Beispiel #1
0
 public void Init(ServerNPC parent, WarMsgParam param)
 {
     owner = parent;
     wmMgr = WarServerManager.Instance;
     tran  = transform;
     if (param is WarSrcAnimParam)
     {
         WarSrcAnimParam wp = param as WarSrcAnimParam;
         sphereParam = wp;
         WarTarAnimParam[] tars = wp.InjureTar;
         speed  = wp.described.targetEnd.param8;
         maxDis = wp.described.targetEnd.param9;
         if (tars != null && tars.Length > 0)
         {
             SelfDescribed sd = tars[0].described;
             npcId = sd.targetEnd.param5;
             if (wmMgr != null)
             {
                 target = wmMgr.npcMgr.GetNPCByUniqueID(npcId);
                 if (target != null && parent.outLog)
                 {
                     Debug.Log("Sphere target : " + target.name);
                 }
             }
         }
         else
         {
             target = null;
         }
     }
     inited = true;
 }
Beispiel #2
0
 public void CastSk(params Object[] args)
 {
     if (castor != null && param != null)
     {
         WarSrcAnimParam srcParam = param as WarSrcAnimParam;
         if (srcParam != null)
         {
             SelfDescribed sd = srcParam.described;
             if (sd != null)
             {
                 EndResult result = sd.targetEnd;
                 if (result != null)
                 {
                     WarServerManager mgr = WarServerManager.Instance;
                     int       target     = result.param3;
                     ServerNPC npc        = mgr.npcMgr.GetNPCByUniqueID(target);
                     if (npc != null)
                     {
                         Vector3 dir = npc.transform.position;
                         dir.y = castor.transform.position.y;
                         dir   = dir - castor.transform.position;
                         Quaternion rot = Quaternion.LookRotation(dir, Vector3.up);
                         castor.transform.rotation = rot;
                         LeanTween.cancel(castor.gameObject);
                         LeanTween.move(castor.gameObject, npc.transform.position, 0.2f);
                         castor.SendNpcMoveMsg(true);
                     }
                 }
             }
         }
     }
 }
Beispiel #3
0
		public void IfEnd (RtBufData buf, Trigger trigger) {
			var info = trigger.GetType();
			var classAttribute = (TriggerAttribute)Attribute.GetCustomAttribute(info, typeof(TriggerAttribute));

			WarServerManager warMgr = WarServerManager.Instance;
			warMgr.bufMgr.rmBuff(buf.ID, buf.HangUpNpcID);
			warMgr.triMgr.RemoveTrigger(classAttribute.Cmd, trigger.TriggerId, trigger.HangUpNpcId);
		}
Beispiel #4
0
        public ServerCreator(WarServerManager server)
        {
            WarSMgr = server;

            AiLoader     = Core.ResEng.getLoader <AILoader>();
            virNpcLoader = Core.ResEng.getLoader <VirtualNpcLoader>();
            reader       = Core.Data.getIModelConfig <SceneEditorDataRead>();
        }
        // Use this for initialization
        void Start()
        {
            cachedTran = transform;
            cachedCC   = GetComponent <CharacterController>();

            fireBall = WarEffectLoader.Load("ServerEffect/ServerFB");
            serMgr   = WarServerManager.Instance;
            totHp    = cachedNpc.data.rtData.totalHp;
            curHp    = cachedNpc.data.rtData.curHp;
        }
        public override void Init(ServerNPC owner, WarMsgParam param)
        {
            parent = owner;
            ConsoleEx.DebugLog(parent.name);
            wmMgr    = WarServerManager.Instance;
            UniqueId = wmMgr.npcMgr.SignID(this);
            Camp     = Camp.set(owner.Camp);
            WarSrcAnimParam wp = param as WarSrcAnimParam;

            if (wp != null)
            {
                SelfDescribed sd     = wp.described;
                EndResult     result = sd.srcEnd;
                lifeTime = result.param8;
            }
            inited = true;
        }
Beispiel #7
0
        void SendCrtBulletMsg(ServerNPC npc)
        {
            IpcCreateNpcMsg msg = new IpcCreateNpcMsg();

            msg.npclist             = new CrtHero[1];
            msg.npclist[0]          = new CrtHero();
            msg.npclist[0].npcID    = npc.data.configData.ID;
            msg.npclist[0].uniqueId = npc.UniqueID;
            msg.npclist[0].camp     = (int)npc.Camp;
            msg.npclist[0].pos      = VectorWrap.ToVector(npc.transform.position);
            msg.npclist[0].rotation = VectorWrap.ToVector(npc.transform.eulerAngles);
            WarServerManager mgr = WarServerManager.Instance;

            if (mgr != null)
            {
                mgr.realServer.proxyCli.CtorNpc(msg);
            }
        }
Beispiel #8
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        public override void Awake()
        {
            base.Awake();

            warServerMgr = WarServerManager.Instance;
            npcMgr       = warServerMgr.npcMgr;
            chaPool      = warServerMgr.realServer.monitor.CharactorPool;

            animMsg = new IpcNpcAnimMsg();
            hpMsg   = new IpcNpcHpMsg();
            skMsg   = new IpcSkillMsg();

