Beispiel #1
0
        /// <summary>
        /// 初始化
        /// </summary>
        /// <param name="data"></param>
        public void Init(SceneTreeData data)
        {
            // 重复初始化
            if (_nodes.Count > 0)
            {
                Debug.LogError("SceneTree init repeat!");
                Dispose();
            }

            _data = data;
            if (_data.nodes.Length < 1)
            {
                return;
            }

            // 可见范围
            _viewBounds         = new Bounds();
            _viewBounds.extents = new Vector3(_data.viewDistance, _data.viewDistance, _data.viewDistance);
            _nodes.Capacity     = _data.nodes.Length;
            for (int i = 0; i < _data.nodes.Length; ++i)
            {
                var node = ObjectPool.New <SceneTreeNode>();
                node.Init(this, _data.nodes[i]);
                _nodes.Add(node);
            }

            if (_data.nodes.Length > 0)
            {
                _root = _nodes[0];
            }
        }
Beispiel #2
0
 /// <summary>
 /// 销毁
 /// </summary>
 public void Dispose()
 {
     for (int i = 0, ci = _nodes.Count; i < ci; ++i)
     {
         var node = _nodes[i];
         ObjectPool.Release(ref node);
     }
     _nodes.Clear();
     _data = null;
     _root = null;
 }