public void SetLinesColor(UnitSide side)
        {
            var col = ColorDictionary.GetSideColor(side);

            this.Renderer.startColor = col;
            this.Renderer.endColor   = col;
        }
        public void SetLines(UnitSide side, Vector3[] basePoints, int layerMask, int cutNumber, float fromHeight, float underHeight, float buffer)
        {
            if (basePoints == null)
            {
                return;
            }

            int count = 0;

            if (cutNumber < 1)
            {
                SetPoints(linePoints, basePoints, out count);
            }
            else
            {
                pointList.Clear();
                Vector3 point = Vector3.zero;
                for (var i = 0; i < basePoints.Length; i++)
                {
                    if (i == 0)
                    {
                        point = basePoints[i];
                        pointList.Add(point);
                    }
                    else
                    {
                        var end = basePoints[i];

                        for (int j = 1; j <= cutNumber; j++)
                        {
                            pointList.Add((end * j + point * (cutNumber - j)) / cutNumber);
                        }

                        point = end;
                    }
                }

                SetPoints(linePoints, pointList, out count);
            }

            for (var i = 0; i < count; i++)
            {
                var p = linePoints[i];
                if (Physics.Raycast(new Vector3(p.x, fromHeight, p.z), Vector3.down, out var hit, fromHeight - underHeight, layerMask:layerMask) == false)
                {
                    continue;
                }

                linePoints[i] = new Vector3(p.x, hit.point.y + buffer, p.z);
            }

            var col = ColorDictionary.GetSideColor(side);

            this.Renderer.startColor = col;
            this.Renderer.endColor   = col;

            this.Renderer.positionCount = count;
            this.Renderer.SetPositions(linePoints);
        }
 void UpdateSide(UnitSide side)
 {
     sideRenderer.material.color = ColorDictionary.GetSideColor(side);
 }