Beispiel #1
0
        // TODO: 夺取差值
        private void castSkillAttDelta(float rate, int angryCost = 0)
        {
            BT_Logical     war      = owner._war;
            BT_MonsterTeam selfTeam = owner.ownerTeam;

            if (angryCost > 0)   // 扣怒气...
            {
                selfTeam.costAngry(angryCost);
            }
            BT_Monster enemy = war.enemy(owner);

            if (owner.curAtt >= enemy.curAtt)
            {
                return;
            }

            float attDistance = Math.Abs(enemy.curAtt - owner.curAtt);

            attDistance = attDistance * rate * Consts.oneHundred;
            attDistance = enemy.sufferAttack(new BT_Hurt()
            {
                hurtType  = BT_Hurt_Type.HURT_SKILL,
                damageVal = attDistance,
            }, owner);

            CMsgSkillAttDelta msg = new CMsgSkillAttDelta(this, MathHelper.MidpointRounding(attDistance));

            war.addMsgToRecorder(msg);
            msg.beforeAtt = owner.curAtt;
            owner.curAttAdd(attDistance);
            msg.curAtt   = owner.curAtt;
            msg.enemyAtt = enemy.curAtt;
        }
Beispiel #2
0
        // TODO: 自爆
        private void castBombSkill(float rate, int angryCost = 0)
        {
            BT_Logical     war      = owner._war;
            BT_MonsterTeam selfTeam = owner.ownerTeam;

            if (angryCost > 0)   // 扣怒气...
            {
                selfTeam.costAngry(angryCost);
            }
            BT_Monster enemy = war.enemy(owner);

            owner.setCurAtt(0, true);
            float damage = enemy.curAtt * rate * Consts.oneHundred;

            CMsgSkillBomb msg = new CMsgSkillBomb(this, enemy.pveId, MathHelper.MidpointRounding(damage));

            war.addMsgToRecorder(msg);
            int finalDamage = enemy.sufferAttack(new BT_Hurt()
            {
                hurtType  = BT_Hurt_Type.HURT_SKILL,
                damageVal = damage,
            }, owner);

            msg.finalAtt    = finalDamage;
            msg.enemyCurAtt = enemy.curAtt;
            msg.selfCurAtt  = owner.curAtt;
        }
Beispiel #3
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        // TODO: 斩杀
        private void castCutSkill(float damage, float rate, int angryCost = 0)
        {
            BT_Logical     war      = owner._war;
            BT_MonsterTeam selfTeam = owner.ownerTeam;

            if (angryCost > 0)   // 扣怒气...
            {
                selfTeam.costAngry(angryCost);
            }
            BT_Monster enemy = war.enemy(owner);

            CMsgSkillCut msg = new CMsgSkillCut(this, enemy.pveId);

            msg.startAtt = MathHelper.MidpointRounding(damage);
            war.addMsgToRecorder(msg);

            int   beforeAtt = enemy.curAtt;
            float cutAtt    = enemy.initAtt * rate * Consts.oneHundred;

            enemy.sufferAttack(new BT_Hurt()
            {
                damageVal = damage,
                hurtType  = BT_Hurt_Type.HURT_SKILL,
            }, owner);

            if (enemy.alive && enemy.curAtt < cutAtt)
            {
                enemy.setCurAtt(0);
            }
            msg.finalAtt = enemy.curAtt - beforeAtt;
            msg.curAtt   = enemy.curAtt;
        }
Beispiel #4
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        // TODO: 伤害加倍
        private void castHurtUpSkill(float rate, int round, int angryCost = 0)
        {
            BT_Logical     war      = owner._war;
            BT_MonsterTeam selfTeam = owner.ownerTeam;

            if (angryCost > 0)   // 扣怒气...
            {
                selfTeam.costAngry(angryCost);
            }

            short bufType  = CMsgHeader.BUFF_DEBUFF_HURTUP;
            int   bufRound = round;

            CMsgSkillBuffDebuff msg = new CMsgSkillBuffDebuff(this);

            msg.type  = bufType;
            msg.round = bufRound;
            war.addMsgToRecorder(msg);

            BT_Monster enemy = war.enemy(owner);

