Beispiel #1
0
 protected override void OnUpdate()
 {
     Entities.With(inputPlayerGroup).ForEach((ref CameraTransform cameraTransform,
                                              ref AdvancedPlayerInput.Component playerInput,
                                              ref SpatialEntityId entityId) =>
     {
         var forward     = Vector3.forward;
         var right       = Vector3.right;
         var input       = InputUtils.GetMove(right, forward);
         var isShiftDown = Input.GetKey(KeyCode.LeftShift);
         var controller  = playerInput.LocalController;
         CommonUpdate(input, isShiftDown, entityId, ref controller);
         playerInput.LocalController = controller;
     });
 }
        private void Query(ref CameraTransform cameraTransform,
                           ref AdvancedUnitController.Component unitController,
                           ref LocalController local)
        {
            var input       = InputUtils.GetMove();
            var inputCam    = InputUtils.GetCamera();
            var isShiftDown = Input.GetKey(KeyCode.LeftShift);
            var isJump      = Input.GetKey(KeyCode.Space);
            var action      = local.Action;
            var stick       = local.Stick;

            if (CommonUpdate(input, inputCam, isShiftDown, isJump, false, false, ref stick, ref action))
            {
                unitController.Action = action;
            }

            local.Stick  = stick;
            local.Action = action;
        }