            animState = gameObject.AddComponent <ServerNpcAnimState>();
            if (animState != null)
            {
                broadcast           = animState.OnNewStateReceived;
                animState.cachedNpc = this;
            }
        }
Beispiel #9
0
        public void CastSk(params Object[] args)
        {
            if (castor != null && param != null)
            {
                WarSrcAnimParam srcParam = param as WarSrcAnimParam;
                if (srcParam != null)
                {
                    SelfDescribed sd = srcParam.described;
                    if (sd != null)
                    {
                        EndResult result = sd.srcEnd;
//                        float x = result.param8;
//                        float z = result.param9;
                        Vector3 pos = Vector3.zero;
//                        castor.transform.position = pos;
//                        castor.SendNpcMoveMsg(true);
                        if (castor is ServerLifeNpc)
                        {
                            ServerLifeNpc sCastor = castor as ServerLifeNpc;
                            sCastor.HitAnimReset();
                        }
                        int clearFlag = result.param1;
                        if (clearFlag == 0)
                        {
                            ServerNPC npc = castor.getOneChildNpc(result.param2);
                            if (npc != null)
                            {
                                pos   = npc.transform.position;
                                pos.y = 0.1f;
                                castor.transform.position = pos;
                                castor.SendNpcMoveMsg(true);
                                castor.removeChild(npc);
                                WarServerManager mgr = WarServerManager.Instance;
                                IpcDestroyNpcMsg msg = new IpcDestroyNpcMsg();
                                msg.id = npc.UniqueID;
                                mgr.realServer.proxyCli.NpcDestroy(msg);
                                UnityEngine.GameObject.Destroy(npc.gameObject);
                            }
                        }
                    }
                }
            }
        }
Beispiel #10
0
 public void MoveStop(string MoveStopInfo)
 {
     AsyncTask.QueueOnMainThread(
         () => {
         WarServerManager mgr = WarServerManager.Instance;
         if (mgr != null)
         {
             NpcAnimInfo info      = JSON.Instance.ToObject <NpcAnimInfo>(MoveStopInfo);
             ServerLifeNpc npc     = monitor.CharactorPool.findActionNpc(info.ui);
             WarSrcAnimParam param = new WarSrcAnimParam();
             param.cmdType         = WarMsg_Type.Stand;
             param.param           = MoveStopInfo;
             mgr.npcMgr.SendMessageAsync(npc.UniqueID, npc.UniqueID, param);
         }
     }
         );
     processedMsg = new NetMQMessage();
     processedMsg.Append(WarMsgConsts.MoveStopRep);
 }
Beispiel #11
0
 public void Attack(string AttackInfo)
 {
     AsyncTask.QueueOnMainThread(
         () =>
     {
         WarServerManager mgr = WarServerManager.Instance;
         if (mgr != null)
         {
             NpcAnimInfo info  = JSON.Instance.ToObject <NpcAnimInfo>(AttackInfo);
             ServerLifeNpc npc = monitor.CharactorPool.findActionNpc(info.ui);
             if (npc != null)
             {
                 npc.Attack();
             }
         }
     }
         );
     processedMsg = new NetMQMessage();
     processedMsg.Append(WarMsgConsts.AttackRep);
 }
Beispiel #12
0
        void Awake()
        {
            Instance = this;

            npcMgr = new ServerNpcMgrFactory().getNpcMgr();
            npcMgr.Init();

            creator = new ServerCreator(this);

            sufMgr = EffectSufferMgr.instance;

            npcSkill = SkillCastor.Instance;
            npcSkill.init(npcMgr);

            triMgr = TriggerMgr.Instance;
            triMgr.Init(npcMgr);

            bufMgr = BuffMgr.Instance;
            bufMgr.init(npcMgr, triMgr);

            StartCoroutine(checkClientUIReady());
        }
Beispiel #13
0
 public void CastSk(params Object[] args)
 {
     if (castor != null && param != null)
     {
         WarSrcAnimParam srcParam = param as WarSrcAnimParam;
         if (srcParam != null)
         {
             WarTarAnimParam[] targets = srcParam.InjureTar;
             if (targets != null && targets.Length > 0)
             {
                 WarServerManager mgr = WarServerManager.Instance;
                 for (int i = 0; i < targets.Length; i++)
                 {
                     if (targets[i] != null)
                     {
                         mgr.npcMgr.SendMessageAsync(castor.UniqueID, targets[i].described.target, targets[i]);
                     }
                 }
             }
         }
     }
 }
Beispiel #14
0
        /// <summary>
        /// Init the specified owner and param.
        /// </summary>
        /// <param name="owner">Owner.</param>
        /// <param name="param">Parameter.</param>
        public override void Init(ServerNPC owner, WarMsgParam param)
        {
            parent = owner;
            tran   = transform;
            wmMgr  = WarServerManager.Instance;
            Camp   = Camp.set(parent.Camp);

            WarSrcAnimParam srcParam = param as WarSrcAnimParam;

            if (srcParam != null)
            {
                SelfDescribed sd = srcParam.described;
                if (sd != null)
                {
                    EndResult result      = sd.targetEnd;
                    int       effectIndex = result.param2;
                    targetIndex = result.param5;
                    if (targetIndex > 0)
                    {
                        if (wmMgr != null)
                        {
                            target = wmMgr.npcMgr.GetNPCByUniqueID(targetIndex);
                        }
                    }
                    EffectConfigData effect = Core.Data.getIModelConfig <EffectModel>().get(effectIndex);
                    if (effect != null)
                    {
                        effectID      = effectIndex;
                        speed         = effect.Param3 / 1000f;
                        maxDis        = effect.Param4 / 1000;
                        damageType    = effect.Param8;
                        disappearType = effect.Param5;
                    }
//                    string msg = string.Format("[effect:{0} speed:{1} maxDis:{2} disappearType:{3} damageType:{4}]", effectID, speed, maxDis, disappearType, damageType);
//                    Debug.Log(msg);
                }
                inited = true;
            }
        }