private static void DestroyContainer() { if (Container == null) { return; } Object.Destroy(Container.gameObject); Container = null; }
public override void OnCreated(ILoading loading) { base.OnCreated(loading); if (loading.currentMode != AppMode.AssetEditor) { return; } if (Container == null) { Container = new GameObject("SubBuildingsEditor").AddComponent <PropInitializer>(); } }