Beispiel #1
0
        private void InitializePlayersAndBasicCards(List <string> nameList)
        {
            for (int i = 0; i < NumberOfPlayers; i++)
            {
                if (MainWindow.GameMode > 0)
                {
                    Players.Add(new Player(nameList[i], i, MyIndex));
                }
                else
                {
                    Players.Add(new Player("Player " + i.ToString(), i, MyIndex));
                }

                //Create six cards
                UrbanBuildingCard Age_A_Philosophy = new UrbanBuildingCard("AgeAPhilosophy", 0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Philosophy), 3, 0, 0, 0, 1, UrbanBuildingType.Lab)
                {
                    Unit = 1
                };
                UrbanBuildingCard Age_A_Religion = new UrbanBuildingCard("AgeAReligion", 0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Religion), 3, 0, 1, 1, 0, UrbanBuildingType.Temple);
                AgriCard          Age_A_Agri     = new AgriCard("AgeAAgri", 0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Agriculture), 2, 0, 1)
                {
                    Unit = 2
                };
                MineCard Age_A_Bronze = new MineCard("AgeABronze", 0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Bronze), 2, 0, 1)
                {
                    Unit = 2
                };
                MilitaryTechCard Age_A_Warriors = new MilitaryTechCard(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Warriors), 2, 0, 1, "Warriors")
                {
                    Unit = 1
                };
                GovCard Age_A_Despotism = new GovCard("Despotism", 0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Despotism), 4, 2, 2);

                players[i].CardsOnBoard.Add(Age_A_Philosophy);
                players[i].CardsOnBoard.Add(Age_A_Religion);
                players[i].CardsOnBoard.Add(Age_A_Agri);
                players[i].CardsOnBoard.Add(Age_A_Bronze);
                players[i].CardsOnBoard.Add(Age_A_Warriors);
                players[i].CardsOnBoard.Add(Age_A_Despotism);

                players[i].Gov = Age_A_Despotism;
                Players[i].AgriCardList.Add(Age_A_Agri);
                players[i].MineCardList.Add(Age_A_Bronze);
                players[i].UrbanBuildingCardList.Add(Age_A_Philosophy);
                players[i].UrbanBuildingCardList.Add(Age_A_Religion);
                players[i].MiliTechCardList.Add(Age_A_Warriors);
            }
        }
Beispiel #2
0
        private void InitializeCardBoard(List <int> random)
        {
            GameBoard = new Board(NumberOfPlayers);

            //Finished
            //Action
            DirectActionCard Age_A_Work_of_Art        = new DirectActionCard("AgeAWorkOfArt", 0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Work_of_Art), DataType.CulturePoint, 6);
            DirectActionCard Age_A_Revolutionary_Idea = new DirectActionCard("AgeARevolutionary", 0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Revolutionary_Idea), DataType.SciencePoint, 1);
            DirectActionCard Age_I_Bountiful_Harvest  = new DirectActionCard("AgeIHarvest", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Bountiful_Harvest), DataType.Food, 2);
            DirectActionCard Age_I_Mineral_Deposits   = new DirectActionCard("AgeIDeposits", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Mineral_Deposits_dsn), DataType.Ore, 2);
            DirectActionCard Age_I_Revolutionary_Idea = new DirectActionCard("AgeIRevolutionary", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Revolutionary_Idea_dsn), DataType.SciencePoint, 2);
            DirectActionCard Age_I_Work_of_Art        = new DirectActionCard("AgeIWorkOfArt", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Work_of_Art), DataType.CulturePoint, 5);

            RichLand          Age_A_RichLand            = new RichLand(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Rich_Land), "RichLand", 1);
            Frugality         Age_A_Frugality           = new Frugality(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Frugality), "Frugality", 1);
            IdealBuildingSite Age_A_Ideal_Building_Site = new  IdealBuildingSite(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Ideal_Building_Site), "IdealBuildingSite", 1);
            Frugality         Age_I_Frugality           = new Frugality(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Frugality), "Frugality_I", 2);
            IdealBuildingSite Age_I_Ideal_Building_Site = new IdealBuildingSite(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Ideal_Building_Site_dsn), "IdealBuildingSite_I", 2);
            RichLand          Age_I_RichLand            = new RichLand(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Rich_Land_dsn), "RichLand_I", 2);
            Patriotism        Age_A_Patriotism          = new Patriotism(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Patriotism), "Patriotism", 1);
            Patriotism        Age_I_Patriotism          = new Patriotism(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Patiotism_Age_1_dsn), "Patriotism_I", 2);
            Breakthrough      Age_I_Breakthrough        = new Breakthrough(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Breakthrough), "Breakthrough");

