Beispiel #1
0
        public override bool OnChatMessage(Client sender, string message)
        {
            Account account = sender.GetAccount();

            if (message.StartsWith("/tp"))
            {
                if (account == null || (int)account.Level < 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCESS DENIED", "Insufficent privileges.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/tp [Player Name]");
                    return false;
                }

                Client target = null;
                lock (Program.ServerInstance.Clients) target = Program.ServerInstance.Clients.FirstOrDefault(c => c.DisplayName.ToLower().StartsWith(args[1].ToLower()));

                if (target == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "No such player found: " + args[1]);
                    return false;
                }

                Program.ServerInstance.GetPlayerPosition(target, o =>
                {
                    var newPos = (Vector3)o;
                    Program.ServerInstance.SetPlayerPosition(sender, newPos);
                });

                Console.WriteLine(string.Format("ADMINTOOLS: {0} has teleported to player {1}", account.Name + " (" + sender.DisplayName + ")", target.Name + " (" + target.DisplayName + ")"));

                return false;
            }

            if (message.StartsWith("/godmode"))
            {
                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/godmode [Player Name]");
                    return false;
                }

                Client target = null;
                lock (Program.ServerInstance.Clients) target = Program.ServerInstance.Clients.FirstOrDefault(c => c.DisplayName.ToLower().StartsWith(args[1].ToLower()));

                if (target == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "No such player found: " + args[1]);
                    return false;
                }

                string salt = "inv+" + target.NetConnection.RemoteUniqueIdentifier;

                Program.ServerInstance.GetNativeCallFromPlayer(target, salt, 0xB721981B2B939E07, new BooleanArgument(),
                    (o) =>
                    {
                        bool isInvincible = (bool) o;
                        Program.ServerInstance.SendChatMessageToPlayer(sender, string.Format("Player {0} is {1}", target.DisplayName, isInvincible ? "~g~invincible." : "~r~mortal."));
                    }, new LocalGamePlayerArgument());

                return false;
            }

            if (message.StartsWith("/weather"))
            {
                if (account == null || (int)account.Level < 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCESS DENIED", "Insufficent privileges.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/weather [Weather ID]");
                    return false;
                }

                int newWeather;
                if (!int.TryParse(args[1], out newWeather))
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/weather [Weather ID]");
                    return false;
                }

                if (newWeather < 0 || newWeather >= _weatherNames.Length)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "Weather ID must be between 0 and " + (_weatherNames.Length-1));
                    return false;
                }

                ServerWeather = newWeather;
                Program.ServerInstance.SendNativeCallToAllPlayers(0x29B487C359E19889, _weatherNames[ServerWeather]);

                Console.WriteLine(string.Format("ADMINTOOLS: {0} has changed the weather to {1}", account.Name + " (" + sender.DisplayName + ")", ServerWeather));

                return false;
            }

            if (message.StartsWith("/time"))
            {
                if (account == null || (int)account.Level < 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCESS DENIED", "Insufficent privileges.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/time [hours]:[minutes]");
                    return false;
                }

                int hours;
                int minutes;
                var timeSplit = args[1].Split(':');

                if (timeSplit.Length < 2 || !int.TryParse(timeSplit[0], out hours) || !int.TryParse(timeSplit[1], out minutes))
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/time [hours]:[minutes]");
                    return false;
                }

                if (hours < 0 || hours > 24 || minutes < 0 || minutes > 60)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/time [hours]:[minutes]");
                    return false;
                }

                ServerTime = new TimeSpan(hours, minutes, 0);

                Program.ServerInstance.SendNativeCallToAllPlayers(0x47C3B5848C3E45D8, ServerTime.Hours, ServerTime.Minutes, ServerTime.Seconds);
                Program.ServerInstance.SendNativeCallToAllPlayers(0x4055E40BD2DBEC1D, true);

                Console.WriteLine(string.Format("ADMINTOOLS: {0} has changed the time to {1}", account.Name + " (" + sender.DisplayName + ")", ServerTime));

                return false;
            }

            if (message.StartsWith("/kill"))
            {
                if (account == null || (int)account.Level < 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCESS DENIED", "Insufficent privileges.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/kill [Player Name]");
                    return false;
                }

                Client target = null;
                lock (Program.ServerInstance.Clients) target = Program.ServerInstance.Clients.FirstOrDefault(c => c.DisplayName.ToLower().StartsWith(args[1].ToLower()));

                if (target == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "No such player found: " + args[1]);
                    return false;
                }

