Beispiel #1
0
        public override void Resolve(List <Order> orders, BoardStatus status)
        {
            var board = new Board();
            var adj   = Unit.GetAdjacent(board);

            if (!adj.Where(loc => loc.Name == TargetLocation.Name).Any())
            {
                Status = OrderStatus.Failed;
                return;
            }
            if (board.Map[TargetLocation.Name].Type == LocationType.Water && Unit.Type == UnitType.Army)
            {
                Status = OrderStatus.Failed;
                return;
            }
            var moveOrdersTargetingUnit = orders.Where(order => (order.Type == OrderType.Move || order.Type == OrderType.MoveByConvoy) && order.TargetLocation.Name == Unit.LocName.Name).ToArray();

            if (!moveOrdersTargetingUnit.Any())
            {
                Status = OrderStatus.Succeded;
                return;
            }
            //attack from somewhere other than where its supporting
            if (moveOrdersTargetingUnit.Where(order => order.Type == OrderType.Move && order.Unit.IsAdjacent(Unit.LocName, board) && order.Unit.LocName.Name != TargetLocation.Name).Any())
            {
                Status = OrderStatus.Failed;
                return;
            }
            if (moveOrdersTargetingUnit.Where(order => order.Status == OrderStatus.Succeded).Any())
            {
                Status = OrderStatus.Failed;
            }
        }
Beispiel #2
0
        public BoardStatus Starting()
        {
            var bs = new BoardStatus(new Board());

            bs.Units.Add(new Army(Nations.Austria, new LocationName("vie")));
            bs.Units.Add(new Army(Nations.Austria, new LocationName("bud")));
            bs.Units.Add(new Fleet(Nations.Austria, new LocationName("tri")));
            bs.Units.Add(new Fleet(Nations.England, new LocationName("lon")));
            bs.Units.Add(new Fleet(Nations.England, new LocationName("edi")));
            bs.Units.Add(new Army(Nations.England, new LocationName("liv")));
            bs.Units.Add(new Army(Nations.France, new LocationName("par")));
            bs.Units.Add(new Army(Nations.France, new LocationName("mar")));
            bs.Units.Add(new Fleet(Nations.France, new LocationName("bre")));
            bs.Units.Add(new Army(Nations.Germany, new LocationName("ber")));
            bs.Units.Add(new Army(Nations.Germany, new LocationName("mun")));
            bs.Units.Add(new Fleet(Nations.Germany, new LocationName("kie")));
            bs.Units.Add(new Army(Nations.Italy, new LocationName("rom")));
            bs.Units.Add(new Army(Nations.Italy, new LocationName("ven")));
            bs.Units.Add(new Fleet(Nations.Italy, new LocationName("nap")));
            bs.Units.Add(new Army(Nations.Russia, new LocationName("mos")));
            bs.Units.Add(new Fleet(Nations.Russia, new LocationName("sev")));
            bs.Units.Add(new Army(Nations.Russia, new LocationName("war")));
            bs.Units.Add(new Fleet(Nations.Russia, new LocationName("stp", "south")));
            bs.Units.Add(new Fleet(Nations.Turkey, new LocationName("ank")));
            bs.Units.Add(new Army(Nations.Turkey, new LocationName("con")));
            bs.Units.Add(new Army(Nations.Turkey, new LocationName("smy")));
            foreach (var unit in bs.Units)
            {
                bs.Control[unit.LocName.Name] = unit.Nation;
            }
            return(bs);
        }
Beispiel #3
0
        public virtual void Resolve(List <Order> orders, BoardStatus status)
        {
            var holdStr    = GetStrength(orders);
            var moveOrders = orders.Where(order => order.Status != OrderStatus.Failed).Where(order => (order.Type == OrderType.Move || order.Type == OrderType.MoveByConvoy)).
                             Where(order => order.TargetLocation.Name == Unit.LocName.Name).ToArray();
            Strength moveStr = new Strength(0, 0);

