/// <summary> /// Create a 2D kernel from two 1D kernels via outer product. /// /// Swapping the two 1D kernel parameters gives the transposed 2D kernel. /// </summary> public static Matrix <float> Create2DKernel( Vector <float> kernelX, Vector <float> kernelY) { return(Matrix <float> .CreateOuterProduct(kernelX, kernelY, (x, y) => x *y)); }