions(GameSetup g, int n, MainBoard m)
        {
            bool        success    = false;
            char        newSort    = 'c';
            int         newType    = 1;
            PlayerBoard thisPlayer = g.players[g.currentPlayer];

            switch (n)
            {
            case 0:     //Sheep
                if (thisPlayer.board.doneIndicator == 0)
                {
                    thisPlayer.resources[6]     += g.nSheep;
                    thisPlayer.board.nSheep.Text = thisPlayer.resources[6].ToString();
                    g.nSheep = 0;
                    m.Hide();
                    thisPlayer.board.Show();
                    thisPlayer.board.Activate();
                    thisPlayer.board.calledBy           = 7;
                    thisPlayer.board.doneButton.Visible = true;
                    thisPlayer.board.livestockAllocation();
                }

                if (thisPlayer.board.doneIndicator > 0)
                {
                    m.Show();
                    thisPlayer.board.doneButton.Visible  = false;
                    thisPlayer.board.radioBoars.Visible  = false;
                    thisPlayer.board.radioCattle.Visible = false;
                    thisPlayer.board.radioSheep.Visible  = false;
                    thisPlayer.board.laborerR.Visible    = false;
                    thisPlayer.board.infoBox.Text        = "";
                    thisPlayer.board.hideMajImprovs();
                    if (thisPlayer.board.doneIndicator == 2)
                    {
                        disableRoundCards(m, Array.IndexOf(g.roundCardOrder, 0), g.currentPlayer);
                        thisPlayer.board.doneIndicator = 0;
                        m.endTurn();
                    }
                    thisPlayer.board.doneIndicator = 0;
                }
                break;

            case 1:     //Fence
                if (thisPlayer.board.doneIndicator == 0)
                {
                    m.Hide();
                    thisPlayer.board.Show();
                    thisPlayer.board.Activate();
                    thisPlayer.board.calledBy           = 6;
                    thisPlayer.board.infoBox.Text       = "Click the fences you want and then done";
                    thisPlayer.board.doneButton.Visible = true;
                    thisPlayer.board.showFences();
                }

                if (thisPlayer.board.doneIndicator > 0)
                {
                    m.Show();
                    thisPlayer.board.doneButton.Visible  = false;
                    thisPlayer.board.radioBoars.Visible  = false;
                    thisPlayer.board.radioCattle.Visible = false;
                    thisPlayer.board.radioSheep.Visible  = false;
                    thisPlayer.board.infoBox.Text        = "";
                    if (thisPlayer.board.doneIndicator == 2)
                    {
                        disableRoundCards(m, Array.IndexOf(g.roundCardOrder, 1), g.currentPlayer);
                        thisPlayer.board.doneIndicator = 0;
                        m.endTurn();
                    }
                    thisPlayer.board.doneIndicator = 0;
                }
                break;

            case 2:     //Major Improv

                if (thisPlayer.board.doneIndicator == 0)
                {
                    m.Hide();
                    thisPlayer.board.Show();
                    thisPlayer.board.Activate();
                    thisPlayer.board.calledBy           = 4;
                    thisPlayer.board.infoBox.Text       = "Build the improvement you want or click done";
                    thisPlayer.board.doneButton.Visible = true;
                    this.enableMajImprovButtons(thisPlayer.board, g.availableMajImprov, false);
                }

                if (thisPlayer.board.doneIndicator > 0)
                {
                    m.Show();
                    thisPlayer.board.doneButton.Visible = false;
                    thisPlayer.board.infoBox.Text       = "";
                    thisPlayer.board.hideMajImprovs();
                    if (thisPlayer.board.doneIndicator == 2)
                    {
                        disableRoundCards(m, Array.IndexOf(g.roundCardOrder, 2), g.currentPlayer);
                        thisPlayer.board.doneIndicator = 0;
                        m.endTurn();
                    }
                    thisPlayer.board.doneIndicator = 0;
                }
                break;

            case 3:     //Sow/Bake
                if (thisPlayer.board.doneIndicator == 0)
                {
                    m.Hide();
                    thisPlayer.board.Show();
                    thisPlayer.board.Activate();
                    thisPlayer.board.calledBy           = 5;
                    thisPlayer.board.infoBox.Text       = "Choose field and crop to sow or improvement to bake";
                    thisPlayer.board.doneButton.Visible = true;
                    enableMajImprovButtons(thisPlayer.board, thisPlayer.boughtMajImprov, true);
                }