            if (moveOrders.Length > 0)
            {
                moveStr = moveOrders[0].GetStrength(orders);
            }
            foreach (var order in moveOrders)
            {
                var str = order.GetStrength(orders);
                if (moveStr.Max < str.Max)
                {
                    moveStr.Max = str.Max;
                }
                //the maximum min of the move orders ( a move order exists with at least this str)
                if (moveStr.Min < str.Min)
                {
                    moveStr.Min = str.Min;
                }
            }
            //no move orders can beat the min hold str
            if (holdStr.Min > moveStr.Max)
            {
                Status = OrderStatus.Succeded;
                foreach (var moveOrder in moveOrders)
                {
                    moveOrder.Status = OrderStatus.Failed;
                }
                return;
            }
        }
Beispiel #4
0
        public override void Resolve(List <Order> orders, BoardStatus status)
        {
            var board = new Board();

            if (!Unit.IsAdjacent(TargetLocation, board))
            {
                Status = OrderStatus.Failed;
                return;
            }
            ResolveAfterAdj(orders, status);
        }
Beispiel #5
0
        public override void Resolve(List <Order> orders, BoardStatus status)
        {
            var board = new Board();
            //check path
            var convoyOrders = orders.Where(order => order.Type == OrderType.Convoy).
                               Where(order => order.Status != OrderStatus.Failed).
                               Where(order => order.TargetStartingLocation.Name == Unit.LocName.Name && order.TargetLocation.Name == TargetLocation.Name).
                               Where(order => board.Map[order.Unit.LocName.Name].Type == LocationType.Water).ToList();
            var res = findPath(Unit.LocName.Name, TargetLocation.Name, convoyOrders, board, true);

            if (res == OrderStatus.Succeded)
            {
                ResolveAfterAdj(orders, status);
            }
            else
            {
                Status = res;
            }
        }
Beispiel #6
0
        protected void ResolveAfterAdj(List <Order> orders, BoardStatus status)
        {
            var      str = GetStrength(orders);
            Strength holdStr;

            if (status.Units.Where(unit => unit.LocName.Name == TargetLocation.Name).Any())
            {
                var ExistingUnitOrder = orders.Where(order => order.Unit.LocName.Name == TargetLocation.Name).FirstOrDefault();
                if (ExistingUnitOrder == null)
                {
                    holdStr = new Strength(0, 0);
                }
                if (ExistingUnitOrder.Type != OrderType.Move && ExistingUnitOrder.Type != OrderType.MoveByConvoy)
                {
                    if (ExistingUnitOrder.Unit.Nation == Unit.Nation)
                    {
                        Status = OrderStatus.Failed;
                        return;
                    }
                    holdStr = ExistingUnitOrder.GetStrength(orders);
                }
                else
                {
                    //There is a unit there but its trying to move. Support wont help but it may fail the move and end up resisting.
                    switch (ExistingUnitOrder.Status)
                    {
                    case OrderStatus.Unresolved:
                        if (ExistingUnitOrder.Unit.Nation == Unit.Nation)
                        {
                            Status = OrderStatus.Unresolved;
                            return;
                        }
                        holdStr = new Strength(0, 1);
                        break;

                    case OrderStatus.Succeded:
                        holdStr = new Strength(0, 0);
                        break;

                    case OrderStatus.Failed:
                        if (ExistingUnitOrder.Unit.Nation == Unit.Nation)
                        {
                            Status = OrderStatus.Failed;
                            return;
                        }
                        holdStr = new Strength(1, 1);
                        break;

                    default:
                        //Something went wrong
                        throw new Exception("Invalid order status");
                    }
                }
            }
            else
            {
                holdStr = new Strength(0, 0);
            }
            Strength preventStr    = new Strength(0, 0);
            var      preventOrders = orders.Where(order => order.TargetLocation.Name == TargetLocation.Name).ToArray();

            foreach (var order in preventOrders)
            {
                var pStr = order.GetStrength(orders);
                if (pStr.Min > preventStr.Min)
                {
                    preventStr.Min = pStr.Min;
                }
                if (pStr.Max > preventStr.Max)
                {
                    preventStr.Max = pStr.Max;
                }
            }
            //check for head to head
            var headToHeadOrder = orders.Where(order => order.TargetLocation.Name == Unit.LocName.Name && order.Unit.LocName.Name == TargetLocation.Name && order.Type == OrderType.Move).FirstOrDefault();

