protected override void InitializeInner() { _materialsProvider = new UvMaterialProvider(); DeviceContextHolder.Set(_materialsProvider); _materialsProvider.SetKn5(_kn5); _carNode = (Kn5RenderableList)Kn5Converter.Convert(_kn5.RootNode, DeviceContextHolder); }
private void LoadAndAdjustKn5() { _materialsProvider = new DepthMaterialProvider(); _texturesProvider = new TexturesProvider(); DeviceContextHolder.Set(_materialsProvider); DeviceContextHolder.Set(_texturesProvider); _materialsProvider.SetKn5(_kn5); _carNode = (Kn5RenderableList)Kn5Converter.Convert(_kn5.RootNode, DeviceContextHolder); _scene.Add(_carNode); _carNode.UpdateBoundingBox(); _carNode.LocalMatrix = Matrix.Translation(0, UpDelta - (_carNode.BoundingBox?.Minimum.Y ?? 0f), 0) * _carNode.LocalMatrix; _scene.UpdateBoundingBox(); }
protected override void InitializeInner() { base.InitializeInner(); MaterialsProvider = new MaterialsProviderSimple(); TexturesProvider = new TexturesProvider(); DeviceContextHolder.Set(MaterialsProvider); DeviceContextHolder.Set(TexturesProvider); CarHelper.SetKn5(DeviceContextHolder); CarHelper.SkinTextureUpdated += (sender, args) => IsDirty = true; var node = Kn5Converter.Convert(Kn5.RootNode, DeviceContextHolder); Scene.Add(node); CarNode = node as Kn5RenderableList; if (CarNode != null) { Scene.InsertRange(0, CarHelper.LoadAmbientShadows(CarNode, 0f)); CarHelper.AdjustPosition(CarNode); CarHelper.LoadMirrors(CarNode, DeviceContextHolder); _carLights = CarHelper.LoadLights(CarNode).ToList(); } Scene.UpdateBoundingBox(); TrianglesCount = node.TrianglesCount; ObjectsCount = node.ObjectsCount; Camera = CreateCamera(node); _resetCamera = (CameraOrbit)Camera.Clone(); if (_selectSkin != null) { SelectSkin(_selectSkin); _selectSkin = null; } }
protected override void InitializeInner() { _materialsProvider = CreateMaterialsProvider(); DeviceContextHolder.Set(_materialsProvider); _materialsProvider.SetKn5(_kn5); RootNode = (RenderableList)Kn5Converter.Convert(_kn5.RootNode, DeviceContextHolder); _buffer0 = TargetResourceTexture.Create(Format.R8G8B8A8_UNorm); _buffer1 = TargetResourceTexture.Create(Format.R8G8B8A8_UNorm); }