private void btn_forge_Click(object sender, EventArgs e) { int item = cb_itemType.SelectedIndex; string mater = (string)cb_material.SelectedItem; if (item == 0) { armory.Add(castle.createSword(mater)); string newName = armory[count].ToString(); count++; lb_itemBox.Items.Add(newName); } else if (item == 1) { armory.Add(smithy.createSword(mater)); string newName = armory[count].ToString(); count++; lb_itemBox.Items.Add(newName); } else if (item == 2) { armory.Add(castle.createShield(mater)); string newName = armory[count].ToString(); count++; lb_itemBox.Items.Add(newName); } else if (item == 3) { armory.Add(smithy.createShield(mater)); string newName = armory[count].ToString(); count++; lb_itemBox.Items.Add(newName); } }