            //leader
            Leader.Hammurabi  Age_A_Hammurabi     = new Leader.Hammurabi(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Hammurabi), "Hammurabi");
            Leader.Moses      Age_A_Moses         = new Leader.Moses(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Moses), "Moses");
            Leader.Aristotle  Age_A_Aristotle     = new Leader.Aristotle(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Aristotle), "Aristotle");
            Leader.Alexander  Age_A_Alexander     = new Leader.Alexander(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Alexander_the_Great), "Alexander");
            Leader.Homer      Age_A_Homer         = new Leader.Homer(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Homer), "Homer");
            Leader.Caesar     Age_A_Julius_Caesar = new Leader.Caesar(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Julius_Caesar), "Caser");
            Leader.Barbarossa Age_I_Barbarossa    = new Leader.Barbarossa(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Frederick_Barbarrossa), "Barbarossa");
            Leader.Khan       Age_I_Khan          = new Leader.Khan(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Genghis_Khan), "Khan");
            Leader.Joan       Age_I_Joan          = new Leader.Joan(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Joan_of_Arc_dsn), "Joan");
            Leader.DaVinci    Age_I_DaVinci       = new Leader.DaVinci(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Leonardo_da_Vinci_dsn), "DaVinci");
            Leader.Mich       Age_I_Mich          = new Leader.Mich(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Michelangelo_dsn), "Mich");

            //Unit
            AgriCard Age_I_Irrigation = new AgriCard("AgeIIrrigation", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Irrigation_dsn), 4, 3, 2);

            MineCard Age_I_Iron = new MineCard("AgeIIron", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Iron_dsn), 5, 5, 2);

            UrbanBuildingCard Age_I_Alchemy       = new UrbanBuildingCard("AgeIAlchemy", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Alchemy), 6, 4, 0, 0, 2, UrbanBuildingType.Lab);
            UrbanBuildingCard Age_I_Bread         = new UrbanBuildingCard("AgeIBread", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Bread_and_Circuses), 4, 3, 0, 2, 0, UrbanBuildingType.Arena);
            UrbanBuildingCard Age_I_PrintingPress = new UrbanBuildingCard("AgeIPrintingPress", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Printing_Press_1_dsn), 4, 3, 1, 0, 1, UrbanBuildingType.Lab);
            UrbanBuildingCard Age_I_Theology      = new UrbanBuildingCard("AgeITheology", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Theology_dsn), 5, 2, 1, 2, 0, UrbanBuildingType.Temple);
            UrbanBuildingCard Age_I_Drama         = new UrbanBuildingCard("AgeIDrama", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Drama), 5, 4, 2, 1, 0, UrbanBuildingType.Theater);

            MilitaryTechCard Age_I_Knights = new MilitaryTechCard(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___knights_dsn), 3, 4, 2, "Knights");

            //Special
            DirectSpecialCard Age_I_CodeOfLaws  = new DirectSpecialCard("AgeICodeOfLaws", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Code_of_Laws), 6, DataType.CivilPoint, 1);
            DirectSpecialCard Age_I_CartoGraphy = new DirectSpecialCard("AgeICartoGraphy", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Cartography), 4, DataType.Strength, 1);
            //Unfinished
            //Genhis han
            //breakthrough
            //barbarrossa
            //davinci
            //michenleglo
            //joan of arc
            //efficient upgrad
            Card Age_A_Engineering_Genius = new Card(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Engineering_Genius), "AgeAEngineering");



            // In queue for finish

            List <Card> tempList = new List <Card>();



            //Age A 13 cards

            tempList.Add(Age_A_Alexander);
            tempList.Add(Age_A_Aristotle);
            tempList.Add(Age_A_Engineering_Genius);
            tempList.Add(Age_A_Frugality);
            tempList.Add(Age_A_Hammurabi);
            tempList.Add(Age_A_Homer);
            tempList.Add(Age_A_Ideal_Building_Site);
            tempList.Add(Age_A_Julius_Caesar);
            tempList.Add(Age_A_Moses);
            tempList.Add(Age_A_Patriotism);

            tempList.Add(Age_A_Revolutionary_Idea);
            tempList.Add(Age_A_RichLand);
            tempList.Add(Age_A_Work_of_Art);

            //Age I 23 cards

            tempList.Add(Age_I_Breakthrough);
            tempList.Add(Age_I_DaVinci);
            tempList.Add(Age_I_Khan);
            tempList.Add(Age_I_Joan);
            tempList.Add(Age_I_Barbarossa);
            tempList.Add(Age_I_Knights);
            tempList.Add(Age_I_Bountiful_Harvest);
            tempList.Add(Age_I_Patriotism);
            tempList.Add(Age_I_Frugality);
            tempList.Add(Age_I_Irrigation);

            tempList.Add(Age_I_Alchemy);
            tempList.Add(Age_I_Bread);
            tempList.Add(Age_I_Ideal_Building_Site);
            tempList.Add(Age_I_Iron);
            tempList.Add(Age_I_Mineral_Deposits);
            tempList.Add(Age_I_Revolutionary_Idea);
            tempList.Add(Age_I_RichLand);
            tempList.Add(Age_I_Work_of_Art);
            tempList.Add(Age_I_CodeOfLaws);
            tempList.Add(Age_I_PrintingPress);

            tempList.Add(Age_I_Theology);
            tempList.Add(Age_I_CartoGraphy);
            tempList.Add(Age_I_Drama);