                if (thisPlayer.board.doneIndicator > 0)
                {
                    m.Show();
                    thisPlayer.board.doneButton.Visible = false;
                    thisPlayer.board.infoBox.Text       = "";
                    thisPlayer.board.hideMajImprovs();
                    if (thisPlayer.board.doneIndicator == 2)
                    {
                        disableRoundCards(m, Array.IndexOf(g.roundCardOrder, 3), g.currentPlayer);
                        thisPlayer.board.doneIndicator = 0;
                        m.endTurn();
                    }
                    thisPlayer.board.doneIndicator = 0;
                }
                break;

            case 4:     //Stone
                g.players[g.currentPlayer].resources[2] += g.nStoneStage2;
                g.nStoneStage2 = 0;
                success        = true;
                break;

            case 5:     //Family growth
                if (thisPlayer.maxMembers < g.players[g.currentPlayer].nRooms && thisPlayer.maxMembers < 5)
                {
                    thisPlayer.maxMembers++;
                    success = true;
                    thisPlayer.newBorn++;
                }
                break;

            case 6:     //Renovation + Improv
                if (thisPlayer.houseSort == 'w')
                {
                    newType = 1; newSort = 'c';
                }
                if (thisPlayer.houseSort == 'c')
                {
                    newType = 2; newSort = 's';
                }

                if (thisPlayer.board.doneIndicator == 0 && thisPlayer.houseSort != 's')
                {
                    if (thisPlayer.resources[newType] >= thisPlayer.nRooms && thisPlayer.resources[3] >= 1)
                    {
                        thisPlayer.resources[newType] -= thisPlayer.nRooms;
                        thisPlayer.resources[3]       -= 1;
                        for (int i = 0; i < 15; i++)
                        {
                            if (thisPlayer.farmSpaces[i] == thisPlayer.houseSort)
                            {
                                thisPlayer.farmSpaces[i] = newSort;
                            }
                        }
                        thisPlayer.houseSort = newSort;
                        thisPlayer.houseType = newType;
                        m.Hide();
                        thisPlayer.board.updateBoard();
                        thisPlayer.board.Show();
                        thisPlayer.board.Activate();
                        thisPlayer.board.calledBy           = 10;
                        thisPlayer.board.infoBox.Text       = "Build the improvement you want or click done";
                        thisPlayer.board.doneButton.Visible = true;
                        this.enableMajImprovButtons(thisPlayer.board, g.availableMajImprov, false);
                    }
                }

                if (thisPlayer.board.doneIndicator > 0)
                {
                    m.Show();
                    thisPlayer.board.doneButton.Visible = false;
                    thisPlayer.board.infoBox.Text       = "";
                    thisPlayer.board.hideMajImprovs();
                    if (thisPlayer.board.doneIndicator == 2)
                    {
                        disableRoundCards(m, Array.IndexOf(g.roundCardOrder, 6), g.currentPlayer);
                        thisPlayer.board.doneIndicator = 0;
                        m.endTurn();
                    }
                    thisPlayer.board.doneIndicator = 0;
                }
                break;

            case 7:     //Boars

                if (thisPlayer.board.doneIndicator == 0)
                {
                    thisPlayer.resources[7] += g.nBoars;
                    g.nBoars = 0;
                    thisPlayer.board.nBoars.Text = thisPlayer.resources[7].ToString();
                    m.Hide();
                    thisPlayer.board.Show();
                    thisPlayer.board.Activate();
                    thisPlayer.board.calledBy           = 8;
                    thisPlayer.board.doneButton.Visible = true;
                    thisPlayer.board.livestockAllocation();
                }

                if (thisPlayer.board.doneIndicator > 0)
                {
                    m.Show();
                    thisPlayer.board.doneButton.Visible  = false;
                    thisPlayer.board.radioBoars.Visible  = false;
                    thisPlayer.board.radioCattle.Visible = false;
                    thisPlayer.board.radioSheep.Visible  = false;
                    thisPlayer.board.laborerR.Visible    = false;
                    thisPlayer.board.infoBox.Text        = "";
                    thisPlayer.board.hideMajImprovs();
                    if (thisPlayer.board.doneIndicator == 2)
                    {
                        disableRoundCards(m, Array.IndexOf(g.roundCardOrder, 7), g.currentPlayer);
                        thisPlayer.board.doneIndicator = 0;
                        m.endTurn();
                    }
                    thisPlayer.board.doneIndicator = 0;
                }
                break;