            BT_BuffOrDebuff debuf = new BT_BuffOrDebuff()
            {
                type  = bufType,
                round = bufRound,
                rate  = rate,
            };

            enemy.addBuffOrDebuff(debuf, false);
            msg.sufferArr = new int[] { enemy.pveId };
        }
Beispiel #5
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        private void castSkillOp117()
        {
            BT_Logical war   = owner._war;
            BT_Monster enemy = war.enemy(owner);

            int damage = MathHelper.MidpointRounding(param.rate * Consts.oneHundred * enemy.curAtt * RdCast);

            castAttackSkill(damage, param.nuqi * RdCast, param.num * RdCast);
        }
Beispiel #6
0
        // TODO: 吸血技能.
        // 吸取敌人攻击力,转换其中一部分变成自己的攻击力
        // /num 吸取敌人血的百分比
        // /type 0:固定值 1:比例
        // /convert 吸取血之后加到自己身上的百分比
        // /angryCost 怒气
        // /selfInc 0:convert吸取血之后加到自己身上的百分比 1:自身攻击力增加convert
        private void castSuckSkill(float num, int type, float convert, int angryCost = 0, int selfInc = 0)
        {
            BT_Logical     war      = owner._war;
            BT_Monster     enemy    = war.enemy(owner);
            BT_MonsterTeam selfTeam = owner.ownerTeam;

            if (selfTeam.curAngry >= angryCost)
            {
                if (enemy.alive)
                {
                    float suck = num;
                    if (type == 1)
                    {
                        suck = num * Consts.oneHundred * enemy.curAtt;
                    }

                    if (suck > enemy.curAtt)
                    {
                        suck = enemy.curAtt;
                    }

                    if (angryCost > 0)   // 扣怒气...
                    {
                        selfTeam.costAngry(angryCost);
                    }

                    CMsgSkillSuckAttack msg = new CMsgSkillSuckAttack(this, enemy.pveId, MathHelper.MidpointRounding(suck));
                    war.addMsgToRecorder(msg);

                    // 减敌方血,加给自己.
                    BT_Hurt hurt = new BT_Hurt()
                    {
                        damageVal = suck,
                        hurtType  = BT_Hurt_Type.HURT_SKILL,
                    };

                    int   finalSuck = enemy.sufferAttack(hurt, owner);
                    float addAtt    = 0f;
                    if (selfInc == 0)
                    {
                        addAtt = convert * Consts.oneHundred * finalSuck;
                    }
                    else
                    {
                        addAtt = convert * Consts.oneHundred * owner.curAtt;
                    }

                    owner.curAttAdd(addAtt);
                    msg.convertAttack = MathHelper.MidpointRounding(addAtt);
                    msg.finalSuckAtt  = finalSuck;
                    msg.sufferCurAtt  = enemy.curAtt;
                    msg.casterCurAtt  = owner.curAtt;
                    msg.curAngry      = selfTeam.curAngry;
                }
            }
        }
Beispiel #7
0
        // TODO: 变更当前攻击力技能
        // 增加 自己/对手 当前战斗力X% type:0---百分比 1---固定值
        private void castChangeAttackSkill(bool beOwner, float addRate, int type = 0, int angryCost = 0)
        {
            BT_Logical war   = owner._war;
            BT_Monster enemy = war.enemy(owner);

            BT_Monster target = beOwner ? owner : enemy;

            if (target.alive)
            {
                if (angryCost > 0)   // 扣怒气...
                {
                    BT_MonsterTeam selfTeam = owner.ownerTeam;
                    selfTeam.costAngry(angryCost);
                }

                CMsgSkillChangeAttack msg = new CMsgSkillChangeAttack(this, target.pveId);
                int beforeAtt             = target.curAtt;
                if (0 == type)
                {
                    if (beOwner)
                    {
                        target.curAttEnhance(1 + addRate * 0.01f);
                    }
                    else
                    {
                        int   hp     = target.curAtt;
                        float damage = hp * addRate * 0.01f;
                        damage = returnDamage(owner, enemy, damage);

                        if (false == target.canSufferSkillDamage())
                        {
                            damage = 0;
                        }

                        target.curAttAdd(-damage);
                        // target.curAttEnhance ( 1 - addRate / 100 );
                    }
                }
                else
                {
                    target.curAttAdd(addRate);
                }

                int afterAtt = target.curAtt;
                msg.curAtt = afterAtt;
                msg.addAtt = afterAtt - beforeAtt;
                war.addMsgToRecorder(msg);
            }
        }
Beispiel #8
0
        private ForcastSk preCastSkOp111()
        {
            BT_Logical war   = owner._war;
            BT_Monster enemy = war.enemy(owner);

            int damage = MathHelper.MidpointRounding(param.rate * Consts.oneHundred * enemy.curAtt);