            AddCards(tempList, random);

            //Need redesign
            //Create Clone
            CloneList.Add(new DirectActionCard("AgeAWorkOfArt", 0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Work_of_Art), DataType.CulturePoint, 6));
            CloneList.Add(new DirectActionCard("AgeARevolutionary", 0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Revolutionary_Idea), DataType.SciencePoint, 1));
            CloneList.Add(new DirectActionCard("AgeIHarvest", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Bountiful_Harvest), DataType.Food, 2));
            CloneList.Add(new DirectActionCard("AgeIDeposits", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Mineral_Deposits_dsn), DataType.Ore, 2));
            CloneList.Add(new DirectActionCard("AgeIRevolutionary", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Revolutionary_Idea_dsn), DataType.SciencePoint, 2));
            CloneList.Add(new DirectActionCard("AgeIWorkOfArt", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Work_of_Art), DataType.CulturePoint, 5));

            CloneList.Add(new RichLand(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Rich_Land), "RichLand", 1));
            CloneList.Add(new Frugality(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Frugality), "Frugality", 1));
            CloneList.Add(new IdealBuildingSite(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Ideal_Building_Site), "IdealBuildingSite", 1));
            CloneList.Add(new Frugality(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Frugality), "Frugality_I", 2));
            CloneList.Add(new IdealBuildingSite(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Ideal_Building_Site_dsn), "IdealBuildingSite_I", 2));
            CloneList.Add(new RichLand(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Rich_Land_dsn), "RichLand_I", 2));
            CloneList.Add(new Patriotism(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Patriotism), "Patriotism", 1));
            CloneList.Add(new Patriotism(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Patiotism_Age_1_dsn), "Patriotism_I", 2));
            CloneList.Add(new Breakthrough(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Breakthrough), "Breakthrough"));

            //leader
            CloneList.Add(new Leader.Hammurabi(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Hammurabi), "Hammurabi"));
            CloneList.Add(new Leader.Moses(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Moses), "Moses"));
            CloneList.Add(new Leader.Aristotle(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Aristotle), "Aristotle"));
            CloneList.Add(new Leader.Alexander(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Alexander_the_Great), "Alexander"));
            CloneList.Add(new Leader.Homer(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Homer), "Homer"));
            CloneList.Add(new Leader.Caesar(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Julius_Caesar), "Caser"));
            CloneList.Add(new Leader.Barbarossa(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Frederick_Barbarrossa), "Barbarossa"));
            CloneList.Add(new Leader.Khan(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Genghis_Khan), "Khan"));
            CloneList.Add(new Leader.Joan(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Joan_of_Arc_dsn), "Joan"));
            CloneList.Add(new Leader.DaVinci(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Leonardo_da_Vinci_dsn), "DaVinci"));
            CloneList.Add(new Leader.Mich(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Michelangelo_dsn), "Mich"));

            //Unit
            CloneList.Add(new AgriCard("AgeIIrrigation", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Irrigation_dsn), 4, 3, 2));

            CloneList.Add(new MineCard("AgeIIron", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Iron_dsn), 5, 5, 2));

            CloneList.Add(new UrbanBuildingCard("AgeIAlchemy", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Alchemy), 6, 4, 0, 0, 2, UrbanBuildingType.Lab));
            CloneList.Add(new UrbanBuildingCard("AgeIBread", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Bread_and_Circuses), 4, 3, 0, 2, 0, UrbanBuildingType.Arena));
            CloneList.Add(new UrbanBuildingCard("AgeIPrintingPress", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Printing_Press_1_dsn), 4, 3, 1, 0, 1, UrbanBuildingType.Lab));
            CloneList.Add(new UrbanBuildingCard("AgeITheology", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Theology_dsn), 5, 2, 1, 2, 0, UrbanBuildingType.Temple));
            CloneList.Add(new UrbanBuildingCard("AgeIDrama", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Drama), 5, 4, 2, 1, 0, UrbanBuildingType.Theater));

            CloneList.Add(new MilitaryTechCard(1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___knights_dsn), 3, 4, 2, "Knights"));

            //Special
            CloneList.Add(new DirectSpecialCard("AgeICodeOfLaws", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Code_of_Laws), 6, DataType.CivilPoint, 1));
            CloneList.Add(new DirectSpecialCard("AgeICartoGraphy", 1, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_I___Cartography), 4, DataType.Strength, 1));
            //Unfinished
            //Genhis han
            //breakthrough
            //barbarrossa
            //davinci
            //michenleglo
            //joan of arc
            //efficient upgrad
            CloneList.Add(new Card(0, BitmapConversion.ToWpfBitmap(Ages_Resource.Age_A___Engineering_Genius), "AgeAEngineering"));
        }