static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { //ExplodingBlock currBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); GiftBlock giftBlock = new GiftBlock(new MatrixCoords(startRow + 1, i)); // engine.AddObject(currBlock); engine.AddObject(giftBlock); } // upper wall for (int col = 0; col < WorldCols; col++) { UnpassableBlocks block = new UnpassableBlocks(new MatrixCoords(0, col)); engine.AddObject(block); } // left and right wall for (int row = 1; row < WorldRows; row++) { UnpassableBlocks leftblock = new UnpassableBlocks(new MatrixCoords(row, 0)); UnpassableBlocks rIghtblock = new UnpassableBlocks(new MatrixCoords(row, WorldCols - 1)); engine.AddObject(leftblock); engine.AddObject(rIghtblock); } UnstoppableBall theBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); Racket theRacket1 = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength + 3); engine.AddObject(theRacket); engine.AddObject(theRacket1); // Gift gift = new Gift(new MatrixCoords(0, 5)); // engine.AddObject(gift); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { //ExplodingBlock currBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); GiftBlock giftBlock = new GiftBlock(new MatrixCoords(startRow + 1, i)); // engine.AddObject(currBlock); engine.AddObject(giftBlock); } // upper wall for (int col = 0; col < WorldCols; col++) { UnpassableBlocks block = new UnpassableBlocks(new MatrixCoords(0, col)); engine.AddObject(block); } // left and right wall for (int row = 1; row < WorldRows; row++) { UnpassableBlocks leftblock = new UnpassableBlocks(new MatrixCoords(row, 0)); UnpassableBlocks rIghtblock = new UnpassableBlocks(new MatrixCoords(row, WorldCols - 1)); engine.AddObject(leftblock); engine.AddObject(rIghtblock); } UnstoppableBall theBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); Racket theRacket1 = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength + 3); engine.AddObject(theRacket); engine.AddObject(theRacket1); // Gift gift = new Gift(new MatrixCoords(0, 5)); // engine.AddObject(gift); }