Beispiel #1
0
 /*
  * Precompute element names.
  */
 private void PrecomputeElementNames(Board board)
 {
     potentialRoots  = BoardUtils.ComputeRoots(board);
     elementNameList = new string[potentialRoots.Count];
     for (int i = 0; i < potentialRoots.Count; i++)
     {
         elementNameList[i] = potentialRoots[i].GetActionLabel();
     }
 }
        /*
         * Read project
         */
        public static bool ReadProject(Project project, string projectFolder)
        {
            // Asset paths are relative to project folder
            string unityPrjFolder = Application.dataPath.Replace("Assets", "");

            projectFolder = projectFolder.Replace(unityPrjFolder, "");

            // Ensure the target folder is empty, and exists.
            if (!IsProjectFolderEmpty())
            {
                ClearProjectFolder();
                CreateProjectFolders();
            }

            try {
                string    fullPrjPath  = projectFolder + "/" + projectFileName;
                TextAsset projectAsset = AssetDatabase.LoadAssetAtPath <TextAsset>(fullPrjPath);
                if (projectAsset == null)
                {
                    throw new Exception("No project asset found at " + fullPrjPath + ".");
                }

                string   projectContents = Encoding.UTF8.GetString(projectAsset.bytes);
                JSONNode root            = JSONNode.Parse(projectContents);

                project.project = root["name"];

                // Read attributes
                EditorUtility.DisplayProgressBar("Arcweave", "Creating attributes...", 0.0f);
                ReadAttributes(project, root["attributes"].AsObject);

                // Read components
                EditorUtility.DisplayProgressBar("Arcweave", "Creating components...", 15.0f);
                ReadComponents(project, root["components"].AsObject, projectFolder);

                // Read elements
                EditorUtility.DisplayProgressBar("Arcweave", "Creating elements...", 30.0f);
                ReadElements(project, root["elements"].AsObject);

                // Read connections
                EditorUtility.DisplayProgressBar("Arcweave", "Creating connections...", 45.0f);
                ReadConnections(project, root["connections"].AsObject);

                // Read notes
                EditorUtility.DisplayProgressBar("Arcweave", "Creating notes...", 60.0f);
                ReadNotes(project, root["notes"].AsObject);

                // Read boards
                EditorUtility.DisplayProgressBar("Arcweave", "Creating boards...", 75.0f);
                BoardUtils.ReadBoards(project, root["boards"].AsObject);

                // Re-do the entity linking
                project.Relink();

                // Resolve references inside elements and connections
                // Must happen after reading everything, so Arcweave has the referenced elements instantiated.
                EditorUtility.DisplayProgressBar("Arcweave", "Preprocessing HTML...", 90.0f);
                for (int i = 0; i < project.elements.Length; i++)
                {
                    project.elements[i].ParseHTML(project);
                }

                for (int i = 0; i < project.connections.Length; i++)
                {
                    project.connections[i].ParseHTML(project);
                }

                // Set default roots for boards
                for (int i = 0; i < project.boards.Length; i++)
                {
                    BoardUtils.SetDefaultRoot(project.boards[i]);
                    EditorUtility.SetDirty(project.boards[i]);
                }
            } catch (Exception e) {
                Debug.LogError("[Arcweave] Cannot load project: " + e.Message + "\n" + e.StackTrace);
                EditorUtility.ClearProgressBar();
                return(false);
            }

            EditorUtility.ClearProgressBar();
            return(true);
        }
        /*
         * Read project
         */
        public static bool ReadProject(Project project, string projectFolder)
        {
            // Force an Asset Refresh before starting this, in case Unity
            // doesn't have auto-refresh on.
            AssetDatabase.Refresh();

            // Asset paths are relative to project folder
            string unityPrjFolder = Application.dataPath.Replace("Assets", "");

            projectFolder = projectFolder.Replace(unityPrjFolder, "");

