public static void StartLevelOne(Game game)
        {
            if (game.SetPlayerDeadCheck() == true)
            {
                GameOver(game);
            }
            else
            {
                Console.WriteLine("You woke up on an island. You feel hungry and thirsty. What do you do?");
                string userInput = Console.ReadLine();

                if (userInput.ToUpper() == "STATUS")
                {
                    game.GetStatus();
                    StartLevelOne(game);
                }
                else if (userInput.ToUpper() == "EAT MEAL")
                {
                    game.GetEatMeal();
                    StartLevelOne(game);
                }
                else if (userInput.ToUpper() == "EAT SNACK")
                {
                    game.GetEatSnack();
                    StartLevelOne(game);
                }
                else if (userInput.ToUpper() == "DRINK WATER")
                {
                    game.GetDrinkWater();
                    StartLevelOne(game);
                }
                else if (userInput.ToUpper() == "BUILD SHELTER" || userInput.ToUpper() == "FIND SHELTER" || userInput.ToUpper() == "CREATE SHELTER" || userInput.ToUpper() == "MAKE SHELTER" || userInput.ToUpper() == "SHELTER" || userInput.ToUpper() == "BUILD SHELTER")
                {
                    Console.WriteLine("--------------------------------------------------------\nYou found shelter! LV.1\n--------------------------------------------------------");
                    game.SetTurnEnd();
                    StartLevelTwo(game);
                }
                else
                {
                    game.SetMakeMistake();
                    StartLevelOne(game);
                }
            }
        }
        public static void StartLevelTwo(Game game)
        {
            Console.WriteLine("You woke up on an island. You feel hungry and thirsty. What do you do?");
            string userInput = Console.ReadLine();

            if (userInput.ToUpper() == "STATUS")
            {
                game.GetStatus();
                StartLevelTwo(game);
            }
            else if (userInput.ToUpper() == "EAT MEAL")
            {
                game.GetEatMeal();
                StartLevelTwo(game);
            }
            else if (userInput.ToUpper() == "EAT SNACK")
            {
                game.GetEatSnack();
                StartLevelTwo(game);
            }
            else if (userInput.ToUpper() == "DRINK WATER")
            {
                game.GetDrinkWater();
                StartLevelTwo(game);
            }
            else if (userInput.ToUpper() == "BUILD SHELTER" || userInput.ToUpper() == "FIND SHELTER" || userInput.ToUpper() == "CREATE SHELTER" || userInput.ToUpper() == "MAKE SHELTER" || userInput.ToUpper() == "SHELTER" || userInput.ToUpper() == "BUILD SHELTER")
            {
                game.SetTurnEnd();
                // game.newInventory();
                // game.SetRest();
                // LevelThree(game);
            }
            else
            {
                game.SetMakeMistake();
                StartLevelTwo(game);
            }
        }