Beispiel #1
0
        RasterImage GetDXT1RasterImage()
        {
            //open stream and read file data
            MemoryStream mStream = new MemoryStream(FileData);

            mStream.ReadBytes(6);                   //skip
            byte compression = mStream.ReadByte();  //Compression Type

            if (compression == 4)                   //DXT1
            {
                int mipLevels = mStream.ReadByte(); //number of Miplevels
                //get header values
                int imageWidth  = BitConverter.ToInt32(mStream.ReadBytes(4), 0);
                int imageHeight = BitConverter.ToInt32(mStream.ReadBytes(4), 0);
                int offset      = BitConverter.ToInt32(mStream.ReadBytes(4), 0);
                int dataLenght  = BitConverter.ToInt32(mStream.ReadBytes(4), 0);

                //Get pixeldata
                mStream.SetPosition(offset);
                RasterImage image   = new RasterImage(imageWidth, imageHeight);
                int         xOffset = 0;
                int         yOffset = 0;
                for (int i = 0; i < dataLenght; i += 8)
                {
                    //Get 4 colors
                    UInt16  iC0    = BitConverter.ToUInt16(mStream.ReadBytes(2), 0); //16bit Color c0 5:6:5 RGB
                    UInt16  iC1    = BitConverter.ToUInt16(mStream.ReadBytes(2), 0); //16bit Color c1 5:6:5 RGB
                    Color[] colors = GetColorsFromDXTFormat(iC0, iC1, true);         //Calculate the 4 colors

                    //Get 4x4 Pixelblock and set Pixels in bitmap
                    for (int y = 0; y < 4; y++)
                    {
                        List <byte> pointerBits = new List <byte>(ByteAnalyzer.GetBitsFromNumber((int)mStream.ReadByte()));//byte holding 4 2bit Color pointers
                        for (int x = 0; x < 4; x++)
                        {
                            int colorPointer = ByteAnalyzer.GetIntFromBits(pointerBits.GetRange(x * 2, 2).ToArray());//Pointer for pixel
                            image.SetPixel(xOffset + x, yOffset + y, colors[colorPointer]);
                        }
                    }

                    // set xOffset and yOffset values
                    if (xOffset + 4 < imageWidth)
                    {
                        xOffset += 4;
                    }
                    else
                    {
                        xOffset  = 0;
                        yOffset += 4;
                    }
                }
                return(image);
            }
            else
            {
                return(null);
            }
        }
Beispiel #2
0
        Color[] GetColorsFromDXTFormat(UInt16 iC0, UInt16 iC1, bool DXT1)
        {
            //Get 4 colors
            List <byte> bitsC0 = new List <byte>(ByteAnalyzer.GetBitsFromNumber((int)iC0)); //List of bit values as bytes 0 and 1;
            List <byte> bitsC1 = new List <byte>(ByteAnalyzer.GetBitsFromNumber((int)iC1)); //List of bit values as bytes 0 and 1;

            Color[] colors = new Color[4];

            byte[] bits = bitsC0.GetRange(0, 5).ToArray();                             //Blue bits
            byte   b0   = (byte)((float)ByteAnalyzer.GetIntFromBits(bits) / 31 * 255); //Convert to byte

            bits = bitsC0.GetRange(5, 6).ToArray();                                    //Green bits
            byte g0 = (byte)((float)ByteAnalyzer.GetIntFromBits(bits) / 63 * 255);     //Convert to byte

            bits = bitsC0.GetRange(11, 5).ToArray();                                   //Red bits
            byte r0 = (byte)((float)ByteAnalyzer.GetIntFromBits(bits) / 31 * 255);     //Convert to byte

            colors[0] = Color.FromArgb(r0, g0, b0);

            bits = bitsC1.GetRange(0, 5).ToArray();                                //Blue bits
            byte b1 = (byte)((float)ByteAnalyzer.GetIntFromBits(bits) / 31 * 255); //Convert to byte

            bits = bitsC1.GetRange(5, 6).ToArray();                                //Green bits
            byte g1 = (byte)((float)ByteAnalyzer.GetIntFromBits(bits) / 63 * 255); //Convert to byte

            bits = bitsC1.GetRange(11, 5).ToArray();                               //Red bits
            byte r1 = (byte)((float)ByteAnalyzer.GetIntFromBits(bits) / 31 * 255); //Convert to byte

            colors[1] = Color.FromArgb(r1, g1, b1);