            ForcastSk forcast = new ForcastSk()
            {
                target   = -1,
                dmgOrRec = damage,
            };

            return(forcast);
        }
Beispiel #9
0
        // TODO: 自损技能
        // type 0:固定值 1:比例
        private void castChangeAttBothSKill(int snum, int stype, int senum, int etype, int angryCost = 0)
        {
            BT_Logical war   = owner._war;
            BT_Monster enemy = war.enemy(owner);

            if (enemy.alive)
            {
                if (angryCost > 0)   // 扣怒气...
                {
                    BT_MonsterTeam selfTeam = owner.ownerTeam;
                    selfTeam.costAngry(angryCost);
                }

                float sAdd = snum;
                if (stype == 1)
                {
                    sAdd = snum * Consts.oneHundred * owner.curAtt;
                }

                float eAdd = senum;
                if (etype == 1)
                {
                    eAdd = senum * Consts.oneHundred * enemy.curAtt;
                }

                sAdd = -sAdd;
                eAdd = -eAdd;

                CMsgSkillChangeCurAttackBoth msg = new CMsgSkillChangeCurAttackBoth(this);
                war.addMsgToRecorder(msg);

                owner.curAttAdd(sAdd);

                if (enemy.canSufferSkillDamage())
                {
                    enemy.curAttAdd(eAdd);
                }

                msg.selfAttChange  = MathHelper.MidpointRounding(sAdd);
                msg.enemyAttChange = MathHelper.MidpointRounding(eAdd);
                msg.selfCurAtt     = owner.curAtt;
                msg.enemyCurAtt    = enemy.curAtt;
            }
        }
Beispiel #10
0
        // damage 伤害
        // angryCost 怒气的消耗
        // angryRecover 怒气的恢复
        private void castAttackSkill(int damage, int angryCost = 0, int angryRecover = 0)
        {
            BT_Logical war   = owner._war;
            BT_Monster enemy = war.enemy(owner);

            if (enemy.alive)
            {
                // 扣怒气...
                owner.ownerTeam.costAngry(angryCost);
                int angry = owner.ownerTeam.curAngry;
                owner.ownerTeam.addAngry(angryRecover);

                CMsgSkillAttack msg = makeAttackMsg(enemy, damage);
                msg.recoverAngry = angryRecover;
                msg.costAngry    = angryCost;
                msg.preAngry     = angry;
                war.addMsgToRecorder(msg);
            }
        }
Beispiel #11
0
        private ForcastSk preCastSkOp104()
        {
            BT_Logical war   = owner._war;
            BT_Monster enemy = war.enemy(owner);

            int   beforeAtt = enemy.curAtt;
            float cutAtt    = enemy.initAtt * param.rate * Consts.oneHundred;
            int   damage    = param.damage;

            if ((beforeAtt - damage) < cutAtt)
            {
                damage = beforeAtt;
            }

            ForcastSk forcast = new ForcastSk()
            {
                target   = -1,
                dmgOrRec = damage,
            };

            return(forcast);
        }
Beispiel #12
0
        // TODO: 连击技能...
        // 对对方造成damage的伤害 并且可能有额外几次的伤害...
        private void castAttackComboSkill(float damage, int extra, int angryCost = 0)
        {
            BT_Logical war   = owner._war;
            BT_Monster enemy = war.enemy(owner);

            if (enemy.alive)
            {
                CMsgSkillAttackCombo msg = new CMsgSkillAttackCombo(this);

                BT_MonsterTeam selfTeam = owner.ownerTeam;
                // 扣怒气...
                if (angryCost > 0)
                {
                    selfTeam.costAngry(angryCost);
                }
                war.addMsgToRecorder(msg);

                // 返回当前的怒气值
                msg.curAngry  = selfTeam.curAngry;
                msg.attackArr = null;

                List <CMsgSkillAttack> realArr = new List <CMsgSkillAttack>();

                for (int i = 0; i < extra + 1; i++)
                {
                    if (enemy.alive)
                    {
                        CMsgSkillAttack attackMsg = makeAttackMsg(enemy, damage);
                        realArr.Add(attackMsg);
                    }
                }

                if (realArr.Count > 0)
                {
                    msg.attackArr = realArr.ToArray();
                }
            }
        }
Beispiel #13
0
        // TODO: 战后回复
        private void castRecoverySkill(float rate, int angryCost = 0)
        {
            BT_Logical     war      = owner._war;
            BT_MonsterTeam selfTeam = owner.ownerTeam;
            BT_Monster     enemy    = war.enemy(owner);

            if (angryCost > 0)   // 扣怒气...
            {
                selfTeam.costAngry(angryCost);
            }

            CMsgSkillAfterRecovery msg = new CMsgSkillAfterRecovery(this);

            msg.suffer   = owner.pveId;
            msg.startAtt = owner.curAtt;
            msg.enemyAtt = enemy.curAtt;

            war.addMsgToRecorder(msg);

            float addAtt = owner.initAtt * rate * Consts.oneHundred;

            owner.curAttAdd(addAtt);
            msg.finalAtt = owner.curAtt;
        }