public void WriteTo(TranslationBuffer buffer) { if (_isObject) { buffer.WriteToTranslation(_writeObjectTypeName ? "Object" : _object); return; } buffer.WriteFriendlyName(Type, _translationSettings); }
public void WriteTo(TranslationBuffer buffer) { if (_isObject) { buffer.WriteToTranslation(_writeObjectTypeName ? "Object" : _object); return; } buffer.WriteFriendlyName(Type, _translationSettings); }