public Chest MakeChest(List <object> treasures, int maxItems, int minItemValue, int maxItemValue, int mult, float increaseRate, int itemBaseValue, int coinBaseMin, int coinBaseMax, Vector2 chestSpot)
 {
     return(ModEntry.MakeChest(GetChestItems(treasures, maxItems, minItemValue, maxItemValue, mult, increaseRate, itemBaseValue), GetChestCoins(mult, increaseRate, coinBaseMin, coinBaseMax), chestSpot));
 }
 public Chest MakeChest(List <Item> chestItems, int coins, Vector2 chestSpot)
 {
     return(ModEntry.MakeChest(chestItems, coins, chestSpot));
 }