protected virtual void SnapshotGUI()
        {
            if (GUILayout.Button("Set Default Path") || outputPath == null)
            {
                outputPath = SnapshotGenerator.DefaultSnapshotRelativePath;
            }
            else if (GUILayout.Button("Set Cloud Path"))
            {
                outputPath = SnapshotGenerator.CloudSnapshotRelativePath;
            }

            outputPath = EditorGUILayout.TextField(outputPath);

            if (GUILayout.Button("Initialize"))
            {
                scene.Initialize();
            }

            if (GUILayout.Button("Show Test Field"))
            {
                scene.ShowTestField();
            }

            if (GUILayout.Button("Search and Convert"))
            {
                scene.SearchAndConvert();
            }
        }
Beispiel #2
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        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            if (GUILayout.Button("Set Default Path") || outputPath == null)
            {
                outputPath = SnapshotGenerator.DefaultSnapshotRelativePath;
            }

            outputPath = EditorGUILayout.TextField(outputPath);

            if (GUILayout.Button("Initialize"))
            {
                scene.Initialize();
            }

            if (GUILayout.Button("Show Test Field"))
            {
                scene.ShowTestField();
            }

            if (GUILayout.Button("Search and Convert"))
            {
                scene.SearchAndConvert();
            }

            if (GUILayout.Button("Generate Snapshot"))
            {
                GenerateSnapshot();
            }
        }