// Token: 0x0600000B RID: 11 RVA: 0x00002348 File Offset: 0x00000548
        public static TerrainInstance MakeTerrainInstance(this SpecialTerrain tDef, Map map, IntVec3 loc)
        {
            var terrainInstance = (TerrainInstance)Activator.CreateInstance(tDef.terrainInstanceClass);

            terrainInstance.def      = tDef;
            terrainInstance.Map      = map;
            terrainInstance.Position = loc;
            return(terrainInstance);
        }
Beispiel #2
0
 public void RegisterAt(SpecialTerrain special, IntVec3 cell)
 {
     if (!terrains.ContainsKey(cell))
     {
         var newTerr = special.MakeTerrainInstance(map, cell);
         newTerr.Init();
         terrains.Add(cell, newTerr);
     }
 }
Beispiel #3
0
        // Token: 0x0600002B RID: 43 RVA: 0x00002AE8 File Offset: 0x00000CE8
        public void RegisterAt(SpecialTerrain special, IntVec3 cell)
        {
            bool flag = !this.terrains.ContainsKey(cell);

            if (flag)
            {
                TerrainInstance terrainInstance = special.MakeTerrainInstance(this.map, cell);
                terrainInstance.Init();
                this.terrains.Add(cell, terrainInstance);
            }
        }
        // Token: 0x0600002B RID: 43 RVA: 0x00002AE8 File Offset: 0x00000CE8
        public void RegisterAt(SpecialTerrain special, IntVec3 cell)
        {
            if (terrains.ContainsKey(cell))
            {
                return;
            }

            var terrainInstance = special.MakeTerrainInstance(map, cell);

            terrainInstance.Init();
            terrains.Add(cell, terrainInstance);
        }
Beispiel #5
0
 // Token: 0x0600002A RID: 42 RVA: 0x00002ACC File Offset: 0x00000CCC
 public void RegisterAt(SpecialTerrain special, int i)
 {
     this.RegisterAt(special, this.map.cellIndices.IndexToCell(i));
 }