                Program.ServerInstance.SetPlayerHealth(target, -1);
                Console.WriteLine(string.Format("ADMINTOOLS: {0} has killed player {1}", account.Name + " (" + sender.DisplayName + ")", target.Name + " (" + target.DisplayName + ")"));
                return false;
            }

            if (message.StartsWith("/ban"))
            {
                if (account == null || (int)account.Level < 2)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCESS DENIED", "Insufficent privileges.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 2)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/ban [Player Name] [Reason]");
                    return false;
                }

                Client target = null;
                lock (Program.ServerInstance.Clients) target = Program.ServerInstance.Clients.FirstOrDefault(c => c.DisplayName.ToLower().StartsWith(args[1].ToLower()));

                if (target == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "No such player found: " + args[1]);
                    return false;
                }

                target.Ban(args[2], sender);

                SaveBanlist(Location + "Banlist.xml");

                Console.WriteLine(string.Format("ADMINTOOLS: {0} has banned player {1} with reason: {2}", account.Name + " (" + sender.DisplayName + ")", target.Name + " (" + target.DisplayName + ")", args[2]));
                Program.ServerInstance.KickPlayer(target, "You have been banned: " + args[2]);
                return false;
            }

            if (message.StartsWith("/kick"))
            {
                if (account == null || (int)account.Level < 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCESS DENIED", "Insufficent privileges.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 2)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/kick [Player Name] [Reason]");
                    return false;
                }

                Client target = null;
                lock (Program.ServerInstance.Clients) target = Program.ServerInstance.Clients.FirstOrDefault(c => c.DisplayName.ToLower().StartsWith(args[1].ToLower()));

                if (target == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "No such player found: " + args[1]);
                    return false;
                }

                Program.ServerInstance.KickPlayer(target, args[2]);
                Console.WriteLine(string.Format("ADMINTOOLS: {0} has kicked player {1}", account.Name + " (" + sender.DisplayName + ")", target.Name + " (" + target.DisplayName + ")"));
                return false;
            }

            if (message.StartsWith("/register"))
            {
                account = sender.GetAccount(false);
                if (account != null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "You already have an account.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/register [Password]");
                    return false;
                }

                var password = GetHashSha256(args[1]);
                var accObject = new Account()
                {
                    Level = Privilege.User,
                    Name = sender.DisplayName,
                    Password = password,
                    Ban = null
                };
                lock (Lists._accounts.Accounts) Lists._accounts.Accounts.Add(accObject);
                SaveAccounts(Location + "Accounts.xml");
                lock (Lists._authenticatedUsers) Lists._authenticatedUsers.Add(sender.NetConnection.RemoteUniqueIdentifier);

                Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCOUNT", "Your account has been created!");
                Console.WriteLine(string.Format("ADMINTOOLS: New player registered: {0}", accObject.Name));
                return false;
            }

            if (message.StartsWith("/login"))
            {
                if (account != null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "You are already authenticated.");
                    return false;
                }

                account = sender.GetAccount(false);

                if (account == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "No accounts have been found with your name.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/login [Password]");
                    return false;
                }

                var password = GetHashSha256(args[1]);

                if (password != account.Password)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "Wrong password.");
                    return false;
                }

                lock (Lists._authenticatedUsers) if (!Lists._authenticatedUsers.Contains(sender.NetConnection.RemoteUniqueIdentifier)) Lists._authenticatedUsers.Add(sender.NetConnection.RemoteUniqueIdentifier);

                Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCOUNT", "Authentication successful!");
                Console.WriteLine(string.Format("ADMINTOOLS: New player logged in: {0}", account.Name + " (" + sender.DisplayName + ")"));
                return false;
            }


            if (message == "/logout")
            {
                if (sender.IsAuthenticated())
                {
                    Console.WriteLine(string.Format("ADMINTOOLS: Player has logged out: {0}", sender.Name));
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCOUNT", "You have been logged out.");

                    lock (Lists._authenticatedUsers) if (Lists._authenticatedUsers.Contains(sender.NetConnection.RemoteUniqueIdentifier)) Lists._authenticatedUsers.Remove(sender.NetConnection.RemoteUniqueIdentifier);
                }
                else
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCOUNT", "You are not logged in.");
                }
                return false;
            }

            if (message == "/countdown")
            {
                if (DateTime.Now.Subtract(_lastCountdown).TotalSeconds < 30)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "COUNTDOWN", "Please wait 30 seconds before starting another countdown.");
                    return false;
                }