            case 8:     //Veggie
                g.players[g.currentPlayer].resources[5] += 1;
                success = true;
                break;

            case 9:     //Stone
                g.players[g.currentPlayer].resources[2] += g.nStoneStage4;
                g.nStoneStage4 = 0;
                success        = true;
                break;

            case 10:     //Cattle

                if (thisPlayer.board.doneIndicator == 0)
                {
                    thisPlayer.resources[8] += g.nCattle;
                    g.nCattle = 0;
                    thisPlayer.board.nCattle.Text = thisPlayer.resources[8].ToString();
                    m.Hide();
                    thisPlayer.board.Show();
                    thisPlayer.board.Activate();
                    thisPlayer.board.calledBy           = 9;
                    thisPlayer.board.doneButton.Visible = true;
                    thisPlayer.board.livestockAllocation();
                }

                if (thisPlayer.board.doneIndicator > 0)
                {
                    m.Show();
                    thisPlayer.board.doneButton.Visible  = false;
                    thisPlayer.board.radioBoars.Visible  = false;
                    thisPlayer.board.radioCattle.Visible = false;
                    thisPlayer.board.radioSheep.Visible  = false;
                    thisPlayer.board.laborerR.Visible    = false;
                    thisPlayer.board.infoBox.Text        = "";
                    thisPlayer.board.hideMajImprovs();
                    if (thisPlayer.board.doneIndicator == 2)
                    {
                        disableRoundCards(m, Array.IndexOf(g.roundCardOrder, 10), g.currentPlayer);
                        thisPlayer.board.doneIndicator = 0;
                        m.endTurn();
                    }
                    thisPlayer.board.doneIndicator = 0;
                }
                break;

            case 11:     //Plow/Sow
                if (thisPlayer.board.doneIndicator == 0)
                {
                    m.Hide();
                    thisPlayer.board.Show();
                    thisPlayer.board.Activate();
                    thisPlayer.board.calledBy           = 11;
                    thisPlayer.board.infoBox.Text       = "Click an empty space to plow a/o 'Done'";
                    thisPlayer.board.doneButton.Visible = true;
                }

                if (thisPlayer.board.doneIndicator > 0)
                {
                    m.Show();
                    thisPlayer.board.infoBox.Text       = "";
                    thisPlayer.board.doneButton.Visible = false; if (thisPlayer.board.doneIndicator == 2)
                    {
                        disableRoundCards(m, Array.IndexOf(g.roundCardOrder, 11), g.currentPlayer);
                        thisPlayer.board.doneIndicator = 0;
                        m.endTurn();
                    }
                    thisPlayer.board.doneIndicator = 0;
                }
                break;

            case 12:     //Family crowded
                if (thisPlayer.maxMembers < 5)
                {
                    g.players[g.currentPlayer].maxMembers++;
                    success = true;
                    thisPlayer.newBorn++;
                }
                break;

            case 13:     //Renovation + Fence
                if (thisPlayer.houseSort == 'w')
                {
                    newType = 1; newSort = 'c';
                }
                if (thisPlayer.houseSort == 'c')
                {
                    newType = 2; newSort = 's';
                }

                if (thisPlayer.board.doneIndicator == 0 && thisPlayer.houseSort != 's')
                {
                    if (thisPlayer.resources[newType] >= thisPlayer.nRooms && thisPlayer.resources[3] >= 1)
                    {
                        thisPlayer.resources[newType] -= thisPlayer.nRooms;
                        thisPlayer.resources[3]       -= 1;
                        for (int i = 0; i < 15; i++)
                        {
                            if (thisPlayer.farmSpaces[i] == thisPlayer.houseSort)
                            {
                                thisPlayer.farmSpaces[i] = newSort;
                            }
                        }
                        thisPlayer.houseSort = newSort;
                        thisPlayer.houseType = newType;
                        m.Hide();
                        thisPlayer.board.Show();
                        thisPlayer.board.Activate();
                        thisPlayer.board.calledBy           = 12;
                        thisPlayer.board.infoBox.Text       = "Click the fences you want and then done";
                        thisPlayer.board.doneButton.Visible = true;
                        thisPlayer.board.showFences();
                    }
                }

