Beispiel #1
0
        /// <summary>
        /// A helper method that will initialize the main menu whenever it is called
        /// </summary>
        public void SwitchToMainMenu()
        {
            Soundtrack.Stop();
            IsMouseVisible = true;
            CurrentState   = MainGameState.Menu;
            int height = GraphicsDevice.Viewport.Height;
            int width  = GraphicsDevice.Viewport.Width;

            buttons = new Button[2];
            Texture2D startButton = allTextures["StartButton"];

            buttons[0] = new Button(startButton, "StartButton", new Rectangle(width / 2 - startButton.Width / 2, height * 6 / 10 - startButton.Height / 2, startButton.Width, startButton.Height));
            Texture2D exitButton = allTextures["ExitButton"];

            buttons[1]        = new Button(exitButton, "ExitButton", new Rectangle(width / 2 - exitButton.Width / 2, height * 3 / 4 - exitButton.Height / 2, exitButton.Width, exitButton.Height));
            indexActiveButton = 0;
        }
Beispiel #2
0
        /// <summary>
        /// A helper method that initializes the game over state when called
        /// </summary>
        public void SwitchToGameOver()
        {
            Soundtrack.Stop();
            laugh.Play();
            IsMouseVisible = true;
            CurrentState   = MainGameState.GameOver;
            int       height     = GraphicsDevice.Viewport.Height;
            int       width      = GraphicsDevice.Viewport.Width;
            Texture2D background = allTextures["GameOverBackground"];

            // scale the buttons to the size of the screen
            float scale = (float)height / (float)background.Height;

            buttons = new Button[2];
            Texture2D retry = allTextures["GameOverRetry"];
            Texture2D exit  = allTextures["GameOverExit"];

            buttons[0]        = new Button(retry, "Retry", new Rectangle((int)(width / 2 - (scale * retry.Width) / 2), (int)(.65 * height), (int)(retry.Width * scale), (int)(retry.Height * scale)));
            buttons[1]        = new Button(exit, "Exit", new Rectangle((int)(width / 2 - (scale * exit.Width) / 2), (int)(.8 * height), (int)(exit.Width * scale), (int)(exit.Height * scale)));
            indexActiveButton = 0;
        }