                _lastCountdown = DateTime.Now;

                var cdThread = new Thread((ThreadStart) delegate
                {
                    for (int i = 3; i >= 0; i--)
                    {
                        Program.ServerInstance.SendChatMessageToAll("COUNTDOWN", i == 0 ? "Go!" : i.ToString());
                        Thread.Sleep(1000);
                    }
                });
                cdThread.Start();
                return false;
            }

            return true;
        }
Beispiel #2
0
        public override bool OnChatMessage(Client sender, string message)
        {
            Account account = sender.GetAccount();
            if (message == "/q")
            {
                Program.ServerInstance.KickPlayer(sender, "You left the server.");
            }
            if (message == "/help")
            {
                Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Available commands: /help, /info, /stop, /restart, /tp, /godmode, /weather, /time, /kill, /kick, /ban, /register, /login, /logout"); return false;
            }
            if (message == "/afk")
            {
                if (account == null || (int)account.Level < 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Register to use this command."); return false;
                }
                if (sender.afk) { Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "You are already AFK."); return false; }
                sender.afk = true;
                Program.ServerInstance.SendChatMessageToAll(sender.DisplayName, "has gone AFK.");return false;
            }
            if (message == "/back")
            {
                if (account == null || (int)account.Level < 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Register to use this command."); return false;
                }
                if (!sender.afk) { Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "You are not AFK."); return false; }
                Program.ServerInstance.SendChatMessageToAll(sender.DisplayName, "is now back.");sender.afk = false; return false;

            }
            if (message == "/l")
            {
                if (account == null || (int)account.Level < 3)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Insufficent privileges."); return false;
                }
                for (var i = 0; i < Program.ServerInstance.Clients.Count; i++)
                {
                    try {
                        Client target = Program.ServerInstance.Clients[i];
                        Console.WriteLine(string.Format("" +
                        "Nickname: {0} | " +
                        "Realname: {1} |" +
                        "Ping: {2}ms | " +
                        "IP: {3} | " +
                        "Game Version: {4} | " +
                        "Script Version: {5} | " +
                        "Vehicle Health: {6} | " +
                        "Last Position: {7} | ",
                        target.DisplayName.ToString(),
                        target.Name.ToString(),
                        Math.Round(target.Latency * 1000, MidpointRounding.AwayFromZero).ToString(),
                        target.NetConnection.RemoteEndPoint.Address.ToString(),
                        target.GameVersion.ToString(),
                        target.RemoteScriptVersion.ToString(),
                        target.VehicleHealth.ToString(),
                        target.LastKnownPosition.ToString()));
                    }catch {}
                }
                Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Printed playerlist to console."); return false; return false;
            }
            if (message.StartsWith("/info"))
            {
                if (account == null || (int)account.Level < 2)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Insufficent privileges."); return false;
                }
                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/info [Player Name]"); return false;
                }
                Client target = null;
                lock (Program.ServerInstance.Clients) target = Program.ServerInstance.Clients.FirstOrDefault(c => c.DisplayName.ToLower().StartsWith(args[1].ToLower()));

