/// <summary> /// Returns a value for the given move that indicates its immediate threat. /// Non-capture moves have a default value of zero, while captures have a /// value that is the ratio of the captured piece to the moving piece. Pawns /// promoting to queen are given an additional increase in value. /// </summary> /// <param name="move">The move to consider.</param> /// <returns>A value for the given move that is useful for move ordering.</returns> private Single MoveOrderingValue(Int32 move) { Single value = PieceValue[Move.Capture(move)] / (Single)PieceValue[Move.Piece(move)]; if (Move.IsQueenPromotion(move)) { value += QueenPromotionMoveValue; } return(value); }