public static void GameOnOnUpdate(EventArgs args)
        {
            AkaActivator.LoadSpells();
            AutoPotions();
            Sams();
            //SmiteEvent();


            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass))
            {
                Harass();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear))
            {
                JungleClear();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Flee))
            {
                Flee();
            }
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                Combo();
            }
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
            {
                LaneClear();
            }
        }
Beispiel #2
0
        private static void GameOnOnUpdate(EventArgs args)
        {
            AkaActivator.LoadSpells();
            AutoPotions();
            Sams();
            SmiteEvent();
            foreach (
                var ally in EntityManager.Heroes.Allies.Where(a => !a.IsDead))
            {
                if (
                    ally.HealthPercent <= 15 && ally.CountEnemiesInRange(850) >= 2
                    )
                {
                    yelpallys(ally);
                }
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass))
            {
                Harass();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear))
            {
                JungleClear();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Flee))
            {
                Flee();
            }
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                Combo();
            }
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
            {
                LaneClear();
            }
        }