                if (target == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "No such player found: " + args[1]);
                    return false;
                }
                Program.ServerInstance.SendChatMessageToPlayer(sender, "1/2", string.Format("" +
                    "Nickname: {0}\n" +
                    "Realname: {1}\n" +
                    "Ping: {2}ms\n" +
                    "IP: {3}",
                    target.DisplayName.ToString(),
                    target.Name.ToString(),
                    Math.Round(target.Latency * 1000, MidpointRounding.AwayFromZero).ToString(),
                    target.NetConnection.RemoteEndPoint.Address.ToString()));
                Program.ServerInstance.SendChatMessageToPlayer(sender, "2/2", string.Format("" +
                    "Game Version: {0}\n" +
                    "Script Version: {1}\n" +
                    "Vehicle Health: {2}\n" +
                    "Last Position: {3}\n",
                    target.GameVersion.ToString(),
                    target.RemoteScriptVersion.ToString(),
                    target.VehicleHealth.ToString(),
                    target.LastKnownPosition.ToString()));
                return false;
            }
            if (message.StartsWith("/nick"))
            {
                if (account == null || (int)account.Level < 2)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Insufficent privileges."); return false;
                }
                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/tp [Player Name]"); return false;
                }
                sender.DisplayName = args[1];return false;
            }
            if (message.StartsWith("/stop"))
            {
                if (account == null || (int)account.Level < 2)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Insufficent privileges."); return false;
                }
                Program.ServerInstance.SendChatMessageToAll("SERVER", "This server will stop now!");
                Environment.Exit(-1);return false;
            }
            if (message.StartsWith("/restart"))
            {
                if (account == null || (int)account.Level < 2)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Insufficent privileges.");
                    return false;
                }
                Program.ServerInstance.SendChatMessageToAll("SERVER", "~p~This server will restart now. Please reconnect!~p~");
                /*try
                {
                    //process = System.Diagnostics.Process[] GetProcessesByName("GTAServer.exe";
                    //Process[] processes = Process.GetProcessesByName("GTAServer.exe");
                    //processes[0].WaitForExit(1000);
                    Environment.Exit(-1);
                }
                catch (ArgumentException ex) { Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Could not restart."); }
                Process.Start("GTAServer.exe", "");*/ return false;
            }
            if (message.StartsWith("/tp"))
            {
                if (account == null || (int)account.Level < 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Insufficent privileges.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/tp [Player Name]");
                    return false;
                }

                Client target = null;
                lock (Program.ServerInstance.Clients) target = Program.ServerInstance.Clients.FirstOrDefault(c => c.DisplayName.ToLower().StartsWith(args[1].ToLower()));

                if (target == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "No such player found: " + args[1]);
                    return false;
                }

                Program.ServerInstance.GetPlayerPosition(target, o =>
                {
                    var newPos = (Vector3)o;
                    Program.ServerInstance.SetPlayerPosition(sender, newPos);
                });

                Console.WriteLine(string.Format("ADMINTOOLS: {0} has teleported to player {1}", account.Name + " (" + sender.DisplayName + ")", target.Name + " (" + target.DisplayName + ")"));

                return false;
            }

            if (message.StartsWith("/godmode"))
            {
                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/godmode [Player Name]");
                    return false;
                }

                Client target = null;
                lock (Program.ServerInstance.Clients) target = Program.ServerInstance.Clients.FirstOrDefault(c => c.DisplayName.ToLower().StartsWith(args[1].ToLower()));

                if (target == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "No such player found: " + args[1]);
                    return false;
                }

                string salt = "inv+" + target.NetConnection.RemoteUniqueIdentifier;

                Program.ServerInstance.GetNativeCallFromPlayer(target, salt, 0xB721981B2B939E07, new BooleanArgument(),
                    (o) =>
                    {
                        bool isInvincible = (bool) o;
                        Program.ServerInstance.SendChatMessageToPlayer(sender, string.Format("Player {0} is {1}", target.DisplayName, isInvincible ? "~g~invincible." : "~r~mortal."));
                    }, new LocalGamePlayerArgument());

                return false;
            }

            if (message.StartsWith("/weather"))
            {
                if (account == null || (int)account.Level < 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Insufficent privileges.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/weather [Weather ID]");
                    return false;
                }

                int newWeather;
                if (!int.TryParse(args[1], out newWeather))
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/weather [Weather ID]");
                    return false;
                }

                if (newWeather < 0 || newWeather >= _weatherNames.Length)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "Weather ID must be between 0 and " + (_weatherNames.Length-1));
                    return false;
                }

                ServerWeather = newWeather;
                Program.ServerInstance.SendNativeCallToAllPlayers(0x29B487C359E19889, _weatherNames[ServerWeather]);

                Console.WriteLine(string.Format("ADMINTOOLS: {0} has changed the weather to {1}", account.Name + " (" + sender.DisplayName + ")", ServerWeather));

                return false;
            }

            if (message.StartsWith("/time"))
            {
                if (account == null || (int)account.Level < 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Insufficent privileges.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/time [hours]:[minutes]");
                    return false;
                }

                int hours;
                int minutes;
                var timeSplit = args[1].Split(':');

                if (timeSplit.Length < 2 || !int.TryParse(timeSplit[0], out hours) || !int.TryParse(timeSplit[1], out minutes))
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/time [hours]:[minutes]");
                    return false;
                }

                if (hours < 0 || hours > 24 || minutes < 0 || minutes > 60)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/time [hours]:[minutes]");
                    return false;
                }

