Beispiel #1
0
 //Singleton - Only the monobehaviour instance attached to this GO should be used
 public static AWConfig GetInstance()
 {
     if (instance == null)
     {
         instance = GameObject.Find(AW_CONFIG_GO_NAME).GetComponent <AWConfig> ();
     }
     return(instance);
 }
Beispiel #2
0
        public static bool IsServer()
        {
            switch (AWConfig.GetInstance().netSystem)
            {
            case NetSystem.HLAPI:
                return(((AWNetworkManager)AWNetworkManager.singleton).IsServer());

            case NetSystem.NONE:
                return(true);
            }
            return(false);
        }