Beispiel #1
0
        private static SpellConfig Randomize(SpellConfig spellConfig)
        {
            if (spellConfig == null) return null;
            if(_randomizer == null) _randomizer = new Randomizer.Randomizer();
            if (!KeysExist(ConfigValue.EnableRandomizer, ConfigValue.RandomizerMaxDangerLevel, ConfigValue.RandomizerPercentage, ConfigValue.DrawBlockedRandomizerSpells))
            {
                ConsoleDebug.WriteLine("Config Keys Not Found!", true);
                return spellConfig;
            }

            if (GetBool(ConfigValue.EnableRandomizer) && GetInt(ConfigValue.RandomizerMaxDangerLevel) > (int) spellConfig.DangerLevel)
            {
                spellConfig.Dodge = _randomizer.IsAbovePercentage(1f - GetInt(ConfigValue.RandomizerPercentage) / 100f);
                spellConfig.Draw = spellConfig.Draw && GetBool(ConfigValue.DrawBlockedRandomizerSpells);
            }
            return spellConfig;
        }
 public static void SetSpell(string id, SpellConfig value, bool raiseEvent = true)
 {
     if (Spells.Any(i => i.Key == id))
     {
         Spells[id] = value;
         return;
     }
     Spells.Add(id, value);
     if (raiseEvent && OnConfigValueChanged != null)
         OnConfigValueChanged.Invoke(new ConfigValueChangedArgs(id, value));
 }