                ServerTime = new TimeSpan(hours, minutes, 0);

                Program.ServerInstance.SendNativeCallToAllPlayers(0x47C3B5848C3E45D8, ServerTime.Hours, ServerTime.Minutes, ServerTime.Seconds);
                Program.ServerInstance.SendNativeCallToAllPlayers(0x4055E40BD2DBEC1D, true);

                Console.WriteLine(string.Format("ADMINTOOLS: {0} has changed the time to {1}", account.Name + " (" + sender.DisplayName + ")", ServerTime));

                return false;
            }

            if (message.StartsWith("/kill"))
            {
                if (account == null || (int)account.Level < 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Insufficent privileges.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/kill [Player Name]");
                    return false;
                }

                Client target = null;
                lock (Program.ServerInstance.Clients) target = Program.ServerInstance.Clients.FirstOrDefault(c => c.DisplayName.ToLower().StartsWith(args[1].ToLower()));

                if (target == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "No such player found: " + args[1]);
                    return false;
                }

                Program.ServerInstance.SetPlayerHealth(target, -1);
                Console.WriteLine(string.Format("ADMINTOOLS: {0} has killed player {1}", account.Name + " (" + sender.DisplayName + ")", target.Name + " (" + target.DisplayName + ")"));
                return false;
            }

            if (message.StartsWith("/ban"))
            {
                if (account == null || (int)account.Level < 2)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Insufficent privileges.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 2)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/ban [Player Name] [Reason]");
                    return false;
                }

                Client target = null;
                lock (Program.ServerInstance.Clients) target = Program.ServerInstance.Clients.FirstOrDefault(c => c.DisplayName.ToLower().StartsWith(args[1].ToLower()));

                if (target == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "No such player found: " + args[1]);
                    return false;
                }

                target.Ban(args[2], sender);

                SaveBanlist(Location + "Banlist.xml");

                Console.WriteLine(string.Format("ADMINTOOLS: {0} has banned player {1} with reason: {2}", account.Name + " (" + sender.DisplayName + ")", target.Name + " (" + target.DisplayName + ")", args[2]));
                Program.ServerInstance.KickPlayer(target, "You have been banned: " + args[2]);
                return false;
            }

            if (message.StartsWith("/kick"))
            {
                if (account == null || (int)account.Level < 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Insufficent privileges.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 2)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/kick [Player Name] [Reason]");
                    return false;
                }

                Client target = null;
                lock (Program.ServerInstance.Clients) target = Program.ServerInstance.Clients.FirstOrDefault(c => c.DisplayName.ToLower().StartsWith(args[1].ToLower()));

                if (target == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "No such player found: " + args[1]);
                    return false;
                }

                Program.ServerInstance.KickPlayer(target, args[2]);
                Console.WriteLine(string.Format("SERVER: {0} has kicked player {1}", account.Name + " (" + sender.DisplayName + ")", target.Name + " (" + target.DisplayName + ")"));
                return false;
            }

            if (message.StartsWith("/register"))
            {
                account = sender.GetAccount(false);
                if (account != null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "You already have an account.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/register [Password]");
                    return false;
                }

                var password = GetHashSha256(args[1]);
                var accObject = new Account()
                {
                    Level = Privilege.User,
                    Name = sender.DisplayName,
                    Password = password,
                    Ban = null
                };
                lock (Lists._accounts.Accounts) Lists._accounts.Accounts.Add(accObject);
                SaveAccounts(Location + "Accounts.xml");
                lock (Lists._authenticatedUsers) Lists._authenticatedUsers.Add(sender.NetConnection.RemoteUniqueIdentifier);

                Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Your account has been created!");
                Console.WriteLine(string.Format("SERVER: New player registered: {0}", accObject.Name));
                return false;
            }

            if (message.StartsWith("/login"))
            {
                if (account != null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "You are already authenticated.");
                    return false;
                }

                account = sender.GetAccount(false);

                if (account == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "No accounts have been found with your name.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/login [Password]");
                    return false;
                }

                var password = GetHashSha256(args[1]);

                if (password != account.Password)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Wrong password.");
                    return false;
                }

                lock (Lists._authenticatedUsers) if (!Lists._authenticatedUsers.Contains(sender.NetConnection.RemoteUniqueIdentifier)) Lists._authenticatedUsers.Add(sender.NetConnection.RemoteUniqueIdentifier);

                Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "Authentication successful!");
                if ((int)account.Level == 0) {
                    Console.WriteLine(string.Format("User \"{0}\" logged in.", account.Name + " (" + sender.DisplayName + ")"));
                    return false;
                } else if((int)account.Level == 1) {
                    Console.WriteLine(string.Format("Moderator \"{0}\" logged in.", account.Name + " (" + sender.DisplayName + ")"));
                    return false;
                }else if ((int)account.Level == 2) {
                    Console.WriteLine(string.Format("Administrator \"{0}\" logged in.", account.Name + " (" + sender.DisplayName + ")"));
                    return false;
                }
                else if ((int)account.Level == 3) {
                    Console.WriteLine(string.Format("Owner \"{0}\" logged in.", account.Name + " (" + sender.DisplayName + ")"));
                    return false;
                }
            }

            if (message == "/logout")
            {
                if (sender.IsAuthenticated())
                {
                    Console.WriteLine(string.Format("SERVER: Player has logged out: {0}", sender.Name));
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "You have been logged out.");

                    lock (Lists._authenticatedUsers) if (Lists._authenticatedUsers.Contains(sender.NetConnection.RemoteUniqueIdentifier)) Lists._authenticatedUsers.Remove(sender.NetConnection.RemoteUniqueIdentifier);
                }
                else
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "SERVER", "You are not logged in.");
                }
                return false;
            }

            if (message == "/countdown")
            {
                if (DateTime.Now.Subtract(_lastCountdown).TotalSeconds < 30)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "COUNTDOWN", "Please wait 30 seconds before starting another countdown.");
                    return false;
                }

                _lastCountdown = DateTime.Now;

                var cdThread = new Thread((ThreadStart) delegate
                {
                    for (int i = 3; i >= 0; i--)
                    {
                        Program.ServerInstance.SendChatMessageToAll("COUNTDOWN", i == 0 ? "Go!" : i.ToString());
                        Thread.Sleep(1000);
                    }
                });
                cdThread.Start();
                return false;
            }
            if (message.Contains("login") || message.Contains("register")) { return false; }
            return true;
        }
Beispiel #3
0
        public override bool OnChatMessage(NetConnection sender, string message)
        {
            var account = _authenticatedUsers.ContainsKey(sender.RemoteUniqueIdentifier)
                ? _authenticatedUsers[sender.RemoteUniqueIdentifier]
                : null;

            if (message.StartsWith("/tp"))
            {
                if (account == null || (int)account.Level < 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCESS DENIED", "Insufficent privileges.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/tp [Player Name]");
                    return false;
                }

                var target =
                    Program.ServerInstance.Clients.FirstOrDefault(
                        c =>
                            c.RemoteUniqueIdentifier ==
                            Program.ServerInstance.NickNames.FirstOrDefault(pair => pair.Value.ToLower().StartsWith(args[1].ToLower())).Key);

                if (target == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "No such player found: " + args[1]);
                    return false;
                }

                Program.ServerInstance.GetPlayerPosition(target, o =>
                {
                    var newPos = (Vector3)o;
                    Program.ServerInstance.TeleportPlayer(sender, newPos);
                });

                Console.WriteLine("ADMINTOOLS: {account.Name} has teleported to player {Program.ServerInstance.NickNames[target.RemoteUniqueIdentifier]}");

                return false;
            }

            if (message.StartsWith("/kill"))
            {
                if (account == null || (int)account.Level < 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCESS DENIED", "Insufficent privileges.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/kill [Player Name]");
                    return false;
                }

                var target =
                    Program.ServerInstance.Clients.FirstOrDefault(
                        c =>
                            c.RemoteUniqueIdentifier ==
                            Program.ServerInstance.NickNames.FirstOrDefault(pair => pair.Value.ToLower().StartsWith(args[1].ToLower())).Key);

                if (target == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "No such player found: " + args[1]);
                    return false;
                }