                if (thisPlayer.board.doneIndicator > 0)
                {
                    m.Show();
                    thisPlayer.board.doneButton.Visible  = false;
                    thisPlayer.board.radioBoars.Visible  = false;
                    thisPlayer.board.radioCattle.Visible = false;
                    thisPlayer.board.radioSheep.Visible  = false;
                    thisPlayer.board.infoBox.Text        = "";
                    if (thisPlayer.board.doneIndicator == 2)
                    {
                        disableRoundCards(m, Array.IndexOf(g.roundCardOrder, 13), g.currentPlayer);
                        thisPlayer.board.doneIndicator = 0;
                        m.endTurn();
                    }
                    thisPlayer.board.doneIndicator = 0;
                }
                break;

            default:
                break;
            }
            return(success);
        }
Beispiel #5
0
        public void enableButtons(MainBoard m, GameSetup g)
        {
            switch (g.round)
            {
            case 14:
                m.bRound14.Enabled   = true;
                m.bRound14.BackColor = System.Drawing.SystemColors.Control;
                goto case 13;

            case 13:
                m.bRound13.Enabled   = true;
                m.bRound13.BackColor = System.Drawing.SystemColors.Control;
                goto case 12;

            case 12:
                m.bRound12.Enabled   = true;
                m.bRound12.BackColor = System.Drawing.SystemColors.Control;
                goto case 11;

            case 11:
                m.bRound11.Enabled   = true;
                m.bRound11.BackColor = System.Drawing.SystemColors.Control;
                goto case 10;

            case 10:
                m.bRound10.Enabled   = true;
                m.bRound10.BackColor = System.Drawing.SystemColors.Control;
                goto case 9;

            case 9:
                m.bRound9.Enabled   = true;
                m.bRound9.BackColor = System.Drawing.SystemColors.Control;
                goto case 8;

            case 8:
                m.bRound8.Enabled   = true;
                m.bRound8.BackColor = System.Drawing.SystemColors.Control;
                goto case 7;

            case 7:
                m.bRound7.Enabled   = true;
                m.bRound7.BackColor = System.Drawing.SystemColors.Control;
                goto case 6;

            case 6:
                m.bRound6.Enabled   = true;
                m.bRound6.BackColor = System.Drawing.SystemColors.Control;
                goto case 5;

            case 5:
                m.bRound5.Enabled   = true;
                m.bRound5.BackColor = System.Drawing.SystemColors.Control;
                goto case 4;

            case 4:
                m.bRound4.Enabled   = true;
                m.bRound4.BackColor = System.Drawing.SystemColors.Control;
                goto case 3;

            case 3:
                m.bRound3.Enabled   = true;
                m.bRound3.BackColor = System.Drawing.SystemColors.Control;
                goto case 2;

            case 2:
                m.bRound2.Enabled   = true;
                m.bRound2.BackColor = System.Drawing.SystemColors.Control;
                goto case 1;

            case 1:
                m.bRound1.Enabled   = true;
                m.bRound1.BackColor = System.Drawing.SystemColors.Control;
                break;

            default:
                break;
            }

            m.bRooms.Enabled      = true;
            m.bRooms.BackColor    = System.Drawing.SystemColors.Control;
            m.startingP.Enabled   = true;
            m.startingP.Text      = System.String.Format("Starting Player and {0} food", g.nStartingP);
            m.startingP.BackColor = System.Drawing.SystemColors.Control;
            m.tGrain.Enabled      = true;
            m.tGrain.BackColor    = System.Drawing.SystemColors.Control;
            m.plow.Enabled        = true;
            m.plow.BackColor      = System.Drawing.SystemColors.Control;
            m.bStable.Enabled     = true;
            m.bStable.BackColor   = System.Drawing.SystemColors.Control;
            m.laborer.Enabled     = true;
            m.laborer.BackColor   = System.Drawing.SystemColors.Control;
            m.tWood3.Enabled      = true;
            m.tWood3.Text         = System.String.Format("Take {0} wood (increase {1})", g.nTWood3, g.woodGain);
            m.tWood3.BackColor    = System.Drawing.SystemColors.Control;
            m.tClay1.Enabled      = true;
            m.tClay1.Text         = System.String.Format("Take {0} clay (increase 1)", g.nTClay1);
            m.tClay1.BackColor    = System.Drawing.SystemColors.Control;
            m.tReed1.Enabled      = true;
            m.tReed1.Text         = System.String.Format("Take {0} reed (increase 1)", g.nTReed1);
            m.tReed1.BackColor    = System.Drawing.SystemColors.Control;
            m.fishing.Enabled     = true;
            m.fishing.Text        = System.String.Format("Take {0} food (increase 1)", g.nFishing);
            m.fishing.BackColor   = System.Drawing.SystemColors.Control;

