/// <summary>
 /// Kill the current action instance
 /// </summary>
 public void Kill()
 {
     if (curActionInstance_ == null)
     {
         return;
     }
     curActionInstance_.Kill();
     curActionInstance_ = null;
 }
 /// <summary>
 /// Complete the current action instance
 /// </summary>
 public void Complete()
 {
     if (curActionInstance_ == null)
     {
         return;
     }
     curActionInstance_.Complete();
     curActionInstance_ = null;
 }
        /// <summary>
        /// Play loaded action instance, or load and play it if there is no loaded action instance
        /// </summary>
        /// <returns>Current action instance</returns>
        public ActionInstance Play(UpdateType updateType)
        {
            if (loadedActionInstance_ == null)
            {
                Load();
            }

            curActionInstance_    = loadedActionInstance_;
            loadedActionInstance_ = null;

            return(curActionInstance_.Play(updateType));
        }
        /// <summary>
        /// Preload action instance for performance purpose
        /// </summary>
        public void Load()
        {
            loadedActionInstance_ = null;

            var action = CreateAction(null);

            if (action != null)
            {
                loadedActionInstance_ = action.Enqueue();
            }
            else
            {
                Debug.LogErrorFormat("Can't create an action from '{0}'" + __assignedScriptName);
            }
        }
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        public ActionInstance Enqueue(ActionBase action, ActionInstance recycleInstance = null)
        {
            var actionInstance = recycleInstance;

            if (actionInstance == null)
            {
                actionInstance = new ActionInstance();
            }
            else
            {
                actionInstance._Recycle();
            }

            actionInstance._SetAction(action);

            playingInstances_.Add(actionInstance);
            return(actionInstance);
        }
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 public static ActionInstance EnqueueAsForever(this ActionBase action, ActionInstance recycleInstance = null)
 {
     return(GetForeverInstance().Enqueue(action, recycleInstance));
 }
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 public static ActionInstance Enqueue(this ActionBase action, ActionInstance recycleInstance = null)
 {
     return(GetSceneInstance().Enqueue(action, recycleInstance));
 }
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 public static ActionInstance PlayFixed(this ActionBase action, ActionInstance recycleInstance = null)
 {
     return(action.Enqueue(recycleInstance).Play(UpdateType.FIXED));
 }
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 public static ActionInstance PlayUnscaled(this ActionBase action, ActionInstance recycleInstance = null)
 {
     return(action.Enqueue(recycleInstance).Play(UpdateType.UNSCALED));
 }
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 public WaitForActionInstance(ActionInstance instance)
 {
     actionInstance_ = instance;
 }