            //Calculate Colors c2 and c3
            if (iC0 > iC1 || !DXT1)
            {
                byte b2 = (byte)((float)b0 / 3 * 2 + (float)b1 / 3);
                byte g2 = (byte)((float)g0 / 3 * 2 + (float)g1 / 3);
                byte r2 = (byte)((float)r0 / 3 * 2 + (float)r1 / 3);
                colors[2] = Color.FromArgb(r2, g2, b2);

                byte b3 = (byte)((float)b0 / 3 + (float)b1 / 3 * 2);
                byte g3 = (byte)((float)g0 / 3 + (float)g1 / 3 * 2);
                byte r3 = (byte)((float)r0 / 3 + (float)r1 / 3 * 2);
                colors[3] = Color.FromArgb(r3, g3, b3);
            }
            else
            {
                byte b2 = (byte)((float)b0 / 2 + (float)b1 / 2);
                byte g2 = (byte)((float)g0 / 2 + (float)g1 / 2);
                byte r2 = (byte)((float)r0 / 2 + (float)r1 / 2);
                colors[2] = Color.FromArgb(r2, g2, b2);
                colors[3] = Color.FromArgb(0, 0, 0, 0);
            }
            return(colors);
        }
Beispiel #3
0
        RasterImage GetDXT3RasterImage()
        {
            //open stream and read file data
            MemoryStream mStream = new MemoryStream(FileData);

            mStream.ReadBytes(6);                   //skip
            byte compression = mStream.ReadByte();  //Compression Type

            if (compression == 8)                   //DXT3
            {
                int mipLevels = mStream.ReadByte(); //number of Miplevels
                //get header values
                int imageWidth  = BitConverter.ToInt32(mStream.ReadBytes(4), 0);
                int imageHeight = BitConverter.ToInt32(mStream.ReadBytes(4), 0);
                int offset      = BitConverter.ToInt32(mStream.ReadBytes(4), 0);
                int dataLenght  = BitConverter.ToInt32(mStream.ReadBytes(4), 0);

                //Get pixeldata
                mStream.SetPosition(offset);
                RasterImage image   = new RasterImage(imageWidth, imageHeight);
                int         xOffset = 0;
                int         yOffset = 0;
                for (int i = 0; i < dataLenght; i += 16)
                {
                    //Get Alpha values
                    List <byte> alphaBytes = new List <byte>(mStream.ReadBytes(8));

                    //Get 4 colors
                    UInt16  iC0    = BitConverter.ToUInt16(mStream.ReadBytes(2), 0); //16bit Color c0 5:6:5 RGB
                    UInt16  iC1    = BitConverter.ToUInt16(mStream.ReadBytes(2), 0); //16bit Color c1 5:6:5 RGB
                    Color[] colors = GetColorsFromDXTFormat(iC0, iC1, false);        //Calculate the 4 colors

                    //Get 4x4 Pixelblock and set Pixels in bitmap
                    for (int y = 0; y < 4; y++)
                    {
                        List <byte> pointerBits = new List <byte>(ByteAnalyzer.GetBitsFromNumber((int)mStream.ReadByte())); //Convert byte holding 4 2bit Color pointers to bit list
                        List <byte> alphaBits   = new List <byte>(ByteAnalyzer.GetBitsFromNumber((alphaBytes[y * 2])));     //Convert bytes holding 2 4bit Alpha value each, to bit list
                        alphaBits.AddRange(ByteAnalyzer.GetBitsFromNumber(alphaBytes[y * 2 + 1]));                          //Add secon Byte-bits

                        for (int x = 0; x < 4; x++)
                        {
                            int   colorPointer = ByteAnalyzer.GetIntFromBits(pointerBits.GetRange(x * 2, 2).ToArray());                         //Pointer for pixel
                            byte  alpha        = (byte)((float)ByteAnalyzer.GetIntFromBits(alphaBits.GetRange(x * 4, 4).ToArray()) / 15 * 255); //Calulate alpha value byte
                            Color color        = Color.FromArgb(alpha, colors[colorPointer].R, colors[colorPointer].G, colors[colorPointer].B);

                            image.SetPixel(xOffset + x, yOffset + y, color);
                        }
                    }

                    // set xOffset and yOffset values
                    if (xOffset + 4 < imageWidth)
                    {
                        xOffset += 4;
                    }
                    else
                    {
                        xOffset  = 0;
                        yOffset += 4;
                    }
                }
                return(image);
            }
            else
            {
                return(null);
            }
        }