Beispiel #1
0
 private void Initialize(SerializedProperty property)
 {
     m_IsInitialized         = true;
     m_ConditionsDrawer      = new QuestAssetListDrawer <QuestCondition>(property.FindPropertyRelative("m_Conditions"), "Conditions", "Click on the + icon to add conditions");
     m_SuccessTriggersDrawer = new QuestAssetListDrawer <QuestTrigger>(property.FindPropertyRelative("m_SuccessTriggers"), "Success Triggers", "Click on the + icon to add a trigger");
     m_FailedTriggersDrawer  = new QuestAssetListDrawer <QuestTrigger>(property.FindPropertyRelative("m_FailedTriggers"), "Fail Triggers", "Click on the + icon to add a trigger");
 }
 private void Initialize(SerializedProperty property)
 {
     m_QuestContent  = new QuestAssetListDrawer <QuestContent>(property.FindPropertyRelative("m_Content"), "Quest Content", "Press the + icon to add content");
     m_IsInitialized = true;
 }