            if (g.enabledRoundCards[0])
            {
                resourceTexts(Array.IndexOf(g.roundCardOrder, 0), System.String.Format("Take {0} Sheep (increase 1)", g.nSheep), m);
            }
            if (g.enabledRoundCards[4])
            {
                resourceTexts(Array.IndexOf(g.roundCardOrder, 4), System.String.Format("Take {0} Stone (increase 1)", g.nStoneStage2), m);
            }
            if (g.enabledRoundCards[7])
            {
                resourceTexts(Array.IndexOf(g.roundCardOrder, 7), System.String.Format("Take {0} Wild Boars (increase 1)", g.nBoars), m);
            }
            if (g.enabledRoundCards[9])
            {
                resourceTexts(Array.IndexOf(g.roundCardOrder, 9), System.String.Format("Take {0} Stone (increase 1)", g.nStoneStage4), m);
            }
            if (g.enabledRoundCards[10])
            {
                resourceTexts(Array.IndexOf(g.roundCardOrder, 10), System.String.Format("Take {0} Cattle (increase 1)", g.nCattle), m);
            }
        }
Beispiel #6
0
        public void scoring(GameSetup g)
        {
            for (int i = 0; i < g.nPlayers; i++)
            {
                PlayerBoard player   = g.players[i];
                int         crops    = 0;
                int         animals  = 0;
                int         fields   = 0;
                int         pastures = 0;
                int         rooms    = 0;
                int         empty    = 0;
                int         stables  = 0;
                int         cards    = 0;
                int         people   = 0;
                int         score    = 0;

                int grain = player.resources[4];
                int veg   = player.resources[5];

                for (int j = 0; j < 15; j++)
                {
                    if (player.farmSpaces[j] == 'e')
                    {
                        empty--;
                    }
                    if (player.farmSpaces[j] == 'c')
                    {
                        rooms++;
                    }
                    if (player.farmSpaces[j] == 's')
                    {
                        rooms += 2;
                    }
                    if (player.farmSpaces[j] == 'h')
                    {
                        stables++;
                    }
                    if (player.farmSpaces[j] == 'u')
                    {
                        veg++;
                    }
                    if (player.farmSpaces[j] == 'v')
                    {
                        veg += 2;
                    }
                    if (player.farmSpaces[j] == 'x')
                    {
                        grain++;
                    }
                    if (player.farmSpaces[j] == 'y')
                    {
                        grain += 2;
                    }
                    if (player.farmSpaces[j] == 'z')
                    {
                        grain += 3;
                    }
                }

                if (player.nFields >= 5)
                {
                    fields = 4;
                }
                else if (player.nFields <= 1)
                {
                    fields--;
                }
                else
                {
                    fields = player.nFields - 1;
                }

                if (player.pastureCounter >= 5)
                {
                    pastures = 4;
                }
                else if (player.pastureCounter == 1)
                {
                    pastures--;
                }                                                    //PastureConter starts at 1
                else
                {
                    pastures = player.pastureCounter - 1;
                }

                if (grain >= 8)
                {
                    crops += 4;
                }
                else if (grain == 0)
                {
                    crops--;
                }
                else if (grain == 1)
                {
                    crops++;
                }
                else
                {
                    crops += grain / 2;
                }

                if (veg >= 4)
                {
                    crops += 4;
                }
                else if (veg == 0)
                {
                    crops--;
                }
                else
                {
                    crops += veg;
                }

                if (player.resources[6] >= 8)
                {
                    animals += 4;
                }                                               //Sheep
                else if (player.resources[6] == 0)
                {
                    animals--;
                }
                else if (player.resources[6] == 1)
                {
                    animals++;
                }
                else
                {
                    animals += player.resources[6] / 2;
                }

                if (player.resources[7] >= 7)
                {
                    animals += 4;
                }                                               //Boars
                else if (player.resources[7] == 0)
                {
                    animals--;
                }
                else
                {
                    animals += (player.resources[7] + 1) / 2;
                }

                if (player.resources[8] >= 6)
                {
                    animals += 4;
                }                                               //Cattle
                else if (player.resources[8] == 0)
                {
                    animals--;
                }
                else
                {
                    animals += player.resources[8] / 2 + 1;
                }

                people += player.maxMembers * 3;
                cards  += player.baseScore; //Base score from cards

