Beispiel #1
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        public Similarity3f(M44f m, float epsilon = (float)0.00001)
        {
            if (!(m.M30.IsTiny(epsilon) && m.M31.IsTiny(epsilon) && m.M32.IsTiny(epsilon)))
            {
                throw new ArgumentException("Matrix contains perspective components.");
            }
            if (m.M33.IsTiny(epsilon))
            {
                throw new ArgumentException("Matrix is not homogeneous.");
            }
            m /= m.M33; //normalize it
            var m33 = (M33f)m;
            var s0  = m33.C0.Norm2;
            var s1  = m33.C1.Norm2;
            var s2  = m33.C2.Norm2;
            var s   = (s0 * s1 * s2).Pow((float)1.0 / 3); //geometric mean of scale

            if (!((s0 / s - 1).IsTiny(epsilon) && (s1 / s - 1).IsTiny(epsilon) && (s2 / s - 1).IsTiny(epsilon)))
            {
                throw new ArgumentException("Matrix features non-uniform scaling");
            }
            m33  /= s;
            Scale = s;
            EuclideanTransformation = new Euclidean3f(m33, m.C3.XYZ);
        }
 /// <summary>
 /// Creates a similarity transformation from a rigid transformation <paramref name="euclideanTransformation"/> and an (subsequent) uniform scale by factor <paramref name="scale"/>.
 /// </summary>
 public Similarity3f(Euclidean3f euclideanTransformation, float scale)
 {
     Scale = scale;
     EuclideanTransformation = new Euclidean3f(
         euclideanTransformation.Rot,
         scale * euclideanTransformation.Trans
         );
 }
 /// <summary>
 /// Creates a similarity transformation from an uniform scale by factor <paramref name="scale"/>, and a (subsequent) rigid transformation <paramref name="euclideanTransformation"/>.
 /// </summary>
 public Similarity3f(float scale, Euclidean3f euclideanTransformation)
 {
     Scale = scale;
     EuclideanTransformation = euclideanTransformation;
 }
        public static Similarity3f Parse(string s)
        {
            var x = s.NestedBracketSplitLevelOne().ToArray();

            return(new Similarity3f(float.Parse(x[0]), Euclidean3f.Parse(x[1])));
        }
 public static bool ApproxEqual(Similarity3f t0, Similarity3f t1, float angleTol, float posTol, float scaleTol)
 {
     return(t0.Scale.ApproximateEquals(t1.Scale, scaleTol) && Euclidean3f.ApproxEqual(t0.EuclideanTransformation, t1.EuclideanTransformation, angleTol, posTol));
 }
 /// <summary>
 /// Multiplies an Euclidean transformation by a Similarity transformation.
 /// This concatenates the two transformations into a single one, first b is applied, then a.
 /// Attention: Multiplication is NOT commutative!
 /// </summary>
 public static Similarity3f Multiply(Euclidean3f a, Similarity3f b)
 {
     return(Multiply((Similarity3f)a, b));
 }
 /// <summary>
 /// Multiplies a Similarity transformation by an Euclidean transformation.
 /// This concatenates the two transformations into a single one, first b is applied, then a.
 /// Attention: Multiplication is NOT commutative!
 /// </summary>
 public static Similarity3f Multiply(Similarity3f a, Euclidean3f b)
 {
     return(Multiply(a, (Similarity3f)b));
 }
Beispiel #8
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 /// <summary>
 /// Multiplies 2 Euclidean transformations.
 /// This concatenates the two rigid transformations into a single one, first b is applied, then a.
 /// Attention: Multiplication is NOT commutative!
 /// </summary>
 public static Euclidean3f Multiply(Euclidean3f a, Euclidean3f b)
 {
     //a.Rot * b.Rot, a.Trans + a.Rot * b.Trans
     return(new Euclidean3f(Rot3f.Multiply(a.Rot, b.Rot), a.Trans + a.Rot.TransformDir(b.Trans)));
 }
Beispiel #9
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        /*
         * public static M34f operator *(M33f m, Euclidean3f r)
         * {
         *  return (M34f)m * (M34f)r;
         * }
         */
        #endregion

        #region Transformations yielding a Euclidean transformation

        /// <summary>
        /// Returns a new Euclidean transformation by transforming self by a Trafo t.
        /// Note: This is not a concatenation.
        /// t is fully applied to the Translation and Rotation,
        /// but the scale is not reflected in the resulting Euclidean transformation.
        /// </summary>
        // [todo ISSUE 20090810 andi : andi] Rethink this notation. Maybe write Transformed methods for all transformations.
        public static Euclidean3f Transformed(Euclidean3f self, Similarity3f t)
        {
            return(new Euclidean3f(t.Rot * self.Rot, t.TransformPos(self.Trans)));
        }
Beispiel #10
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 public static Euclidean3f operator *(Euclidean3f a, Euclidean3f b)
 {
     return(Euclidean3f.Multiply(a, b));
 }
Beispiel #11
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 public static bool ApproxEqual(Euclidean3f r0, Euclidean3f r1, float angleTol, float posTol)
 {
     return(V3f.ApproxEqual(r0.Trans, r1.Trans, posTol) && Rot3f.ApproxEqual(r0.Rot, r1.Rot, angleTol));
 }
Beispiel #12
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 public static bool ApproxEqual(Euclidean3f r0, Euclidean3f r1)
 {
     return(ApproxEqual(r0, r1, Constant <float> .PositiveTinyValue, Constant <float> .PositiveTinyValue));
 }
Beispiel #13
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 /// <summary>
 /// Transforms point p (p.w is presumed 1.0) by the inverse of the rigid transformation r.
 /// </summary>
 public static V3f InvTransformPos(Euclidean3f r, V3f p)
 {
     return(r.Rot.InvTransformPos(p - r.Trans));
 }
Beispiel #14
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 /// <summary>
 /// Transforms direction vector v (v.w is presumed 0.0) by the inverse of the rigid transformation r.
 /// Actually, only the rotation is used.
 /// </summary>
 public static V3f InvTransformDir(Euclidean3f r, V3f v)
 {
     return(r.Rot.InvTransformDir(v));
 }
Beispiel #15
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 /// <summary>
 /// Transforms point p (p.w is presumed 1.0) by rigid transformation r.
 /// </summary>
 public static V3f TransformPos(Euclidean3f r, V3f p)
 {
     return(r.Rot.TransformPos(p) + r.Trans);
 }
Beispiel #16
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 public static M34f Multiply(M33f m, Euclidean3f r)
 {
     return(M34f.Multiply(m, (M34f)r));
 }