GenerateSession() private static method

private static GenerateSession ( string sessionClassName ) : Session
sessionClassName string
return Session
Beispiel #1
0
        private void OnAccepted(object sender, SocketAsyncEventArgs eventArgs)
        {
            try
            {
                Socket acceptedSocket = eventArgs.AcceptSocket;
                if (acceptedSocket.Connected == false)
                {
                    return;
                }


                Session acceptedSession = _networkChannel.GenerateSession();
                if (acceptedSession == null)
                {
                    acceptedSocket.Close();
                    Logger.Write(LogType.Warn, 1, "Cannot activate any more sessions. Please check MaxSessionPoolSize.");
                    return;
                }


                acceptedSession.AttachSocket(acceptedSocket);
                acceptedSession.OnSocket_Accepted();


                eventArgs.AcceptSocket = null;
                _listenSocket.AcceptAsync(_eventAccept);
            }
            catch (SocketException e)
            {
                if (e.SocketErrorCode != SocketError.Interrupted)
                {
                    Logger.Write(LogType.Err, 1, e.ToString());
                }
            }
            catch (Exception e)
            {
                Logger.Write(LogType.Err, 1, e.ToString());
            }
        }