Beispiel #1
0
        static private WorldEvent GenerateEvent(int id, string[] target, Random rnd)
        {
            WorldEvent newWorldEvent;

            newWorldEvent = new WorldEvent(eventNameList[id], eventDesList[id], id, eventCounter, target, effectIDList[id], effectValList[id], durationList[id]);
            eventCounter++;
            int mod = rnd.Next(0, durationModList[id] + 1);

            if (rnd.Next(0, 2) == 1)
            {
                newWorldEvent.DaysLeft += mod;
            }
            else
            {
                newWorldEvent.DaysLeft -= mod;
            }
            GlossaryManager.CheckWorldEvents(newWorldEvent.EventID);
            return(newWorldEvent);
        }
        static public bool GenerateSave(Inventory inventory, string location, string gameState)
        {
            string       path         = Path.Combine("./Saves/", "Save-" + DateTime.Now.ToString() + ".ptmsave");
            StreamWriter streamWriter = new StreamWriter(ToSafeFileName(path), false);

            streamWriter.WriteLine(ver);
            SaveAchievements(streamWriter);
            streamWriter.WriteLine(gameState);
            streamWriter.WriteLine(Calendar.TotalDays);
            streamWriter.WriteLine(location);

            foreach (bool tempVisit in Player.VisitedCities)
            {
                if (tempVisit)
                {
                    streamWriter.WriteLine("true");
                }
                else
                {
                    streamWriter.WriteLine("false");
                }
            }


            int[] temp = Player.SkillLevels;
            for (int i = 0; i < 3; i++)
            {
                streamWriter.WriteLine(temp[i].ToString());
            }
            streamWriter.WriteLine(CharCreationMenu.ConfirmedAvatar);

            SaveInventory(streamWriter, inventory);

            SaveIfTravelling(streamWriter);

            streamWriter.Close();
            GlossaryManager.SaveGlossaries();
            return(true);
        }