public SDL_SoundBufferSession(SDL_SoundBuffer buffer) { this.buffer = buffer; loop = buffer.Loop; sound = buffer.SoundChunk; volume = buffer.Volume; audio = (SDL_Audio)AgateLib.AudioLib.Audio.Impl; }
public SDL_SoundBufferSession(SDL_SoundBuffer buffer) { sound = buffer.SoundChunk; channel = SdlMixer.Mix_PlayChannel(-1, sound, 0); volume = buffer.Volume; }