                Program.ServerInstance.SetPlayerHealth(target, -1);
                Console.WriteLine("ADMINTOOLS: {account.Name} has killed player {Program.ServerInstance.NickNames[target.RemoteUniqueIdentifier]}");
                return false;
            }

            if (message.StartsWith("/ban"))
            {
                if (account == null || (int)account.Level < 2)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCESS DENIED", "Insufficent privileges.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 2)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/ban [Player Name] [Reason]");
                    return false;
                }

                var target =
                    Program.ServerInstance.Clients.FirstOrDefault(
                        c =>
                            c.RemoteUniqueIdentifier ==
                            Program.ServerInstance.NickNames.FirstOrDefault(pair => pair.Value.ToLower().StartsWith(args[1].ToLower())).Key);

                if (target == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "No such player found: " + args[1]);
                    return false;
                }

                _banned.BannedIps.Add(new Ban()
                {
                    Address = target.RemoteEndPoint.Address.ToString(),
                    BannedBy = account.Name,
                    Reason = args[2],
                    TimeIssued = DateTime.Now,
                    Name = Program.ServerInstance.NickNames[target.RemoteUniqueIdentifier],
                });

                SaveBanlist(Location + "Banlist.xml");

                Console.WriteLine("ADMINTOOLS: {account.Name} has banned player {Program.ServerInstance.NickNames[target.RemoteUniqueIdentifier]} with reason: {args[2]}");
                Program.ServerInstance.KickPlayer(target, "You have been banned: " + args[2]);
                return false;
            }

            if (message.StartsWith("/kick"))
            {
                if (account == null || (int)account.Level < 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCESS DENIED", "Insufficent privileges.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 2)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/kick [Player Name] [Reason]");
                    return false;
                }

                var target =
                    Program.ServerInstance.Clients.FirstOrDefault(
                        c =>
                            c.RemoteUniqueIdentifier ==
                            Program.ServerInstance.NickNames.FirstOrDefault(pair => pair.Value.ToLower().StartsWith(args[1].ToLower())).Key);

                if (target == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "No such player found: " + args[1]);
                    return false;
                }

                Program.ServerInstance.KickPlayer(target, args[2]);
                Console.WriteLine("ADMINTOOLS: {account.Name} has kickd player {Program.ServerInstance.NickNames[target.RemoteUniqueIdentifier]}");
                return false;
            }

            if (message.StartsWith("/register"))
            {
                account = _accounts.Accounts.FirstOrDefault(acc => acc.Name == Program.ServerInstance.NickNames[sender.RemoteUniqueIdentifier]);
                if (account != null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "You already have an account.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/register [Password]");
                    return false;
                }

                var password = GetHashSha256(args[1]);
                var accObject = new Account()
                {
                    Level = Privilege.User,
                    Name = Program.ServerInstance.NickNames[sender.RemoteUniqueIdentifier],
                    Password = password,
                };
                _accounts.Accounts.Add(accObject);
                SaveAccounts(Location + "Accounts.xml");
                _authenticatedUsers.Add(sender.RemoteUniqueIdentifier, accObject);

                Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCOUNT", "Your account has been created!");
                Console.WriteLine("ADMINTOOLS: New player registered: {accObject.Name}");
                return false;
            }

            if (message.StartsWith("/login"))
            {
                if (account != null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "You are already authenticated.");
                    return false;
                }

                account = _accounts.Accounts.FirstOrDefault(acc => acc.Name == Program.ServerInstance.NickNames[sender.RemoteUniqueIdentifier]);

                if (account == null)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "No accounts have been found with your name.");
                    return false;
                }

                var args = message.Split();
                if (args.Length <= 1)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/login [Password]");
                    return false;
                }

                var password = GetHashSha256(args[1]);

                if (password != account.Password)
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "Wrong password.");
                    return false;
                }

                _authenticatedUsers.Add(sender.RemoteUniqueIdentifier, account);
                Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCOUNT", "Authentication successful!");
                Console.WriteLine("ADMINTOOLS: New player logged in: {account.Name}");
                return false;
            }

            if (message == "/logout")
            {
                if (_authenticatedUsers.ContainsKey(sender.RemoteUniqueIdentifier))
                {
                    Console.WriteLine("ADMINTOOLS: Player has logged out: {_authenticatedUsers[sender.RemoteUniqueIdentifier].Name}");
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCOUNT", "You have been logged out.");
                    _authenticatedUsers.Remove(sender.RemoteUniqueIdentifier);
                }
                else
                {
                    Program.ServerInstance.SendChatMessageToPlayer(sender, "ACCOUNT", "You are not logged in.");
                }
                return false;
            }

            return true;
        }