            if (headToHeadOrder != null)
            {
                var hStr = headToHeadOrder.GetStrength(orders);
                if (hStr.Min > preventStr.Min)
                {
                    preventStr.Min = hStr.Min;
                }
                if (hStr.Max > preventStr.Max)
                {
                    preventStr.Max = hStr.Max;
                }
            }

            if (str.Min > holdStr.Max && str.Min > preventStr.Max)
            {
                Status = OrderStatus.Succeded;
                return;
            }
            if (str.Max <= holdStr.Min || str.Max <= preventStr.Min)
            {
                Status = OrderStatus.Failed;
                return;
            }
        }
Beispiel #7
0
        public BoardStatus Next(List <Order> orders)
        {
            //resolve orders
            var resolved = false;

            while (!resolved)
            {
                var unOrders = orders.Where(order => order.Status == OrderStatus.Unresolved).ToArray();
                var starting = unOrders.Length;
                foreach (var order in unOrders)
                {
                    order.Resolve(orders, this);
                }
                if (orders.Where(order => order.Status == OrderStatus.Unresolved).ToArray().Length >= starting)
                {
                    var convoyOrders = orders.Where(order => order.Type == OrderType.Convoy && order.Status == OrderStatus.Unresolved).ToArray();
                    if (convoyOrders.Length > 0)
                    {
                        foreach (var order in convoyOrders)
                        {
                            order.Status = OrderStatus.Failed;
                        }
                    }
                    else
                    {
                        //should be only move orders left unresolved
                        if (orders.Where(order => order.Type != OrderType.Move || order.Type != OrderType.MoveByConvoy).Where(order => order.Status == OrderStatus.Unresolved).Any())
                        {
                            //unresolved non-move orders this isn't good
                            throw new Exception("Non move order not resovled");
                        }
                        var moveOrders = orders.Where(order => order.Type == OrderType.Move || order.Type == OrderType.MoveByConvoy).Where(order => order.Status == OrderStatus.Unresolved).ToArray();
                        foreach (var order in moveOrders)
                        {
                            order.Status = OrderStatus.Succeded;
                        }
                    }
                }
            }
            //update the board
            var nextStatus = new BoardStatus(MyBoard);
            var dUnits     = new List <dislodgedUnit>();

            foreach (var Unit in Units)
            {
                var moveOrder = orders.Where(order => order.Status == OrderStatus.Succeded && order.Unit.LocName.Name == Unit.LocName.Name && (order.Type == OrderType.Move || order.Type == OrderType.MoveByConvoy)).FirstOrDefault();
                if (moveOrder == null)
                {
                    var moveOrdersIntoSpace = orders.Where(order => order.Status == OrderStatus.Succeded).Where(order => order.Type == OrderType.Move || order.Type == OrderType.MoveByConvoy).Where(order => order.TargetLocation.Name == Unit.LocName.Name).ToArray();
                    if (moveOrdersIntoSpace.Length > 0)
                    {
                        var dUnit = new dislodgedUnit();
                        dUnit.Unit         = Unit;
                        dUnit.AttackedFrom = moveOrdersIntoSpace[0].TargetLocation.Name;
                        dUnits.Add(dUnit);
                        //dislodged
                    }
                    else
                    {
                        nextStatus.Units.Add(Unit);
                    }
                }
                else
                {
                    Unit.LocName = moveOrder.TargetLocation;
                    nextStatus.Units.Add(Unit);
                }
            }

            //create the dislodged status
            var invalidRetreatLocations = orders.Where(order => order.Type == OrderType.Move || order.Type == OrderType.MoveByConvoy).Where(order => order.Status == OrderStatus.Succeded).Select(order => order.TargetLocation.Name).ToList();

            foreach (var Unit in Units)
            {
                invalidRetreatLocations.Add(Unit.LocName.Name);
            }
            foreach (var Unit in dUnits)
            {
                var Locations = Unit.Unit.GetAdjacent(MyBoard);
                foreach (var invalid in invalidRetreatLocations)
                {
                    Locations.RemoveAll(location => location.Name == invalid);
                }
                nextStatus.Dislodged.Units.Add(new DislodgedUnit(Unit.Unit, Locations));
            }
            nextStatus.LastOrders = orders;
            return(nextStatus);
        }