Beispiel #1
0
 public static extern bool ScrollConsoleScreenBuffer(
     IntPtr hConsoleOutput,
     [In] ref SMALL_RECT lpScrollRectangle,
     IntPtr lpClipRectangle,
     COORD dwDestinationOrigin,
     [In] ref CHAR_INFO lpFill
     );
Beispiel #2
0
        protected override void Setup()
        {
            var letterA = new CHAR_INFO {
                AsciiChar = 'A',
            };

            letterA.Attributes = (UInt16)
                (FOREGROUND_RED | FOREGROUND_INTENSITY |
                 BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_INTENSITY);

            var charBufSize = new COORD {
                X = 1,
                Y = 1,
            };
            var characterPos = new COORD {
                X = 0,
                Y = 0,
            };

            var writeArea = new SMALL_RECT {
                Left = 0,
                Top = 0,
                Right = 0,
                Bottom = 0,
            };

            WriteConsoleOutput(
                WriteHandle, new CHAR_INFO[] { letterA }, charBufSize, characterPos, ref writeArea);
            Console.Write("\n");
        }
Beispiel #3
0
        protected override void Setup()
        {
            var consoleBuffer = new CHAR_INFO[Width * Height];

            for (int h = 0; h < Height; ++h) {
                for (int w = 0; w < Width; ++w) {
                    consoleBuffer[w + Width * h].AsciiChar = 'A'/*(char)Random.Next(256)*/;
                    consoleBuffer[w + Width * h].Attributes = (UInt16)Random.Next(256);
                }
            }

            var charBufSize = new COORD {
                X = Width,
                Y = Height,
            };
            var characterPos = new COORD {
                X = 0,
                Y = 0,
            };

            WriteConsoleOutput(
                WriteHandle, consoleBuffer, charBufSize, characterPos, ref WindowSize);
        }
Beispiel #4
0
 public static extern bool WriteConsoleOutput(
     IntPtr hConsoleOutput,
     CHAR_INFO[] lpBuffer,
     COORD dwBufferSize,
     COORD dwBufferCoord,
     ref SMALL_RECT lpWriteRegion
     );