                if (player.boughtMajImprov[7])
                {
                    if (player.resources[0] >= 7)
                    {
                        cards += 3;
                    }
                    else if (player.resources[0] >= 5)
                    {
                        cards += 2;
                    }
                    else if (player.resources[0] >= 3)
                    {
                        cards += 1;
                    }
                }

                if (player.boughtMajImprov[8])
                {
                    if (player.resources[1] >= 7)
                    {
                        cards += 3;
                    }
                    else if (player.resources[1] >= 5)
                    {
                        cards += 2;
                    }
                    else if (player.resources[1] >= 3)
                    {
                        cards += 1;
                    }
                }

                if (player.boughtMajImprov[9])
                {
                    if (player.resources[2] >= 5)
                    {
                        cards += 3;
                    }
                    else if (player.resources[2] >= 4)
                    {
                        cards += 2;
                    }
                    else if (player.resources[2] >= 2)
                    {
                        cards += 1;
                    }
                }

                score = crops + fields + animals + pastures + empty + stables + people + cards + rooms;

                this.boxes[i].box.Text      = crops.ToString();
                this.boxes[5 + i].box.Text  = animals.ToString();
                this.boxes[10 + i].box.Text = pastures.ToString();
                this.boxes[15 + i].box.Text = fields.ToString();
                this.boxes[20 + i].box.Text = empty.ToString();
                this.boxes[25 + i].box.Text = rooms.ToString();
                this.boxes[30 + i].box.Text = cards.ToString();
                this.boxes[35 + i].box.Text = stables.ToString();
                this.boxes[40 + i].box.Text = people.ToString();
                this.boxes[45 + i].box.Text = score.ToString();
            }
        }
Beispiel #7
0
        public PlayerBoard(int n, GameSetup g, MainBoard m)
        {
            playerNumber   = n;
            maxMembers     = 2;
            currentMembers = 0;
            newBorn        = 0;
            baseScore      = 0;
            nRooms         = 2;
            houseType      = 0;
            houseSort      = 'w';
            nFields        = 0;
            nStables       = 0;
            nFences        = 0;
            resourceChosen = 0;

            farmSpaces = new char[15];
            for (int i = 0; i < 15; i++)
            {
                farmSpaces[i] = 'e';
            }
            farmSpaces[5]  = 'w';
            farmSpaces[10] = 'w';

            resources = new int[10];
            for (int i = 0; i < 9; i++)
            {
                resources[i] = 0;
            }
            if (playerNumber == g.startingPlayer)
            {
                resources[9] = 2;
            }
            else
            {
                resources[9] = 3;
            }

            boughtMajImprov = new bool[10];
            for (int i = 0; i < 10; i++)
            {
                boughtMajImprov[i] = false;
            }

            builtFences = new bool[38];
            for (int i = 0; i < 10; i++)
            {
                builtFences[i] = false;
            }
            preliminaryFences = new bool[38];
            for (int i = 0; i < 10; i++)
            {
                preliminaryFences[i] = false;
            }

            pastureIndicator = new bool[15];
            for (int i = 0; i < 15; i++)
            {
                pastureIndicator[i] = false;
            }

            pastureSizes    = new int[6];
            pastureSizes[0] = 1;
            for (int i = 1; i < 6; i++)
            {
                pastureSizes[i] = 0;
            }

            pastureMembers = new int[6][];
            for (int i = 0; i < 6; i++)
            {
                pastureMembers[i] = new int[12];
                for (int j = 0; j < 12; j++)
                {
                    pastureMembers[i][j] = -1;
                }
            }

            pastureCounter = 1;
            pastureIndices = new int[6];
            for (int i = 0; i < 6; i++)
            {
                pastureIndices[i] = 0;
            }

            pastureInhabitants = new int[6];
            for (int i = 0; i < 6; i++)
            {
                pastureInhabitants[i] = 0;
            }

            pastureRace = new int[6];
            for (int i = 0; i < 6; i++)
            {
                pastureRace[i] = -1;
            }

            livestockAllocated = new int[3];
            for (int i = 0; i < 3; i++)
            {
                livestockAllocated[i] = 0;
            }

            stableUsed = new bool[15];
            for (int i = 0; i < 15; i++)
            {
                stableUsed[i] = false;
            }

            board      = new Form1(g, playerNumber, m);
            board.Text = System.String.Format("Player {0}", playerNumber + 1);
        }