            // Ensure the target folder is empty, and exists.
            if (!IsProjectFolderEmpty())
            {
                ClearProjectFolder();
                CreateProjectFolders();
            }

            try {
                string    fullPrjPath  = projectFolder + "/" + projectFileName;
                TextAsset projectAsset = AssetDatabase.LoadAssetAtPath <TextAsset>(fullPrjPath);
                if (projectAsset == null)
                {
                    throw new Exception("No project asset found at " + fullPrjPath + ".");
                }
                else
                {
                    AssetImportHelper.SetupSprites(projectFolder);
                }

                string   projectContents = Encoding.UTF8.GetString(projectAsset.bytes);
                JSONNode root            = JSONNode.Parse(projectContents);

                project.project = root["name"];

                // Read assets
                EditorUtility.DisplayProgressBar("Arcweave", "Loading assets...", 0.0f);
                ReadAssets(project, root["assets"].AsObject, projectFolder);

                // Read attributes
                EditorUtility.DisplayProgressBar("Arcweave", "Creating attributes...", 10.0f);
                ReadAttributes(project, root["attributes"].AsObject);

                // Read components
                EditorUtility.DisplayProgressBar("Arcweave", "Creating components...", 20.0f);
                ReadComponents(project, root["components"].AsObject, projectFolder);

                // Read elements
                EditorUtility.DisplayProgressBar("Arcweave", "Creating elements...", 30.0f);
                ReadElements(project, root["elements"].AsObject, projectFolder);

                // Read jumpers
                EditorUtility.DisplayProgressBar("Arcweave", "Creating jumpers...", 37.5f);
                ReadJumpers(project, root["jumpers"].AsObject);

                // Read connections
                EditorUtility.DisplayProgressBar("Arcweave", "Creating connections...", 45.0f);
                ReadConnections(project, root["connections"].AsObject);

                // Read notes
                EditorUtility.DisplayProgressBar("Arcweave", "Creating notes...", 60.0f);
                ReadNotes(project, root["notes"].AsObject);

                // Read boards
                EditorUtility.DisplayProgressBar("Arcweave", "Creating boards...", 75.0f);
                BoardUtils.ReadBoards(project, root["boards"].AsObject);

                // Re-do the entity linking
                project.Relink();

                // Resolve references inside elements and connections
                // Must happen after reading everything, so Arcweave has the referenced elements instantiated.
                EditorUtility.DisplayProgressBar("Arcweave", "Preprocessing HTML...", 90.0f);
                for (int i = 0; i < project.elements.Length; i++)
                {
                    project.elements[i].ParseHTML(project);
                }

                for (int i = 0; i < project.connections.Length; i++)
                {
                    project.connections[i].ParseHTML(project);
                }

                // Set default roots for boards
                for (int i = 0; i < project.boards.Length; i++)
                {
                    BoardUtils.SetDefaultRoot(project.boards[i]);
                    EditorUtility.SetDirty(project.boards[i]);
                }

                // Handle root set in the JSON
                string startingElementID = root["startingElement"];
                if (!string.IsNullOrEmpty(startingElementID))
                {
                    Element startingElement = project.GetElement(startingElementID);
                    if (startingElement != null)
                    {
                        Board rootBoard = project.GetBoardForElement(startingElementID);
                        if (rootBoard != null)
                        {
                            project.startingBoardIdx = project.GetBoardIndex(rootBoard);
                            rootBoard.rootElementId  = startingElementID;
                        }
                    }
                    else
                    {
                        Debug.LogWarning("[Arcweave] Cannot find starting element of id: " + startingElementID + ". Fallback to computing roots.");
                    }
                }
            } catch (Exception e) {
                Debug.LogError("[Arcweave] Cannot load project: " + e.Message + "\n" + e.StackTrace);
                EditorUtility.ClearProgressBar();
                return(false);
            }

            Debug.Log("[Arcweave] Import completed successfully.");
            EditorUtility.ClearProgressBar();
            return(true);
        }