protected override void Deserialize(NetworkBinaryReader reader)
 {
     GameplayMode = reader.ReadCanonicalString();
     ArenaID = reader.ReadByte();
     ArenaToPlay = reader.ReadString();
     ArenaTimeLeft = reader.ReadTimeSpan();
     WallCount = reader.ReadInt32();
 }
 protected override void Deserialize(NetworkBinaryReader reader)
 {
     Timestamp = reader.ReadTimeSpan();
     TotalGameTimeOnReply = reader.ReadTimeSpan();
     FrameNumberOnReply = reader.ReadInt32();
 }